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Post Thanks / Like - 16 Thanks
EpicPhil,
SeaDragon,
hakache,
Chav,
TobiaSBooN,
RNN,
Sersla,
s4000,
BeeAntOS,
mois,
Jembo,
Furnace123,
noobgamer80,
MrOne,
JohnWick,
bobbydigital12 (16 members gave Thanks to KillerJohn for this useful post)
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Member
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ohh, and markers finally use their textures (if available) instead of plain circles
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Member
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wow, I thought this will be more popular
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Post Thanks / Like - 1 Thanks
Sersla (1 members gave Thanks to KillerJohn for this useful post)
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Active Member
Originally Posted by
KillerJohn
wow, I thought this will be more popular
This is a great improvement, bounties and rift will be a lot more clear to see now.
I guess poeple are hibernating cause PTR is on, when season starts people shows up
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Post Thanks / Like - 1 Thanks
Sersla (1 members gave Thanks to Saico for this useful post)
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Member
will you actually be able to calculate pylons before the game even spawned them in GRs? or are they only visible from that far away when you already spotted them?
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Originally Posted by
n1com
will you actually be able to calculate pylons before the game even spawned them in GRs? or are they only visible from that far away when you already spotted them?
in GRs everything is dynamic, so you can't calculate. There are "pylon?" markers with possible spawn locations, that's all.
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Post Thanks / Like - 1 Thanks
Sersla (1 members gave Thanks to KillerJohn for this useful post)
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Contributor
Is it possible to add interface for the friend list?
the D3 original sorting is so bad that hardly to find "good" party members.
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Contributor
This improvement is very helpful to find the pool, It's very important
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Member
Looks fantastic! I can´t wait next Release :-) thx KJ!
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Active Member
Originally Posted by
SeaDragon
This improvement is very helpful to find the pool, It's very important
Oh, didnt even got in mind that, is it possible then to see example, all pools when just enter at a large map ?
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Active Member
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Member
TurboHud not responding
TurboHud not responding since today ... I'm sending you the message I have in my log file ...
Here is the message in the log file :
2020.06.09 15:27:46.065 20.4.14.0 error while compiling the plugins (System.UnauthorizedAccessException: Access to the path 'C:\TurboHUD 20.4.14.0 (v9.1) STABLE for Diablo III 2.6.8.66666 (64 bit)\plugins_compiled_a03f0e39c594cdedf6c83893c9b9c3c8991f4cdf.dll' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalDelete(String path, Boolean checkHost)
at ********************.******* *(CSharpCodeProvider , CompilerParameters , String[] ))