Memory patch is up, RIP D3 menu

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  1. #166
    Megouski's Avatar Member
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    Originally Posted by kanilol View Post
    God I hope Rosbot is never back, this is one of the best seasons ever.
    Already a great deal of botting. Look up "placebo".

    Memory patch is up, RIP D3
  2. #167
    notnairda's Avatar Member
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    Originally Posted by Ramon125 View Post
    Do you truly think that blizz will ban ROS beta testers?? lol

    I believe that blizz has prepared some hooks/traps to catch bot users in more reliable way.

    RoSbot dev knows about it but they are still trying to figure out how bypass them.
    "I believe that blizz has prepared some hooks/traps to catch bot users in more reliable way."
    No :P

  3. #168
    Razzko's Avatar Active Member
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    Originally Posted by notnairda View Post
    "I believe that blizz has prepared some hooks/traps to catch bot users in more reliable way."
    No :P
    I'm pretty sure that what Blizzard did makes it a lot easier for them to add tripwires, no?

    We (as in, cheaters) could see what exactly they update from build to build, but with everything being obfuscated and encrypted, it's harder to tell what exactly they've changed. I'm just assuming though.

  4. #169
    HighlineTV's Avatar Active Member
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    I dont need this tool, the most important thinks doesnt work in the last builds for me so there is no need for this.

  5. #170
    ycie's Avatar Member
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    well rosbot works again i hope maybe they can help us out a bit ^^

  6. #171
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    With the great support from Enigma I am already working on a new HUD release.
    It looks possible, but only if Blizzard does not increase the depth of protected in future patches.

    Currently missing:
    - ScreenManager (for list of heroes) [mandatory]
    - LevelArea (for markers) [not mandatory]
    - TrickleManager (for icon stuff, quest monster detection) [not mandatory]
    - realm reading (for dashboard) [not mandatory]

    If anybody ever dare to compare simple maphacks or bots with the complexity of HUD, then those posts will be insta-deleted because it makes me so mad I could hit my monitor...
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  7. #172
    napouser2's Avatar Member
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    Originally Posted by KillerJohn View Post
    With the great support from Enigma I am already working on a new HUD release.
    It looks possible, but only if Blizzard does not increase the depth of protected in future patches.

    Currently missing:
    - ScreenManager (for list of heroes) [mandatory]
    - LevelArea (for markers) [not mandatory]
    - TrickleManager (for icon stuff, quest monster detection) [not mandatory]
    - realm reading (for dashboard) [not mandatory]

    If anybody ever dare to compare simple maphacks or bots with the complexity of HUD, then those posts will be insta-deleted because it makes me so mad I could hit my monitor...


    this sounds hopefull
    have u figured out the level values for exp remaining etc and for triggering the paragon capture??
    how about the item values for anc items and primals indicators? (in the ground indicators are also very usefull?

    i have refused to play season for 2 weeks now without the paragon capture screenshot (((
    thanks for ur good work

  8. #173
    lro's Avatar Member
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    Sounds awesome to have a release possibly coming.
    Question though; Since you took a little help from Enigma, and his stuff is only available for x64, will thud be able to run 32bit or will it only be x64?

  9. #174
    Luzifer4m0k's Avatar Member
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    UHHH great News KJ.
    And u did it again, with the help of Enigma. U get it working.
    BIG THX to U and Enigma, of course.

    but i dont understand why blizz add this "feature" to D3 ??
    it does not increase the performance, doesn't it ?
    Maybe for a better catch of botter.

  10. #175
    xblade2k7's Avatar Active Member
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    Heroes of the time!

  11. #176
    jaeheung09's Avatar Active Member
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    Intense expectation!!!
    Hope Blizzard stop increasing the depth of protection onwards.
    Hope KJ find the list of heroes one way or another.

  12. #177
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by lro View Post
    Sounds awesome to have a release possibly coming.
    Question though; Since you took a little help from Enigma, and his stuff is only available for x64, will thud be able to run 32bit or will it only be x64?
    Dropping 32bit support is long overdue, and now it would increase the complexity furthermore.
    I am not saying there will be no 32bit support ever again, but for now it is not a priority.

    Also I didn't took "little help", because all of this is only possible because of Enigma.

    I had yesterday and today allocated to fix HUD, but sadly the game is not working for me, so I can't do nothing now
    Last edited by KillerJohn; 03-20-2018 at 01:11 AM.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  13. Thanks kirkiant, sky0wn3r, Wasted74, GermanDude1337 (4 members gave Thanks to KillerJohn for this useful post)
  14. #178
    UN Owen's Avatar Member
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    KJ, don't bother bringing back 32bit support. The Bot works in 32Bit, so running 64bit D3 will mean no botting soon.

  15. #179
    Kace36's Avatar Member
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    Curious

    Originally Posted by enigma32 View Post
    Wrong. I'm not decrypting anything. The only reason I'm able to find things is because I know what they're supposed to look like in memory, the "shape" of it, and I know how to find (almost) all allocated chunks of memory. So I go through these and find the best match, and hope that it works It doesn't always and honestly I think this method will be broken in a few patches.

    If this was a new game, I would not attempt to reverse engineer it. Blizzard won. I believe this is a tech demo, rather than trying to target a specific hack or bot. As a tech demo, it is a success!

    However, if they were targeting a specific hack, well, then hacks are hacks. An overlay hack is not very different from a bot. They use the same information, but one has a pathing algorithm and mouse/keyboard interaction added. More information = more optimized, but the core is the same.
    Enigma, I'm just very curious, is this b/c you used to work for Blizzard? Or maybe you have a friend who did/does? I don't mean anything insulting about that, not one bit, I'm just extremely curious. Mainly b/c for a long time my opinion has been that lots of the tools we see pop up around various games, the hacks, cheats, qol tools, etc, are [primarly] the result of ex-employees, or even current employees who share deep knowledge of the architecture with friends, who can then go about creating a tool.

    Not asking for any personal info, I'm just curious if you were on a Blizzard team at one time, or have a friend who shared knowledge about the architecture? Thanks!

  16. #180
    ycie's Avatar Member
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    whooo thanks KillerJohn and Enigma!!! my latest post above ^^ was not to compare the silly bot with your great great hud man!

    i think i can say this for every one:{ WE REALLY APPRECIATE WHAT YOU GUYS ARE DOING ! thanks!

  17. Thanks sky0wn3r (1 members gave Thanks to ycie for this useful post)
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