Hi, I have such a problem, after an hour or two, TurboHUD just disappears, I have to restart the game, checked without plugins, everything repeats in the same way.
sadly I can not determine the issue from this log
restarting HUD does not solve the issue?
if you restart during the game, then the game freezes, you have to turn off the game and do everything in a new way. It just wasn’t before, it always worked stably. What logs do you need? are they in the folder?
Hi, I have such a problem, after an hour or two, TurboHUD just disappears, I have to restart the game, checked without plugins, everything repeats in the same way.
OutOfMemoryException does not have anything to do with how much memory your system has.
Without seeing to call stack I just say that when these are related to UI problems there is some fault in the code that handles graphic API calls.
the person above wrote to include the swap file, I turned it on 3gb and everything began to work fine, before that there was 256mb for dump files only. Thanks to everyone for the answers. The swap file solved the problem. I have 16GB of RAM
there is no way HUD filled up your RAM, except you are using poorly written plugins
the fact of the matter is that there is a lot of free memory and it does not fill up, but, due to the fact that the swap file was 256mb in total, the HUD disappeared after 1 hour. I have only one plugin installed, RunStatsPlugin Release TurboHUD api v9.1 . User5981/RunStatsPlugin . GitHub
if you have 16gb. Something else is wrong... winkey+r, Resmon.exe (Resource Monitor) find out what is eating memory up. 16 is more than enough for hud. especially base hud.
if you have 16gb. Something else is wrong... winkey+r, Resmon.exe (Resource Monitor) find out what is eating memory up. 16 is more than enough for hud. especially base hud.
where to put this file? I put it in plagins / user, but it shows an error when starting the HUD below in red.
where to put this file? I put it in plagins / user, but it shows an error when starting the HUD below in red.
plugins/Jack/
and in the future in the cs file look for
ex: namespace Turbo.Plugins.Jack // anything after Turbo.Plugins.(is the folder)
also if something is written as Turbo.Plugins.Jack.Extensions you would place in plugins/Jack/Extensions/
Also look in the Windows task manager for the memory consumption of the process corresponding to TH. It should be kept between 200-400mb normally. If there are memory leaks, it will greatly exceed 1GB (personally, I have seen consume more than 2GB due to a bad plugin)
Regardless of this, windows has not been designed to work without virtual memory, if you delete it, no matter how much ram you have, it will not work properly