Parthan defender toughness menu

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  1. #1
    Gurbak's Avatar Member Super Awesome Sparke Cake CoreCoins Purchaser
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    Parthan defender toughness

    Any way to track this with THUD? Amount of mobs stunned/blinded etc xPassive%

    Parthan defender toughness
  2. #2
    SeaDragon's Avatar Contributor
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    In the old forums, JACK seems to have a way that is not perfect
    Maybe there is no good way to read the exact value(9%~12%)

  3. #3
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by SeaDragon View Post
    In the old forums, JACK seems to have a way that is not perfect
    The customization code is still available : JackCeparouCompass/AlertListSampleCustomizationPlugin.txt at master * JackCeparou/JackCeparouCompass * GitHub
    PHP Code:
                // Ancient Parthan Defenders
                
    Hud.RunOnPlugin<Jack.Alerts.PlayerLeftAlertListPlugin>(plugin =>
                {
                    
    plugin.AlertList.Alerts.Add(new Jack.Alerts.Alert(Hud)
                    {
                        
    AlertTextFunc = (id) =>
                        {
                            var 
    count Hud.Game.AliveMonsters.Count(=> (m.Stunned || m.Frozen) && m.NormalizedXyDistanceToMe <= 25);
                            var 
    percent 9;

                            if (
    Hud.Game.Me.CubeSnoItem2.LegendaryPower.Sno == Hud.Sno.SnoPowers.AncientParthanDefenders.Sno)
                            {
                                
    percent 12;
                            }

                            return 
    string.Format("{0} * {1}% = {2}%"countpercentcount percent);
                        },
                        
    Label =
                        {
                            
    TextFont Hud.Render.CreateFont("tahoma"112553024430falsefalse242000true),
                        },
                        
    Rule =
                        {
                            
    ShowOutOfCombat false,
                            
    ActiveBuffs = new[] { new SnoPowerId(Hud.Sno.SnoPowers.AncientParthanDefenders.Sno), },
                            
    CustomCondition = (player) => Hud.Game.AliveMonsters.Count(=> (m.Stunned || m.Frozen) && m.NormalizedXyDistanceToMe <= 25) > 0,
                        }
                    });

                    
    plugin.AlertList.Alerts.Add(new Jack.Alerts.Alert(Hud)
                    {
                        
    TextSnoId 962282719,
                        
    MessageFormat "\u26A0 {0} \u26A0"//⚠
                        
    Rule =
                        {
                            
    ShowOutOfCombat false,
                            
    ActiveBuffs = new[] { new SnoPowerId(Hud.Sno.SnoPowers.AncientParthanDefenders.Sno), },
                            
    CustomCondition = (player) => Hud.Game.AliveMonsters.Count(=> (m.Stunned || m.Frozen) && m.NormalizedXyDistanceToMe <= 25) == 0,
                        }
                    });
                }); 
    Originally Posted by SeaDragon View Post
    Maybe there is no good way to read the exact value(9%~12%)
    There is, but no chance to look into it, too much busy irl.. Just adapt the 'percent' value in the customization code to reflect the parthan you wear ;p
    Hide the Rum! --> Default theme customization 101 <--

  4. Thanks cherouvim13, Gurbak (2 members gave Thanks to JackCeparou for this useful post)
  5. #4
    SeaDragon's Avatar Contributor
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    [v7.2] [ENGLISH] [glq] AncientParthanCount
    I tried to create a plugin

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