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Active Member
Originally Posted by
Litespeed0
I think we should use colors close to the border color that surrounds the item. So Ancients will have the bright-brown "A" and Primals will have the red "P" like so:
Attachment 51568
AncientRankFont = Hud.Render.CreateFont("arial", 7, 255, 0, 0, 0, true, false, 220, 227, 153, 25, true);
PrimalRankFont = Hud.Render.CreateFont("arial", 7, 255, 0, 0, 0, true, false, 180, 255, 64, 64, true);
Just a suggestion.
Couldn't agree more! Thumbs up for this
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Savvy ? 🐒
Originally Posted by
Litespeed0
I think we should use colors close to the border color that surrounds the item. So Ancients will have the bright-brown "A" and Primals will have the red "P" like so:
Attachment 51568
AncientRankFont = Hud.Render.CreateFont("arial", 7, 255, 0, 0, 0, true, false, 220, 227, 153, 25, true);
PrimalRankFont = Hud.Render.CreateFont("arial", 7, 255, 0, 0, 0, true, false, 180, 255, 64, 64, true);
Just a suggestion.
Good idea.
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Active Member
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changed in next release. thanks.
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Post Thanks / Like - 1 Thanks
arcadefire (1 members gave Thanks to KillerJohn for this useful post)
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Active Member
Originally Posted by
KillerJohn
changed in next release. thanks.
While at it, might as well change augment type font color. Example:
If an ancient is augmented with DEX, it should show the ugment lvl in green: A+100 vs an ancient thats augmented with INT: A+100 vs primal thats augmented with VIT: P+100
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Member
Originally Posted by
Csavo
While at it, might as well change augment type font color. Example:
If an ancient is augmented with DEX, it should show the ugment lvl in green: A+100 vs an ancient thats augmented with INT: A+100 vs primal thats augmented with VIT: P+100
i like this idea )
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Originally Posted by
Csavo
While at it, might as well change augment type font color. Example:
If an ancient is augmented with DEX, it should show the ugment lvl in green: A+100 vs an ancient thats augmented with INT: A+100 vs primal thats augmented with VIT: P+100
what is augment? if you augment, isn't it automatically use your class' main stat?
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Member
Augments are based on the gem color so green = dex, red = str, topaz = int, and purple = vit. I don't think you can augment with diamonds but I cannot remember.
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Post Thanks / Like - 1 Thanks
KillerJohn (1 members gave Thanks to Litespeed0 for this useful post)
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Active Member
Yes. Depending on which 3 x Flawless Royal gems you put in cube, you will get different stats.
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Member
I have a few primals, I can test out any plugins you guys want and post screenshots of the results.
Let me know, or just post a plugin here and I'll get back to you ASAP.