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Rif tProgression by kills
There was some discussion about rift progression and how it is calculated.
I never paid much into this and just have played trough the rifts and killed mobs and some elites to get those Progress Orbs for faster completion.
Quote from Diablo Wiki:
"Progress Orbs .... They are purely a way to advance the progress bar more quickly, and they are only dropped by slain Elites, whether Yellow or Blue types. Each orb advances the progress bar about 0.5%, which makes them approximately as valuable as 20-30 trash mobs, depending on monster type. (Bigger/tougher monsters are worth more progress per kill.)"
From programmers point of view monsters have ActorRarity and MonsterPriority. Does anybody kown if we can programmatically determine those Elites that drop the Progress Orbs? I have not found this information anywhere.
Another interesting resource to look is Monster Progression table by silec#2387. Here you can find "kill value" of all monsters and Progression Orb itself. These values differ from Diablo Wiki article (which might be outdated).
OFC programmer can look at IMonster.SnoMonster.RiftProgression for the same data!
I created a small plugin to show those number under monsters, if somebody is interested.
As I looked into this topic I learned something new and now I have a bit better understanding of how things work and can alter (optimize) my play inside rifts to obtain results faster.
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Post Thanks / Like - 1 Thanks
JarJarD3 (1 members gave Thanks to SeaDragon for this useful post)
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Originally Posted by
SeaDragon
Exactly, nice to know that somebody has already dwelled into the subject thoroughly!
And thank for the info!
And that why my post is here in Discussion forum as I was not planning to create a plugin for this. Just playing around for fun.
Originally Posted by
SeaDragon
BTW, your screenshot is too bad
Sorry, I resized and then cropped it. Did not understand what I was doing. I'll try be more careful next time.