It seems that the maximum value of 64 unsigned integers is 2^64-1=18446744073709551615
But current version of the D3 , some build can have huge amounts of damage, such as the wizard meteorite can hit out 100000tr damage.
So is this interface overflowing?(Hud.Game.Me.Damage.TotalDamage)
I want to modify BasePlugin.cs to support larger units of numbers.