HUD memory usage is high menu

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  1. #1
    SeaDragon's Avatar Contributor
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    HUD memory usage is high

    I'm not sure if it's a BUG
    Because my memory is 32G, never had the memory exhausted, today I suddenly found that TurboHUD memory usage is particularly high, and sometimes even more than Diablo 3
    The longer it takes, the higher the occupancy rate, it seems that it does not release memory
    The 32bit have the same problem
    Attached Thumbnails Attached Thumbnails HUD memory usage is high-memory-jpg  

    HUD memory usage is high
  2. #2
    JackCeparou's Avatar Savvy ? 🐒
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    Well, this memory hog come from one of the plugins, not hud itself.

    Only times i have seen hud use so much memory was when :
    - massive exceptions raised
    - trying to get inexistant textures
    - logging too much things for research purposes
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  3. #3
    SeaDragon's Avatar Contributor
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    Without exception, there is no log (I empty the LOGS folder before running HUD)

  4. #4
    JackCeparou's Avatar Savvy ? 🐒
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    Just runned a rift, the GC is working.

    I can see memory usage go up and down, always stay around 130Mo with some bump at ~150.

    At launch, DebugPlugin tell me GC has around 80Mo heap usage, go down to around 60-65 after a minute or two.
    Doing rift or something else, it go up and down but always go back to 60-65Mo.

    Enable DebugPlugin, if it always go up there too then you have a plugin who eat memory:
    Hud.TogglePlugin<DebugPlugin>(true);
    Btw, by logging, i was talking about storing in memory from pluginss. Not the /logs/

    Edit : the time to write this post and memory usage has go down to 100Mo in task manager...
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  5. #5
    SeaDragon's Avatar Contributor
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    Originally Posted by JackCeparou View Post
    Just runned a rift, the GC is working.

    I can see memory usage go up and down, always stay around 130Mo with some bump at ~150.

    At launch, DebugPlugin tell me GC has around 80Mo heap usage, go down to around 60-65 after a minute or two.
    Doing rift or something else, it go up and down but always go back to 60-65Mo.

    Enable DebugPlugin, if it always go up there too then you have a plugin who eat memory:


    Btw, by logging, i was talking about storing in memory from pluginss. Not the /logs/

    Edit : the time to write this post and memory usage has go down to 100Mo in task manager...
    I'm currently using both my custom TurboHUD and a clean version to run the same game
    For 30 minutes, their memory usage is below 100M, and perhaps this problem only occurs in multiplayer games. I need more tests

    edit:
    1.jpg
    Last edited by SeaDragon; 08-02-2017 at 11:08 AM.

  6. #6
    SeaDragon's Avatar Contributor
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    I enabled the DebugPlugin
    Hud.TogglePlugin<DebugPlugin> (true);

    How should I view the memory usage each plugin?
    I didn't see anything

  7. #7
    JackCeparou's Avatar Savvy ? 🐒
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    Debug plugin show global GC usage, no way to display it by plugin.
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  8. #8
    SeaDragon's Avatar Contributor
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    Originally Posted by JackCeparou View Post
    Debug plugin show global GC usage, no way to display it by plugin.
    I see the red number in the upper right corner, which shows about 100MB, but the process manager increases memory by around 800K per second. It has been more than 400 M (just 2times 4 multiplayer GR)
    I disabled the plugin one by one until I found the memory usage returned to normal

  9. #9
    SeaDragon's Avatar Contributor
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    GLQ_PlayersCirclePlugin - Pastebin.com
    Maybe it doesn't release memory
    Maybe this is a wrong way to write
    JACK can you help me?

  10. #10
    Styckz's Avatar Member
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    If you move your decorators into the load section and then just call them on paint does that resolve the issue. I would wonder if it would be trying to add a new ground circle every time it finds a player to paint based on your setup. I don't know enough about how that would work to know for sure.

  11. #11
    SeaDragon's Avatar Contributor
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    I don't know how to make the radius of the circle be the bottom radius of the player

  12. #12
    JackCeparou's Avatar Savvy ? 🐒
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    I'll take a look and update this post.
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  13. #13
    SeaDragon's Avatar Contributor
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    I need to change the radius of each player to player.RadiusBottom

  14. #14
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by SeaDragon View Post
    I need to change the radius of each player to player.RadiusBottom
    As said by Styckz, instanciate decorators each cycle is bad.
    + you pass a null actor to the paint method => no auto radius.

    Try this one : [C#] GLQ_PlayersCirclePlugin - Pastebin.com
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  15. #15
    SeaDragon's Avatar Contributor
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    Thanks, I don't know what version started, players support -1 radius
    I remember 7.0 only supported monsters:gusta:

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