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  1. #1
    Buzzy62's Avatar Member
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    VolumeMultiplier

    I want to add a line in my Pluginenablerordisablerplugin.Cs file to adjust the new volume setting.

    I see in interfaces/controllers the ISoundController.cs file and the line reads
    "double VolumeMultiplier { get; set; } // default 1.0"

    So, to increase the volume, what do I need to change/add?

    VolumeMultiplier
  2. #2
    User5981's Avatar First Dev On The Internet
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    Originally Posted by Buzzy62 View Post
    I want to add a line in my Pluginenablerordisablerplugin.Cs file to adjust the new volume setting.

    I see in interfaces/controllers the ISoundController.cs file and the line reads
    "double VolumeMultiplier { get; set; } // default 1.0"

    So, to increase the volume, what do I need to change/add?
    You can paste it in the load part just after base.Load(hud);
    This setting has a good balance (at least for my plugins) :

    PHP Code:
            public PluginEnablerOrDisablerPlugin()
            {
                
    Enabled true;
            }

            public 
    override void Load(IController hud)
            {
                
    base.Load(hud);
                
    Hud.Sound.VolumeMultiplier 3.0D
            } 
    Last edited by User5981; 08-26-2018 at 02:24 PM.
    Supported version for all Resu plugins

  3. #3
    Buzzy62's Avatar Member
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    Hmmm, not seeing much difference. I DO hear a very slight difference between 1.0 and 3.0, but if I go to 5 or 10 or even 100, no more different than 2 or 3. I can still just BARELY hear HUD.

  4. #4
    User5981's Avatar First Dev On The Internet
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    Originally Posted by Buzzy62 View Post
    Hmmm, not seeing much difference. I DO hear a very slight difference between 1.0 and 3.0, but if I go to 5 or 10 or even 100, no more different than 2 or 3. I can still just BARELY hear HUD.
    Probably because there is a cap...
    What are your volume settings inside Diablo3 ?
    Supported version for all Resu plugins

  5. #5
    Buzzy62's Avatar Member
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    Originally Posted by User5981 View Post
    Probably because there is a cap...
    What are your volume settings inside Diablo3 ?
    I tried having the Effects at max (already have the Master at max) and only the GAME noises got louder....enough to drown out HUD completely.

  6. #6
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    actual volume of hud = ingame master * ingame effects * multiplier

    so if you have 20% master, 20% effects, then it is 4% (0.2*0.2=0.04). So if you want to reach 40% HUD volume while using 20/20% ingame then you need multiplier = 10.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  7. #7
    Buzzy62's Avatar Member
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    Originally Posted by KillerJohn View Post
    actual volume of hud = ingame master * ingame effects * multiplier

    so if you have 20% master, 20% effects, then it is 4% (0.2*0.2=0.04). So if you want to reach 40% HUD volume while using 20/20% ingame then you need multiplier = 10.
    my current setting is:
    Hud.Sound.VolumeMultiplier = 50.0D;


    There is no difference in volume when using 2 or 10 or 50....even tried 100. I only hear a slight increase when I change it from the default to ANY other number.

  8. #8
    taotse's Avatar Member
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    In the game I have the volume of everything at 7% and the volume of th can not be appreciated.

    To fix it I write in the file plugins\user\pluginenablerordisablerplugin.cs , under "public void Customize() { " , the next:
    Hud.Sound.VolumeMultiplier = 100f;

    Thus the multiplier 100 is applied in all the plugins


    I personally do not like to depend on the volume of the game, I would prefer a fixed volume that is not too loud so that everyone can hear the sounds without disturbing them, and leave the multiplier so that everyone can adjust it as they wish. That would be in my opinion the best option
    Last edited by taotse; 08-26-2018 at 04:06 PM.

  9. #9
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    if you have 7% volume ingame then you are abusing the basic principles of volume. My 50 cents: you should lower the windows master volume so you can have proper 30-100% volume in applications... But who am I to judge
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  10. #10
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by taotse View Post
    In the game I have the volume of everything at 7% and the volume of th can not be appreciated.

