Turbohud Items on ground not identified menu

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  1. #1
    kogama's Avatar Member
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    Turbohud Items on ground not identified

    So I was using Turbohud just fine, whatever came with the latest version and drops on ground were always identified. I recently downloaded a plugins folder but now maybe 60% of drops are not identified. Some are, some are not. I have no idea what is causing it or if there is an easy fix. I have no idea what causes the partial non identification.

    GitHub - axiomgaming/plugins_th

    That is the plugin pack I downloaded, any help would be appreciated!

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  2. #2
    s4000's Avatar Contributor
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    you disable non ancient items

    // Show only ancient and primal data, hide item labels.
    Hud.RunOnPlugin<ItemsPlugin>(plugin =>
    {
    plugin.EnableSpeakPrimal = false;
    plugin.EnableSpeakPrimalSet = false;

    plugin.LegendaryDecorator.Enabled = false;
    plugin.SetDecorator.Enabled = false;
    plugin.InArmorySetDecorator.Enabled = false;

    plugin.AncientDecorator.ToggleDecorators<GroundLabelDecorator>(true);
    plugin.AncientDecorator.Decorators.Add(new MapLabelDecorator(Hud)
    {
    LabelFont = Hud.Render.CreateFont("tahoma", 6, 255, 235, 120, 0, true, false, false),
    RadiusOffset = 14,
    Up = true,
    });
    plugin.AncientSetDecorator.ToggleDecorators<GroundLabelDecorator>(true);
    plugin.AncientSetDecorator.Decorators.Add(new MapLabelDecorator(Hud)
    {
    LabelFont = Hud.Render.CreateFont("tahoma", 6, 255, 0, 170, 0, true, false, false),
    RadiusOffset = 14,
    Up = true,
    });
    plugin.PrimalDecorator.ToggleDecorators<GroundLabelDecorator>(true);
    plugin.PrimalDecorator.Decorators.Add(new MapLabelDecorator(Hud)
    {
    LabelFont = Hud.Render.CreateFont("tahoma", 7, 255, 240, 20, 0, true, false, false),
    RadiusOffset = 14,
    Up = true,
    });
    plugin.PrimalSetDecorator.ToggleDecorators<GroundLabelDecorator>(true);
    plugin.PrimalSetDecorator.Decorators.Add(new MapLabelDecorator(Hud)
    {
    LabelFont = Hud.Render.CreateFont("tahoma", 7, 255, 240, 20, 0, true, false, false),
    RadiusOffset = 14,
    Up = true,
    });
    // Add ground circle for Death Breaths.
    plugin.DeathsBreathDecorator.Add(new GroundCircleDecorator(Hud)
    {
    Brush = Hud.Render.CreateBrush(192, 102, 202, 177, -2),
    Radius = 1.25f,
    });
    });

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