Can we access the "too far" player state to avoid drawing at wrong location if a player is too far ?
It looks like the player location doesn't switch to NULL and stays at last known location so it's confusing.
Can we access the "too far" player state to avoid drawing at wrong location if a player is too far ?
It looks like the player location doesn't switch to NULL and stays at last known location so it's confusing.
Supported version for all Resu plugins
bool IPlayer.CoordinateKnown { get; }
check OtherPlayersPlugin
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
Ok thanks KJ!
So !IPlayer.CoordinateKnown = too far
:-)
Supported version for all Resu plugins