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  1. #1
    chibi-'s Avatar Member
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    Editing Functions Help Please

    Hello everyone, especially KJ,

    This is my first time using TH since D3 release and I just downloaded and installed the new patch v2.9.6 successfully - wow is this app amazing!

    With that said, I would like to ask the community for assistance with the following inquiries. Please note, I am not very tech savvy but with a bit of guidance I will definitely try to learn!

    Elite Affixes
    How to disable all affixes descriptions (the box below their name) except: Worm Hole, Waller, Juggernaut, Illusion, Arcane?

    Trash Mobs
    Sometimes they have their name in a box, similar to the affix description. Is this possible to turn off?
    Sometimes trash mobs have a varying dot colour on the mini map. Is this possible to turn off so only the Elites/Blue/RG gets a mini map dot?

    Mini Map
    Can I turn off all chests and health pools? Preferably, I would keep only the experience pool and GR Pylons.
    Elite/Blue/RG mini map dot - can I turn off the dots of the elite minions? Preferably only have the mob that drops the progression globes turn on so it's easier to group mobs.
    Globes - can I only turn on the purple GR Progression globes and turn off the red & yellow globes?

    General Rifting / Items
    GR Key drops - can I turn off the circle underneath them?
    All items - some items like legendaries get their full item name displayed, can I turn this feature off?
    Taeguk Buff - below my character feet, it shows my Taeguk buff and stacks. Can this be removed? It always shows up at the default row above the skill slots.

    Basically I'm trying to de-clutter on screen information if possible while keeping some functions. Any assistance will be greatly appreciated, thank you in advanced!

    Also, a question about the GR Pylon displays on the mini map. Does that only show a *possible* spawn point, should there be sufficient progression made since the last Pylon spawn?

    Edit - I haven't installed any plugins yet and just use the default newest TH release.
    Last edited by chibi-; 06-25-2020 at 01:04 PM.

    Editing Functions Help Please
  2. #2
    Saico's Avatar Active Member
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    Most of your needs, are solved with plugins published here on community plugins, these functioons you want off are related to default plugins and if you check modified plugins here you will see if it fulfill your needs, I guess there are even some full pack of minimal plugins and themes, ready to extract and check.

  3. #3
    chibi-'s Avatar Member
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    Hello,

    I tried editing the PluginEnablerorDisablerPlugin.cs file with the following, but have 43x exception errors. Can someone please advise what I'm doing wrong?

    Code:
    // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    // *.txt files are not loaded automatically by TurboHUD
    // you have to change this file's extension to .cs to enable it
    // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    using Turbo.Plugins.Default;
    
    namespace Turbo.Plugins.User
    {
    
        public class PluginEnablerOrDisablerPlugin : BasePlugin, ICustomizer
        {
    
            public PluginEnablerOrDisablerPlugin()
            {
                Enabled = true;
            }
    
            public override void Load(IController hud)
            {
                base.Load(hud);
            }
    
