Number of icon index
Will your order appear in the skillbook?
ex)
I would like to know the criteria for numbers entered in iconindex.
The numbers you enter in iconindex are
Do I have to type the photo I attached?
zxcaw.jpg
Number of icon index
Will your order appear in the skillbook?
ex)
I would like to know the criteria for numbers entered in iconindex.
The numbers you enter in iconindex are
Do I have to type the photo I attached?
zxcaw.jpg
Number of icon index
Will your order appear in the skillbook?
ex)
I would like to know the criteria for numbers entered in iconindex.
The numbers you enter in iconindex are
Do I have to type the photo I attached?
zxcaw.jpg
no, there is no criterion, that I know.
It is found by experimenting
You can consult the data collected by Gigi and/or Jack -> plugins/BuffRuleFactory.cs at master . d3gigi/plugins . GitHub (download it and open with notepad++)
Last edited by RNN; 04-13-2019 at 08:19 AM.
with pain enhacer I do not know
with taekguk I wrote it to you before
ShowStacks = true or falseCode:plugin.RuleCalculator.Rules.Add(new BuffRule(403471) { IconIndex = null, MinimumIconCount = 1, ShowStacks = true, ShowTimeLeft = true }); //Taeguk
ShowTimeLeft = true or false
the rest of gems is to go testing
timeleft is time remaining
Last edited by kcoss98; 04-13-2019 at 12:42 PM.
plugin.RuleCalculator.Rules.Add(new BuffRule(262935) { IconIndex = null, MinimumIconCount = 1, ShowTimeLeft = true, IconSizeMultiplier = 1.1f }); // Pylon, Power
262935 // Power
403404 // Conduit GR
266258 // Channeling
266254 // Shield
266271 // Speed
263029 // Conduit
278269 // Enlightened
030477 // Enlightened
278271 // Frenzied
030479 // Frenzied
278270 // Fortune
030478 // Fortune
278268 // Blessed
030476 // Blessed
260349 // Empowered
260348 // Fleeting
Last edited by RNN; 04-13-2019 at 01:17 PM.
They are also in interfaces\controllers\sno\ISnoPowerList.cs , search 262935 and you'll find many of them together
ISnoPower Generic_PagesBuffDamage { get; } // 262935
ISnoPower Generic_PagesBuffElectrified { get; } // 263029
ISnoPower Generic_PagesBuffElectrifiedCast { get; } // 340227
ISnoPower Generic_PagesBuffElectrifiedCastTieredRift { get; } // 398655
ISnoPower Generic_PagesBuffElectrifiedTieredRift { get; } // 403404
ISnoPower Generic_PagesBuffInfiniteCasting { get; } // 266258
ISnoPower Generic_PagesBuffInvulnerable { get; } // 266254
ISnoPower Generic_PagesBuffInvulnerableCastv2 { get; } // 428595
ISnoPower Generic_PagesBuffRunSpeed { get; } // 266271
ISnoPower Generic_PagesBuffRunSpeedKnockbackCast { get; } // 428605
ISnoPower Generic_PagesBuffRunSpeedWallerCast { get; } // 428607
...
But .. I found it looking in plugins\Default\BuffLists\MiniMapRightBuffListPlugin.cs , activate this plugin and see what it does (pluginenablerordisablerplugin.cs) :
(replace NOO with YES)Code:Hud.TogglePlugin<MiniMapLeftBuffListPlugin>(NOO); // Minimap left side shows rift pylon effects (vertically)
Last edited by RNN; 04-13-2019 at 03:19 PM.