Idea for plugin menu

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  1. #1
    FoxPox's Avatar Member
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    Idea for plugin

    A plugin that shows how many packs were found / killed on a tier. Maybe someone can do this, I do not have enough programming skills.

    i see it: Pack: 5 [3] / 2 [1] / 3 [2]
    or
    p: 5/3
    b: 2/1
    y: 3/2

    Pack 5 [3] - found [killed]
    blue pack 2 [1] found [killed]
    yellow pack 3 [2] found [killed]

    if you have better options add

    Idea for plugin
  2. #2
    RNN's Avatar Legendary
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    It is in the testing phase. Total elites killed will be counted only until the Boss appears (only for GR). I have avoided counting as deaths the elites who disappear when the Boss appear.

    Download: PacksGR.cs (Uploaded as PacksCounter.cs in the plugins section)

    Variant: PacksLevel.cs (Uploaded as PacksCounter.cs in the plugins section)

    Custom Code:
    Code:
    	Hud.GetPlugin<RNN.PacksGR>().Enabled = true;
    	Hud.RunOnPlugin<RNN.PacksGR>(plugin => 
    	{
    		plugin.Xpor = 0.14f;   // Valid values: from 0 to 1 . 
    		plugin.Ypor = 0.94f;	// Valid values: from 0 to 1 . 
    		plugin.Vertical  = true;
    		
    	}	);
    Everything related to elite packs is too problematic, I can cite some problems:
    If a pack is left behind for some time, when we meet it again, it is interpreted as a different pack.
    If you start one GR immediately after finishing another GR, there are old Packs data.
    Some yellow or blue elite is not included in any Pack (rarely).
    MonstersAlive + MonstersKilled + MonstersUnknown (rares or champions, no illusions) often exceeds the total number of elites (rares or champions) in the pack. I had to look for another way

    Another way to do it would be .. reading the chat lines
    Last edited by RNN; 09-22-2019 at 01:29 PM. Reason: Removed links, uploaded as PacksCounter.cs in the plugins section

  3. Thanks FoxPox (1 members gave Thanks to RNN for this useful post)
  4. #3
    FoxPox's Avatar Member
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    Thanks for the work you've done.

    Tomorrow I will test the plugin yet. Data is not reset if you go to level 2 (unsure if this is possible).
    I didn’t think that the implementation would be so complicated.

  5. #4
    RNN's Avatar Legendary
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    I thought you wanted to count the Packs that appear throughout the GR, not separated by levels

  6. #5
    RNN's Avatar Legendary
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    I uploaded another Plugin "PacksLevels.cs" (removed, Uploaded as PacksCounter.cs in the plugins section) that resets the counters every time we change of level, and it will work in Rift and Grift. I have also corrected a thing in PacksGr.cs
    Last edited by RNN; 09-22-2019 at 01:27 PM. Reason: Removed, Uploaded as PacksCounter.cs in the plugins section

  7. Thanks FoxPox (1 members gave Thanks to RNN for this useful post)
  8. #6
    FoxPox's Avatar Member
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    Originally Posted by RNN View Post
    I thought you wanted to count the Packs that appear throughout the GR, not separated by levels
    I wanted to take it at a level, if I knew how many packs were found it saves time. It used to be remembered.
    I'm sorry I didn’t say right away.

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