    To fix it I write in the file plugins\user\pluginenablerordisablerplugin.cs , under "public void Customize() { " , the next:
    Hud.Sound.VolumeMultiplier = 100f;

    Thus the multiplier 100 is applied in all the plugins


    I personally do not like to depend on the volume of the game, I would prefer a fixed volume that is not too loud so that everyone can hear the sounds without disturbing them, and leave the multiplier so that everyone can adjust it as they wish. That would be in my opinion the best option
    Now it is like HUD has it's own level adjuster in the game (like music, effects, etc)... I don't understand why isn't this the perfext solution.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  11. #11
    Buzzy62's Avatar Member
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    Originally Posted by KillerJohn View Post
    Now it is like HUD has it's own level adjuster in the game (like music, effects, etc)... I don't understand why isn't this the perfext solution.
    I like being able to adjust it. This is a good thing! I think there's something wrong with it, that's all.

    My settings:
    Windows volume = 50
    Master = 100
    Effects = 30
    Ambient = 30
    Hud.Sound.VolumeMultiplier = 100;

    I'm trying to test it and let you know what's happening, so you can figure out how to fix it.

    I can just BARELY hear HUD. The problem is, I can't really adjust it. I can accept the default (which I can't hear enough to even know what it's saying), or I can put in ANY number and only get a very slight increase - just enough to hear it, but JUST barely.

    FYI, I would like the HUD to be AS loud (default) or LOUDER (multiplier) than the Effects (which now drown out HUD).
    Last edited by Buzzy62; 08-26-2018 at 04:53 PM.

  12. #12
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    strange. on the volume mixer, what do you see? with your settings I see HUD having maxed out volume
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  13. #13
    Buzzy62's Avatar Member
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    Originally Posted by KillerJohn View Post
    strange. on the volume mixer, what do you see? with your settings I see HUD having maxed out volume
    I see it matching the Speaker volume (I rename hud.exe to ultraedit.exe for....reasons )

    Pic

    OK, did a little more testing using and looking at the mixer.

    With my game vols at:
    Master = 100
    Effects = 30
    Ambient = 30

    With Windows vol at 100%:
    Hud.Sound.VolumeMultiplier = 1 //shows hud @ 30%
    Hud.Sound.VolumeMultiplier = 2 //shows hud @ 60%
    Hud.Sound.VolumeMultiplier = 3 //shows hud @ 90%
    Hud.Sound.VolumeMultiplier = 4 (and up) //shows hud @ 100%
    (With windows at my original 50%, those hud numbers are half - 15, 30, 45, 50)

    So, again, if HUD can use D3 master as a baseline and allow us to just set our own multiplier OF that, I think we'd be good.
    (I'm thinking of maybe a plugin that can toggle like 3 different levels of HUD volume so that you can adjust it without having to restart)
    Last edited by Buzzy62; 08-26-2018 at 06:39 PM.

  14. #14
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Buzzy62 View Post
    I see it matching the Speaker volume (I rename hud.exe to ultraedit.exe for....reasons )

    Pic

    OK, did a little more testing using and looking at the mixer.

    With my game vols at:
    Master = 100
    Effects = 30
    Ambient = 30

    With Windows vol at 100%:
    Hud.Sound.VolumeMultiplier = 1 //shows hud @ 30%
    Hud.Sound.VolumeMultiplier = 2 //shows hud @ 60%
    Hud.Sound.VolumeMultiplier = 3 //shows hud @ 90%
    Hud.Sound.VolumeMultiplier = 4 (and up) //shows hud @ 100%
    (With windows at my original 50%, those hud numbers are half - 15, 30, 45, 50)

    So, again, if HUD can use D3 master as a baseline and allow us to just set our own multiplier OF that, I think we'd be good.
    (I'm thinking of maybe a plugin that can toggle like 3 different levels of HUD volume so that you can adjust it without having to restart)
    ok but you said you can barely hear with multiplier=100. Now what?
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  15. #15
    Buzzy62's Avatar Member
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    Well, I really don't know why it got so quiet. I used to have no problem hearing it before (when it was not tied to the game volume). Was it using windows TTS volume?

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