Is there a way to access the "too far" state for plugins? menu

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  1. #1
    User5981's Avatar First Dev On The Internet
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    Is there a way to access the "too far" state for plugins?

    Can we access the "too far" player state to avoid drawing at wrong location if a player is too far ?
    It looks like the player location doesn't switch to NULL and stays at last known location so it's confusing.
    Supported version for all Resu plugins

    Is there a way to access the "too far" state for plugins?
  2. #2
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    bool IPlayer.CoordinateKnown { get; }

    check OtherPlayersPlugin
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  3. #3
    User5981's Avatar First Dev On The Internet
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    Ok thanks KJ!
    So !IPlayer.CoordinateKnown = too far
    :-)
    Supported version for all Resu plugins

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