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Active Member
Help to modify a Skeletal Mage plugin
Hello guys, I was modyfing an old plugin that still works <SkeletalMageSingularityEssencePlugin.cs> I changed center orientation to bar aside of minimap+ text and form (better looking)
Old> Screenshot_6.png / Screenshot_2.png
New> Screenshot_7.png / Screenshot_4.png
Is there a way to add some TTS sound or .wav ? (I tried adding sound enabler code but was unsuccesful)
if it is not possible, can someone help to add a text (" ") just like "MOVETH" message I have on DangerPlugin.cs that appears when an event happens (in this case, when player have so much incoming damage on feet, I would like to add a text that pops up when Essencer Bar of this plugin fills (Becomes green)
Any helps ?
Uploaded my modified code if it helps
>[C#] SkeletalMageSingularityEssencePlugin.cs - Pastebin.com
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Member
Hey try ->
Resu/README.md at master . User5981/Resu . GitHub
ChannelingPlugin.cs - Plays a sound when resource is back to full, another when down to the set limit (customizable). :
Note : Don't forget to download the Soundfiles and place them in TurboHUD's /sounds/ directory to have the notification sound.
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Active Member
Did you try this plugin ? I downloaded and tested, but no sound notifications at all when I reach full resource, and I have Soundfiles folder and HotEnablerDisablerPlugin.cs, I use it with ProcPlayers.cs and it beeps me TTS texts and soundfile from <sounds> folder.
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Member
Originally Posted by
Saico
Hello guys, I was modyfing an old plugin that still works <SkeletalMageSingularityEssencePlugin.cs> I changed center orientation to bar aside of minimap+ text and form (better looking)
Old>
Screenshot_6.png /
Screenshot_2.png
New>
Screenshot_7.png /
Screenshot_4.png
Is there a way to add some TTS sound or .wav ? (I tried adding sound enabler code but was unsuccesful)
if it is not possible, can someone help to add a text (" ") just like "MOVETH" message I have on DangerPlugin.cs that appears when an event happens (in this case, when player have so much incoming damage on feet, I would like to add a text that pops up when Essencer Bar of this plugin fills (Becomes green)
Any helps ?
Uploaded my modified code if it helps
>
[C#] SkeletalMageSingularityEssencePlugin.cs - Pastebin.com
Just an offtopic question. What is this red dots under your feet and black dots under skeletons?
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Active Member
Just an offtopic question. What is this red dots under your feet and black dots under skeletons?
PlayerCircleMarker (red dot) and skeletalplugin for skellys (black/white dots)
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Post Thanks / Like - 1 Thanks
xratedownz (1 members gave Thanks to Saico for this useful post)
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Member
Originally Posted by
Saico
PlayerCircleMarker (red dot) and skeletalplugin for skellys (black/white dots)
Can you link please? I couldnt find them.
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Legendary
I made this plugin some time ago to play rats, maybe it will help you (play .wav). It is designed to work only in GR and with the rune that spends the whole essence.
NotifyEssenceMages.cs (place in Plugins\RNN\)
Resource-High.wav (place in Sounds\)
Resource-Low.wav (place in Sounds\)
Custom Code:
Code:
Hud.GetPlugin<RNN.NotifyEssenceMages>().Enabled = true;
Hud.RunOnPlugin<RNN.NotifyEssenceMages>(plugin =>
{
plugin.ResourceHigh = 90;
plugin.ResourceLow = 15;
plugin.HighNotify = true;
plugin.LowNotify = false;
plugin.HighNotifyWav = "Resource-High.wav";
plugin.LowNotifyWav = "Resource-Low.wav";
} );
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Post Thanks / Like - 2 Thanks
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Active Member
Oh thanks for code RNN, actually, I tried again with channelingplugin.cs (by Resu) and it worked, I was trying before to activate it at Town and it does not works at town.
Tested your NotifyEssenceMages.cs also, and it works fine too. =) Ty
@xRate
You can get both here in forum, go to old pages of plugins, there is where I got them.
Last edited by Saico; 05-22-2019 at 02:43 PM.
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Member
hi i wanna try your plugin,in what folder i should put the file?
EDIT: i found it
Last edited by Anthem2134; 05-23-2019 at 04:39 AM.