Like this ? DefaultOverride/ItemsPlugin.cs at master * JackCeparou/DefaultOverride * GitHub
Ps: I can't take a screenshot, i'm at work ^^'
Like this ? DefaultOverride/ItemsPlugin.cs at master * JackCeparou/DefaultOverride * GitHub
Ps: I can't take a screenshot, i'm at work ^^'
Hide the Rum! --> Default theme customization 101 <--
example of ancient
i made a wrong thing - changed original ItemPlugin.cs
Code:AncientDecorator = new WorldDecoratorCollection( new GroundCircleDecorator(Hud) { Brush = Hud.Render.CreateBrush(192, 255, 0, 0, -3), Radius = 2.2f, RadiusTransformator = new StandardPingRadiusTransformator(Hud, 500), }, new GroundLabelDecorator(Hud) { BackgroundBrush = Hud.Render.CreateBrush(160, 255, 120, 0, 0), BorderBrush = Hud.Render.CreateBrush(255, 255, 235, 85, 3), TextFont = Hud.Render.CreateFont("tahoma", 7, 255, 0, 0, 0, true, false, false) }, new MapShapeDecorator(Hud) { ShapePainter = new RotatingTriangleShapePainter(Hud), Brush = Hud.Render.CreateBrush(255, 255, 0, 0, 3), ShadowBrush = Hud.Render.CreateBrush(96, 0, 0, 0, 1), Radius = 11, RadiusTransformator = new StandardPingRadiusTransformator(Hud, 333),
stolen, thanks!
i'm happy now, thank you, Jack !
I think the red border is more appropriate
I added it but not sure it was before or after the last release
Hide the Rum! --> Default theme customization 101 <--
I just wanted to post what set legendary, ancient, and primal ancient look like on the ground and in your inventory by default. Whether you want to change it or not, this is still one of the best features of TurboHUD in my opinion.
thank you!
I find the red/green highlight a bit confusing. I mean primals have red rectangle, but ancients have red A...
Hide the Rum! --> Default theme customization 101 <--
I think we should use colors close to the border color that surrounds the item. So Ancients will have the bright-brown "A" and Primals will have the red "P" like so:
AncientRankFont = Hud.Render.CreateFont("arial", 7, 255, 0, 0, 0, true, false, 220, 227, 153, 25, true);
PrimalRankFont = Hud.Render.CreateFont("arial", 7, 255, 0, 0, 0, true, false, 180, 255, 64, 64, true);
Just a suggestion.
Last edited by Litespeed0; 03-30-2017 at 08:40 AM.