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Member
Idea for plugin
A plugin that shows how many packs were found / killed on a tier. Maybe someone can do this, I do not have enough programming skills.
i see it: Pack: 5 [3] / 2 [1] / 3 [2]
or
p: 5/3
b: 2/1
y: 3/2
Pack 5 [3] - found [killed]
blue pack 2 [1] found [killed]
yellow pack 3 [2] found [killed]
if you have better options add
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Legendary
It is in the testing phase. Total elites killed will be counted only until the Boss appears (only for GR). I have avoided counting as deaths the elites who disappear when the Boss appear.
Download: PacksGR.cs (Uploaded as PacksCounter.cs in the plugins section)
Variant: PacksLevel.cs (Uploaded as PacksCounter.cs in the plugins section)
Custom Code:
Code:
Hud.GetPlugin<RNN.PacksGR>().Enabled = true;
Hud.RunOnPlugin<RNN.PacksGR>(plugin =>
{
plugin.Xpor = 0.14f; // Valid values: from 0 to 1 .
plugin.Ypor = 0.94f; // Valid values: from 0 to 1 .
plugin.Vertical = true;
} );
Everything related to elite packs is too problematic, I can cite some problems:
If a pack is left behind for some time, when we meet it again, it is interpreted as a different pack.
If you start one GR immediately after finishing another GR, there are old Packs data.
Some yellow or blue elite is not included in any Pack (rarely).
MonstersAlive + MonstersKilled + MonstersUnknown (rares or champions, no illusions) often exceeds the total number of elites (rares or champions) in the pack. I had to look for another way
Another way to do it would be .. reading the chat lines
Last edited by RNN; 09-22-2019 at 01:29 PM.
Reason: Removed links, uploaded as PacksCounter.cs in the plugins section
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Post Thanks / Like - 1 Thanks
FoxPox (1 members gave Thanks to RNN for this useful post)
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Member
Thanks for the work you've done.
Tomorrow I will test the plugin yet. Data is not reset if you go to level 2 (unsure if this is possible).
I didn’t think that the implementation would be so complicated.
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Legendary
I thought you wanted to count the Packs that appear throughout the GR, not separated by levels
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Legendary
I uploaded another Plugin "PacksLevels.cs" (removed, Uploaded as PacksCounter.cs in the plugins section) that resets the counters every time we change of level, and it will work in Rift and Grift. I have also corrected a thing in PacksGr.cs
Last edited by RNN; 09-22-2019 at 01:27 PM.
Reason: Removed, Uploaded as PacksCounter.cs in the plugins section
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Post Thanks / Like - 1 Thanks
FoxPox (1 members gave Thanks to RNN for this useful post)
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Member
Originally Posted by
RNN
I thought you wanted to count the Packs that appear throughout the GR, not separated by levels
I wanted to take it at a level, if I knew how many packs were found it saves time. It used to be remembered.
I'm sorry I didn’t say right away.