            // "Customize" methods are automatically executed after every plugin is loaded.
            // So these methods can use Hud.GetPlugin<class> to access the plugin instances' public properties (like decorators, Enabled flag, parameters, etc)
            // Make sure you test the return value against null!
            public void Customize()
            {
    			// basic examples
                Hud.GetPlugin<InventoryAndStashPlugin>().NotGoodDisplayEnabled = false;
                Hud.GetPlugin<EliteMonsterAffixPlugin>().AffixDecorators.Remove(MonsterAffix.Arcane);
                Hud.GetPlugin<EliteMonsterAffixPlugin>().CustomAffixNames.Add(MonsterAffix.Desecrator, "DES");
    			Hud.GetPlugin<ChestPlugin>(false);
    			Hud.GetPlugin<ClickableChestGizmoPlugin>(false);
    			Hud.GetPlugin<CursedEventPlugin>(false);
    			Hud.GetPlugin<DeadBodyPlugin>(false);
    			Hud.GetPlugin<GlobePlugin>(false);
    			Hud.GetPlugin<OculusPlugin>(false);
    			Hud.GetPlugin<PortalPlugin>(false);
    			Hud.GetPlugin<RackPlugin>(false);
    			//Hud.GetPlugin<ShrinePlugin>(false);
    			//Hud.GetPlugin<BasePlugin>(false);
    			Hud.GetPlugin<CheatDeathBuffFeederPlugin>(false);
    			//Hud.GetPlugin<ConventionOfElementsBuffListPlugin>(false);
    			//Hud.GetPlugin<MiniMapLeftBuffListPlugin>(false);
    			//Hud.GetPlugin<MiniMapRightBuffListPlugin>(false);
    			Hud.GetPlugin<PlayerBottomBuffListPlugin>(false);
    			//Hud.GetPlugin<PlayerLeftBuffListPlugin>(false);
    			//Hud.GetPlugin<PlayerRightBuffListPlugin>(false);
    			//Hud.GetPlugin<PlayerTopBuffListPlugin>(false);
    			//Hud.GetPlugin<TopLeftBuffListPlugin>(false);
    			//Hud.GetPlugin<TopRightBuffListPlugin>(false);
    			Hud.GetPlugin<GroundLabelDecoratorPainterPlugin>(false);
    			//Hud.GetPlugin<BloodShardPlugin>(false);
    			//Hud.GetPlugin<InventoryAndStashPlugin>(false);
    			//Hud.GetPlugin<InventoryFreeSpacePlugin>(false);
    			//Hud.GetPlugin<InventoryKanaiCubedItemsPlugin>(false);
    			//Hud.GetPlugin<InventoryMaterialCountPlugin>(false);
    			Hud.GetPlugin<StashPreviewPlugin>(false);
    			Hud.GetPlugin<StashUsedSpacePlugin>(false);
    			Hud.GetPlugin<CosmeticItemsPlugin>(false);
    			Hud.GetPlugin<HoveredItemInfoPlugin>(false);
    			Hud.GetPlugin<ItemsPlugin>(false);
    			//Hud.GetPlugin<PickupRangePlugin>(false);
    			//Hud.GetPlugin<AttributeLabelListPlugin>(false);
    			Hud.GetPlugin<BannerPlugin>(false);
    			Hud.GetPlugin<HeadStonePlugin>(false);
    			Hud.GetPlugin<MultiplayerExperienceRangePlugin>(false);
    			//Hud.GetPlugin<OtherPlayersPlugin>(false);
    			//Hud.GetPlugin<PlayerSkillPlugin>(false);
    			//Hud.GetPlugin<SkillRangeHelperPlugin>(false);
    			Hud.GetPlugin<OriginalHealthPotionSkillPlugin>(false);
    			//Hud.GetPlugin<OriginalSkillBarPlugin>(false);
    			//Hud.GetPlugin<BountyTablePlugin>(false);
    			//Hud.GetPlugin<DamageBonusPlugin>(false);
    			//Hud.GetPlugin<ExperienceOverBarPlugin>(false);
    			Hud.GetPlugin<GameInfoPlugin>(false);
    			Hud.GetPlugin<NetworkLatencyPlugin>(false);
    			//Hud.GetPlugin<NotifyAtRiftPercentagePlugin>(false);
    			//Hud.GetPlugin<PortraitBottomStatsPlugin>(false);
    			Hud.GetPlugin<ResourceOverGlobePlugin>(false);
    			//Hud.GetPlugin<RiftPlugin>(false);
    			//Hud.GetPlugin<TopExperienceStatistics>(false);
    			//Hud.GetPlugin<DebugPlugin>(false);
    			//Hud.GetPlugin<UiHiddenPlayerSkillBarPlugin>(false);
    			//Hud.GetPlugin<BloodShardPlugin>(false);
    			Hud.GetPlugin<ExplosiveMonsterPlugin>(false);
    			Hud.GetPlugin<EliteMonsterAffixPlugin>(false);
    			Hud.GetPlugin<DangerousMonsterPlugin>(false);
    			//Hud.GetPlugin<MonsterPackPlugin>(false);
            }
    
        }
    
    }

  4. #4
    RNN's Avatar Legendary
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    this line is wrong and all those that follow that format
    Hud.GetPlugin<ChestPlugin>(false);

    should be:
    Hud.TogglePlugin<ChestPlugin>(false);
    or
    Hud.GetPlugin<ChestPlugin>().Enabled = false; (does the same as the previous one)

  5. #5
    chibi-'s Avatar Member
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    Originally Posted by RNN View Post
    this line is wrong and all those that follow that format
    Hud.GetPlugin<ChestPlugin>(false);

    should be:
    Hud.TogglePlugin<ChestPlugin>(false);
    or
    Hud.GetPlugin<ChestPlugin>().Enabled = false; (does the same as the previous one)

    Hi Output, thank you for the advice! I fixed the error and all is working now.

    I also had to remove the following because it was giving an exception:

    Hud.GetPlugin<InventoryAndStashPlugin>().NotGoodDisplayEnabled = false;
    Hud.GetPlugin<EliteMonsterAffixPlugin>().AffixDecorators.Remove(MonsterAffix.Arc ane);
    Hud.GetPlugin<EliteMonsterAffixPlugin>().CustomAffixNames.Add(MonsterAffix.Desec rator, "DES");
    Last edited by chibi-; 06-25-2020 at 05:14 PM.

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