hello guys i'm korean  Fix my problem. menu

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  1. #16
    kcoss98's Avatar Member
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    Number of icon index

    Will your order appear in the skillbook?

    ex)



    I would like to know the criteria for numbers entered in iconindex.

    The numbers you enter in iconindex are

    Do I have to type the photo I attached?

    zxcaw.jpg

    hello guys i'm korean  Fix my problem.
  2. #17
    kcoss98's Avatar Member
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    Originally Posted by RNN View Post
    plugin.RuleCalculator.Rules.Add(new BuffRule(302846) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true, IconSizeMultiplier = 1.0f }); // DemonHunter_Vengeance , all runes
    plugin.RuleCalculator.Rules.Add(new BuffRule(365311) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, IconSizeMultiplier = 1.0f }); // DemonHunter_Companion rune 5

    0,2 -> IconIndex may vary according to the skill rune

    1.0f -> size of icon

    Number of icon index

    Will your order appear in the skillbook?

    ex)



    I would like to know the criteria for numbers entered in iconindex.

    The numbers you enter in iconindex are

    Do I have to type the photo I attached?

    zxcaw.jpg

  3. #18
    RNN's Avatar Legendary
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    no, there is no criterion, that I know.
    It is found by experimenting
    You can consult the data collected by Gigi and/or Jack -> plugins/BuffRuleFactory.cs at master . d3gigi/plugins . GitHub (download it and open with notepad++)
    Last edited by RNN; 04-13-2019 at 08:19 AM.

  4. #19
    kcoss98's Avatar Member
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    Originally Posted by RNN View Post
    no, there is no criterion, that I know.
    It is found by experimenting
    You can consult the data collected by Gigi and/or Jack -> plugins/BuffRuleFactory.cs at master . d3gigi/plugins . GitHub (download it and open with notepad++)
    What should I find and enter on the site?

  5. #20
    kcoss98's Avatar Member
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    Originally Posted by RNN View Post
    no, there is no criterion, that I know.
    It is found by experimenting
    You can consult the data collected by Gigi and/or Jack -> plugins/BuffRuleFactory.cs at master . d3gigi/plugins . GitHub (download it and open with notepad++)
    You will be able to find the technology icon index on the site I gave you.

    Can you also show a pile of legendary jewels?


    ex)

    Pain enhancer

    Can you show the stack under your feet?







    ps.
    Can not I see the time remaining?
    Last edited by kcoss98; 04-13-2019 at 09:21 AM.

  6. #21
    RNN's Avatar Legendary
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    with pain enhacer I do not know

    with taekguk I wrote it to you before

    Code:
    plugin.RuleCalculator.Rules.Add(new BuffRule(403471) { IconIndex = null, MinimumIconCount = 1, ShowStacks = true, ShowTimeLeft = true });  //Taeguk
    ShowStacks = true or false
    ShowTimeLeft = true or false


    the rest of gems is to go testing

  7. #22
    kcoss98's Avatar Member
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    Originally Posted by RNN View Post
    with pain enhacer I do not know

    with taekguk I wrote it to you before

    Code:
    plugin.RuleCalculator.Rules.Add(new BuffRule(403471) { IconIndex = null, MinimumIconCount = 1, ShowStacks = true, ShowTimeLeft = true });  //Taeguk
    ShowStacks = true or false
    ShowTimeLeft = true or false


    the rest of gems is to go testing

    ShowTimeLeft =

    What does this mean?

    I learned to apply and apply most methods

  8. #23
    RNN's Avatar Legendary
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    timeleft is time remaining

  9. #24
    kcoss98's Avatar Member
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    Originally Posted by RNN View Post
    timeleft is time remaining


    You are a genius.

    Overcome language

    I learned knowledge from me

    Come to the Asian server

    I will pay for everything.

    Thank you RNN

  10. #25
    kcoss98's Avatar Member
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    Originally Posted by RNN View Post
    timeleft is time remaining
    Thanks for the last question.

    I'm looking for a pylon sno number.

    But I can not find it.

    Where can I find it?

    I want to display the pylon buff


    Like your site or file

    Find the "sno" number of pylon

    Thank you for your site or file.
    Last edited by kcoss98; 04-13-2019 at 12:42 PM.

  11. #26
    RNN's Avatar Legendary
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    plugin.RuleCalculator.Rules.Add(new BuffRule(262935) { IconIndex = null, MinimumIconCount = 1, ShowTimeLeft = true, IconSizeMultiplier = 1.1f }); // Pylon, Power


    262935 // Power
    403404 // Conduit GR
    266258 // Channeling
    266254 // Shield
    266271 // Speed

    263029 // Conduit
    278269 // Enlightened
    030477 // Enlightened
    278271 // Frenzied
    030479 // Frenzied
    278270 // Fortune
    030478 // Fortune
    278268 // Blessed
    030476 // Blessed
    260349 // Empowered
    260348 // Fleeting
    Last edited by RNN; 04-13-2019 at 01:17 PM.

  12. #27
    kcoss98's Avatar Member
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    Originally Posted by RNN View Post
    plugin.RuleCalculator.Rules.Add(new BuffRule(262935) { IconIndex = null, MinimumIconCount = 1, ShowTimeLeft = true, IconSizeMultiplier = 1.1f }); // Pylon, Power


    262935 // Power
    403404 // Conduit GR
    266258 // Channeling
    266254 // Shield
    266271 // Speed

    263029 // Conduit
    278269 // Enlightened
    030477 // Enlightened
    278271 // Frenzied
    030479 // Frenzied
    278270 // Fortune
    030478 // Fortune
    278268 // Blessed
    030476 // Blessed
    260349 // Empowered
    260348 // Fleeting

    Where can you find it?

  13. #28
    RNN's Avatar Legendary
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    They are also in interfaces\controllers\sno\ISnoPowerList.cs , search 262935 and you'll find many of them together

    ISnoPower Generic_PagesBuffDamage { get; } // 262935
    ISnoPower Generic_PagesBuffElectrified { get; } // 263029
    ISnoPower Generic_PagesBuffElectrifiedCast { get; } // 340227
    ISnoPower Generic_PagesBuffElectrifiedCastTieredRift { get; } // 398655
    ISnoPower Generic_PagesBuffElectrifiedTieredRift { get; } // 403404
    ISnoPower Generic_PagesBuffInfiniteCasting { get; } // 266258
    ISnoPower Generic_PagesBuffInvulnerable { get; } // 266254
    ISnoPower Generic_PagesBuffInvulnerableCastv2 { get; } // 428595
    ISnoPower Generic_PagesBuffRunSpeed { get; } // 266271
    ISnoPower Generic_PagesBuffRunSpeedKnockbackCast { get; } // 428605
    ISnoPower Generic_PagesBuffRunSpeedWallerCast { get; } // 428607
    ...

    But .. I found it looking in plugins\Default\BuffLists\MiniMapRightBuffListPlugin.cs , activate this plugin and see what it does (pluginenablerordisablerplugin.cs) :

    Code:
     Hud.TogglePlugin<MiniMapLeftBuffListPlugin>(NOO);           // Minimap left side shows rift pylon effects (vertically)
    (replace NOO with YES)
    Last edited by RNN; 04-13-2019 at 03:19 PM.

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