Originally Posted by
JarJarD3
ISnoItemList.cs has item SNO numbers.
Code:
ISnoItem P61_Unique_Bow_104_x1 { get; } // 824617488 - Yang's Recurve
ISnoItem Unique_HandXBow_002_104 { get; } // 586986070 - Danetta's Revenge
ISnoItem Unique_HandXBow_002_1xx { get; } // 586988514 - Danetta's Revenge
ISnoItem Unique_HandXBow_002_x1 { get; } // 3141402378 - Danetta's Revenge
ISnoItem Unique_HandXBow_001_104 { get; } // 585800149 - Danetta's Spite
ISnoItem Unique_HandXBow_001_1xx { get; } // 585802593 - Danetta's Spite
ISnoItem Unique_HandXBow_001_x1 { get; } // 3141366441 - Danetta's Spite
it seems
Danetta's set has been buffed few times.
thanks for pointing me the location.
@johnbl, yes i was trying to use that, but I don't know what that <Icon count> is used for and I didn't know the Sno numbers. Well with the path mentioned by JarJarD3, I found them...
But why are there so many for the same items? Normal, Ancient, Primal and Cube?
----
i got some errors when i used the numbers above found in that file as Sno ID.. something about U-Int instead of Int is being used.
Code:
Plugins\RuneB\BuffLabelsConfig.cs(43,72) : error CS1503: Argument 2: cannot convert from 'uint' to 'int'
this is what i have:
Code:
//DH:
//Danetta's Revenge
plugin.Labels.Add(new RuneB.Label("Danetta's Revenge", 3141402378, 1, Hud.Render.CreateBrush(100, 200, 100, 255, 0)));//inv
//Danetta's Spite
plugin.Labels.Add(new RuneB.Label("Danetta's Spite", 3141366441, 1, Hud.Render.CreateBrush(100, 200, 100, 255, 0)));//inv
//Yangs Recurve
plugin.Labels.Add(new RuneB.Label("Yangs Recurve", 824617488, 1, Hud.Render.CreateBrush(100, 50, 200, 255, 0)));//inv
//Dead Mans Legacy
plugin.Labels.Add(new RuneB.Label("Dead Man's Legacy", 2778658590, 1, Hud.Render.CreateBrush(100, 50, 200, 255, 0)));//inv