Primal Ancients decorator menu

User Tag List

Page 2 of 3 FirstFirst 123 LastLast
Results 16 to 30 of 40
  1. #16
    JackCeparou's Avatar Savvy ? 🐒
    Reputation
    534
    Join Date
    Mar 2017
    Posts
    588
    Thanks G/R
    51/490
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    can I get an example code (how to change the plugin), and a screenshot? As I said, I can't test it. I won't play D3 just to find a primal...
    Like this ? DefaultOverride/ItemsPlugin.cs at master * JackCeparou/DefaultOverride * GitHub

    Ps: I can't take a screenshot, i'm at work ^^'
    Hide the Rum! --> Default theme customization 101 <--

    Primal Ancients decorator
  2. Thanks JohnWick, (Sarge) (2 members gave Thanks to JackCeparou for this useful post)
  3. #17
    JohnWick's Avatar Member
    Reputation
    12
    Join Date
    Mar 2017
    Posts
    102
    Thanks G/R
    82/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    can I get an example code (how to change the plugin), and a screenshot? As I said, I can't test it. I won't play D3 just to find a primal...
    example of ancient

    Primal Ancients decorator-primal_1-png

    Primal Ancients decorator-primal_2-png

    i made a wrong thing - changed original ItemPlugin.cs

    Code:
                AncientDecorator = new WorldDecoratorCollection(
                    new GroundCircleDecorator(Hud)
                    {
                        Brush = Hud.Render.CreateBrush(192, 255, 0, 0, -3),
                        Radius = 2.2f,
                        RadiusTransformator = new StandardPingRadiusTransformator(Hud, 500),
                    },
                    new GroundLabelDecorator(Hud)
                    {
                        BackgroundBrush = Hud.Render.CreateBrush(160, 255, 120, 0, 0),
                        BorderBrush = Hud.Render.CreateBrush(255, 255, 235, 85, 3),
                        TextFont = Hud.Render.CreateFont("tahoma", 7, 255, 0, 0, 0, true, false, false)
                    },
                    new MapShapeDecorator(Hud)
                    {
                        ShapePainter = new RotatingTriangleShapePainter(Hud),
                        Brush = Hud.Render.CreateBrush(255, 255, 0, 0, 3),
                        ShadowBrush = Hud.Render.CreateBrush(96, 0, 0, 0, 1),
                        Radius = 11,
                        RadiusTransformator = new StandardPingRadiusTransformator(Hud, 333),

  4. #18
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    stolen, thanks!

  5. #19
    JohnWick's Avatar Member
    Reputation
    12
    Join Date
    Mar 2017
    Posts
    102
    Thanks G/R
    82/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i'm happy now, thank you, Jack !

  6. #20
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I think the red border is more appropriate

  7. Thanks kebabisgood (1 members gave Thanks to SeaDragon for this useful post)
  8. #21
    dabnoj's Avatar Contributor
    Reputation
    131
    Join Date
    Mar 2016
    Posts
    137
    Thanks G/R
    89/119
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    stolen, thanks!
    ty KJ, did you implemented it yet In last versioN?

  9. #22
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    I added it but not sure it was before or after the last release

  10. Thanks fodalweb (1 members gave Thanks to KillerJohn for this useful post)
  11. #23
    JackCeparou's Avatar Savvy ? 🐒
    Reputation
    534
    Join Date
    Mar 2017
    Posts
    588
    Thanks G/R
    51/490
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    I added it but not sure it was before or after the last release
    It's in the current build.
    Hide the Rum! --> Default theme customization 101 <--

  12. Thanks fodalweb (1 members gave Thanks to JackCeparou for this useful post)
  13. #24
    arcadefire's Avatar Member
    Reputation
    14
    Join Date
    Jan 2017
    Posts
    37
    Thanks G/R
    16/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I just wanted to post what set legendary, ancient, and primal ancient look like on the ground and in your inventory by default. Whether you want to change it or not, this is still one of the best features of TurboHUD in my opinion.


  14. Thanks GermanDude1337, fodalweb, shprancel (3 members gave Thanks to arcadefire for this useful post)
  15. #25
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    thank you!

  16. Thanks fodalweb (1 members gave Thanks to KillerJohn for this useful post)
  17. #26
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    I find the red/green highlight a bit confusing. I mean primals have red rectangle, but ancients have red A...

  18. #27
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    I find the red/green highlight a bit confusing. I mean primals have red rectangle, but ancients have red A...
    Is there any way change the font and color without changing the default CS file
    I don't know how to modify them in a custom way

  19. #28
    Csavo's Avatar Active Member
    Reputation
    30
    Join Date
    Mar 2017
    Posts
    121
    Thanks G/R
    17/29
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    I find the red/green highlight a bit confusing. I mean primals have red rectangle, but ancients have red A...
    Yes, thats a bit weird

    Also the naming needs some improvement. IMO for ancients it should only say "Ancient <item name>" without the "Set" (we can tell its a set item by the green coloring). Same for primals: "Primal <item name>" should be ok.

  20. #29
    JackCeparou's Avatar Savvy ? 🐒
    Reputation
    534
    Join Date
    Mar 2017
    Posts
    588
    Thanks G/R
    51/490
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    I find the red/green highlight a bit confusing. I mean primals have red rectangle, but ancients have red A...
    Yep, din't think of this one.

    But, as primal have a red border ingame it's probably more logic to keep red for them, maybe it will be more consistent to invert 'A' & 'P' colors in inventory ?
    Hide the Rum! --> Default theme customization 101 <--

  21. #30
    Litespeed0's Avatar Member
    Reputation
    30
    Join Date
    Mar 2017
    Posts
    62
    Thanks G/R
    47/26
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I think we should use colors close to the border color that surrounds the item. So Ancients will have the bright-brown "A" and Primals will have the red "P" like so:

    Primal Ancients decorator-apcolors-gif

    AncientRankFont = Hud.Render.CreateFont("arial", 7, 255, 0, 0, 0, true, false, 220, 227, 153, 25, true);
    PrimalRankFont = Hud.Render.CreateFont("arial", 7, 255, 0, 0, 0, true, false, 180, 255, 64, 64, true);


    Just a suggestion.
    Last edited by Litespeed0; 03-30-2017 at 08:40 AM.

  22. Thanks JackCeparou (1 members gave Thanks to Litespeed0 for this useful post)
Page 2 of 3 FirstFirst 123 LastLast

Similar Threads

  1. How does TH identify primal ancients
    By herge in forum TurboHUD Support
    Replies: 4
    Last Post: 08-24-2018, 08:39 AM
  2. Mote- Primal farming
    By Arle in forum World of Warcraft Guides
    Replies: 52
    Last Post: 05-06-2007, 07:40 PM
  3. Ancient Lichen farming (Slave Pens)
    By Wombol in forum World of Warcraft Guides
    Replies: 3
    Last Post: 03-22-2007, 11:02 AM
  4. Primal Mote Farming Guide
    By Haxster in forum World of Warcraft Guides
    Replies: 13
    Last Post: 03-14-2007, 02:06 PM
  5. wsg bow -> strikers mark or ancient bone
    By Dregash in forum WoW ME Questions and Requests
    Replies: 0
    Last Post: 01-07-2007, 06:24 PM
All times are GMT -5. The time now is 01:54 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search