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First Dev On The Internet
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Post Thanks / Like - 6 Thanks
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Member
Hi!
ty for your plugin!
However, could you add a piece of code to enable it only for a particular class only?
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First Dev On The Internet
Originally Posted by
Ramon125
Hi!
ty for your plugin!
However, could you add a piece of code to enable it only for a particular class only?
I can, but why do you want to do that ?
If you don't have the Zei legendary gem equipped it already disables itself.
Why would you want to have the gem equipped but not use the plugin ?
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Active Member
I am pretty sure Zei's is calculating damage a lot more accurately than 10 yard steps (even though the tooltip says 10 yards)
Meaning a lvl100 Zei's (12% every 10 yards = 1.2% every yard) will deal 13.2% extra damage to a target 11 yards away, and 22.8% to a target 19 yards away, NOT 12% to both.
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First Dev On The Internet
Originally Posted by
Csavo
I am pretty sure Zei's is calculating damage a lot more accurately than 10 yard steps (even though the tooltip says 10 yards)
Meaning a lvl100 Zei's (12% every 10 yards = 1.2% every yard) will deal 13.2% extra damage to a target 11 yards away, and 22.8% to a target 19 yards away, NOT 12% to both.
Interesting... I can apply the calculation yard by yard, but is it really useful to have the exact damage percentage while the purpose of the plugin is to use the circles to move the player where the target will have more damage or kill the max damage percentage targets first ? (real question)
edit : Indeed it would be more fun and would shorten the code by a few lines. I have just to find the info to confirm this and I'll do it. :-)
Last edited by User5981; 10-02-2017 at 05:54 AM.
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Member
hi !
When you run a Rathma session with a necro the figures and circles are not that useful (to me at least).
Therefore I would like to disable it only for necro in that particular use case.
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First Dev On The Internet
Ok I'll add a disable class option in the next update,
Can someone find me infos about Zei's bonus damage increasing each yard instead of every 10 yards so I can apply this in that update too ?
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Active Member
You wont find such info most likely. You need to test, or trust d3planner (d3planner has option to set distance when have the gem equipped, and damage changes accordingly)
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First Dev On The Internet
Originally Posted by
Csavo
You wont find such info most likely. You need to test, or trust d3planner (d3planner has option to set distance when have the gem equipped, and damage changes accordingly)
Ok I'll apply that and only keep the 50 yards circle (if it's increased by yard, the 4 smaller circles will have no purpose) for the next update.
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First Dev On The Internet
Updated!
Tell me if the customization works, thanks!
Edit : verified on last Version 02/10/2017 18:43
Last edited by User5981; 10-02-2017 at 11:48 AM.
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First Dev On The Internet
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Member
ty mate!
Seems to work fine here
Great work.
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First Dev On The Internet
Are you guys interested in a way to disable the plugin by character name instead of class ? (I think it's better especially if you have many characters of the same class)
Just ask, I can do it. :-)
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Member
heyho, nice plug but i have some issues if i am close to 50 or a bit above away from 1-2monsters .. the circle start to blink and isnt contstant.. if i get closer ~45yeards its constant and not blinkin.. any idea? i would love to have the circle always even there is no monster in range, possible to gimme a code that its perma ?
greetz papy
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First Dev On The Internet
Originally Posted by
PapYruS
heyho, nice plug but i have some issues if i am close to 50 or a bit above away from 1-2monsters .. the circle start to blink and isnt contstant.. if i get closer ~45yeards its constant and not blinkin.. any idea? i would love to have the circle always even there is no monster in range, possible to gimme a code that its perma ?
greetz papy
The circle is drawn only when you are fighting (giving or taking damage) and so indicates you if you are hitting your target or not.
To aim from far away I suggest you to use the permanent circle on the minimap.