plugin.PrimResourceMax = 100; // Resource % for primary ressource at which the HighNotification sound is played (also threshold for LowNotification to be replayed even if HighNotification is disabled)
plugin.PrimResourceMin = 15; // Resource % for primary ressource at which the LowNotification sound is played (also threshold for HighNotification to be replayed even if LowNotification is disabled)
plugin.PrimHighNotification = true; // Play HighNotification for primary ressource
plugin.PrimLowNotification = true; // Play LowNotification for primary ressource
plugin.SecResourceMax = 100; // Resource % for secondary ressource at which the HighNotification sound is played (also threshold for LowNotification to be replayed even if HighNotification is disabled)
plugin.SecResourceMin = 15; // Resource % for secondary ressource at which the LowNotification sound is played (also threshold for HighNotification to be replayed even if LowNotification is disabled)
plugin.SecHighNotification = true; // Play HighNotification for secondary ressource
plugin.SecLowNotification = true; // Play LowNotification for secondary ressource