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- x86 BETA sent (if it is fine, then RC coming soon)
- x64 ALPHA requires about 6 more hours, but weekend is here, so I have no ETA
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Contributor
okay, the false positives for the extracted cube powers are gone now. so no item that i already have cubed is shown as "not cubed" by thud. but because you mentioned this topic, i took a second look and some new legendaries that can be cubed are not recognized by thud. i dont know if you had that also in mind when you wrote that the cubed item list is broken.
i can try to put a list of the new cubable items together.
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it would be helpful, thanks!
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Contributor
these are the item names directly from the cube ingame:
Bloodtide Blade
Funerary Pick
Iron Rose
Leger's Disdain
Lost Time
Maltorius' Petrified Spike
Nayr's Black Death
Reilena's Shadowhook
Scythe of the Cycle
Wall of Man
Trag'Oul's Corroded Fang
Steuart's Greaves
Requiem Cereplate
Razeth's Volition
Moribund Gauntlets
Mask of Scarlet Death
Golemskin Breeches
Grasps of Essence
Fate's Vow
Defiler Cuisses
Dayntee's Binding
Corpsewhisper Pauldrons
Bryner's Journey
Bloodsong Mail
Briggs' Wrath
Circle of Nailuj's Evol
Haunted Visions
Krysbin's Sentence
Lornelle's Sunstone
The Johnstone (might this be a tribute to you? :P )
Wisdom of Kalan
Spear of Jairo
Bone Ringer
Those are the new necro items that can be cubed. i cant guarantee that any other classes got new cubable items or old items were made cubable. i will look through the changelogs for that.
everybody is welcome to double check this list for typos and completeness.
Last edited by prrovoss; 07-14-2017 at 05:08 PM.
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fixed magic and rare names in next release (those are based on affixes: Lacerating Ascended Bracers of the Castle)
PS: I love when people compare HUD to RoS-Bot or Finderskeepers, while both are way more simple in terms of the data they use from Diablo 3...
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Originally Posted by
prrovoss
these are the item names directly from the cube ingame:
Bloodtide Blade
Funerary Pick
Iron Rose
Leger's Disdain
Lost Time
Maltorius' Petrified Spike
Nayr's Black Death
Reilena's Shadowhook
Scythe of the Cycle
Wall of Man
Trag'Oul's Corroded Fang
Steuart's Greaves
Requiem Cereplate
Razeth's Volition
Moribund Gauntlets
Mask of Scarlet Death
Golemskin Breeches
Grasps of Essence
Fate's Vow
Defiler Cuisses
Dayntee's Binding
Corpsewhisper Pauldrons
Bryner's Journey
Bloodsong Mail
Briggs' Wrath
Circle of Nailuj's Evol
Haunted Visions
Krysbin's Sentence
Lornelle's Sunstone
The Johnstone (might this be a tribute to you? :P )
Wisdom of Kalan
Spear of Jairo
Bone Ringer
Those are the new necro items that can be cubed. i cant guarantee that any other classes got new cubable items or old items were made cubable. i will look through the changelogs for that.
everybody is welcome to double check this list for typos and completeness.
thanks! 17.7.15.0 BETA does NOT contains those, but next release will.
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x64 BETA sent in private: 17.7.15.0 BETA for Diablo III 2.6.0.46006 (v7.3)
While the released x86 version does not contain the new "cube-able" items, the 64 bit version DOES.
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Savvy ? 🐒
2017.07.15 22:03:58.587 terminate TurboHUD because Diablo 3 is not running
Tested running D3x64 with my limited account as well as the account i launch hud with, no dice.
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strange, it is working from VS2017, but not from the release package.
I'll investigate this tomorrow, I have no time for this today. Sorry.
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ahh, it will work!!!!!
AutoTerminate feature is broken (still looks for DiabloIII.exe process)
Disable it in config.xml, and it should be fine!
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Savvy ? 🐒
Yep, it start now, i'll make some testing and report back.
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please test EVERYTHING. Really.
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Savvy ? 🐒
Tested on a empty install (no other plugin than the base package)
- no cubed/cubable indicator on items
- no tooltip anywhere (cubed items on inventory, attribute bar)
- Infernal machine of Regret count = 0
- Infernal machine of Terror count = 0
- Greater Rift Key count is wrong (it say 641, i have more than 1k)
- Many time when entering a game, the potion display on cooldown (and with some odd numbers : start decount from 560)
- no name on unid items (broken on hovered item, works on ground)
- pylons/shrines still visible on minimap after being activated
- rift plugin broken (need more testing but probably tied to rift progression percent)
- elite mobs display on minimap seems correct most of the time but some mobs/minions are not decorated, i killed them too fast to see what they were ^^ i'll try to reproduce it to be more precise.
Edit : seems not working all of the time for trash mob display on minimap, got different behaviors :
- mobs on screen, none on minimap
- ~10 identical trash mob on screen, only 2-3 displayed on minimap
- or sometimes what seems the correct display
That's all i found for a first pass, i'll report if i find more.
I'll try the various plugins (not now, probably tomorrow)
Last edited by JackCeparou; 07-15-2017 at 06:59 PM.
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wow this sounds bad. thanks!
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all of those are ok on 32bit?
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