It was running with only (2) Exceptions who can tell me why ?!PHP Code:
// Plugin toggles list for PluginEnablerOrDisablerPlugin.cs
Hud.TogglePlugin<BountyTablePlugin>(false);
Hud.TogglePlugin<DamageBonusPlugin>(false);
Hud.TogglePlugin<DebugPlugin>(false);
Hud.TogglePlugin<ExperienceOverBarPlugin>(false);
Hud.TogglePlugin<GameInfoPlugin>(false);
Hud.TogglePlugin<NetworkLatencyPlugin>(false);
Hud.TogglePlugin<NotifyAtRiftPercentagePlugin>(false);
Hud.TogglePlugin<PortraitBottomStatsPlugin>(false);
Hud.TogglePlugin<ResourceOverGlobePlugin>(false);
Hud.TogglePlugin<RiftPlugin>(false);
Hud.TogglePlugin<ChestPlugin>(false);
Hud.TogglePlugin<ClickableChestGizmoPlugin>(false);
Hud.TogglePlugin<CursedEventPlugin>(false);
Hud.TogglePlugin<DeadBodyPlugin>(false);
Hud.TogglePlugin<GlobePlugin>(false);
Hud.TogglePlugin<PortalPlugin>(false);
Hud.TogglePlugin<RackPlugin>(false);
Hud.TogglePlugin<ShrinePlugin>(false);
Hud.TogglePlugin<BasePlugin>(false);
Hud.TogglePlugin<CheatDeathBuffFeederPlugin>(false);
Hud.TogglePlugin<ConventionOfElementsBuffListPlugin>(false);
Hud.TogglePlugin<MiniMapLeftBuffListPlugin>(false);
Hud.TogglePlugin<MiniMapRightBuffListPlugin>(false);
Hud.TogglePlugin<PlayerBottomBuffListPlugin>(false);
Hud.TogglePlugin<PlayerLeftBuffListPlugin>(false);
Hud.TogglePlugin<PlayerRightBuffListPlugin>(false);
Hud.TogglePlugin<PlayerTopBuffListPlugin>(false);
Hud.TogglePlugin<TopLeftBuffListPlugin>(false);
Hud.TogglePlugin<TopRightBuffListPlugin>(false);
Hud.TogglePlugin<GroundLabelDecoratorPainterPlugin>(false);
Hud.TogglePlugin<BloodShardPlugin>(false);
Hud.TogglePlugin<InventoryAndStashPlugin>(false);
Hud.TogglePlugin<InventoryFreeSpacePlugin>(false);
Hud.TogglePlugin<InventoryKanaiCubedItemsPlugin>(false);
Hud.TogglePlugin<InventoryMaterialCountPlugin>(false);
Hud.TogglePlugin<StashPreviewPlugin>(false);
Hud.TogglePlugin<StashUsedSpacePlugin>(false);
Hud.TogglePlugin<CosmeticItemsPlugin>(false);
Hud.TogglePlugin<HoveredItemInfoPlugin>(false);
Hud.TogglePlugin<ItemsPlugin>(false);
Hud.TogglePlugin<PickupRangePlugin>(false);
Hud.TogglePlugin<AttributeLabelListPlugin>(false);
Hud.TogglePlugin<TopExperienceStatistics>(false);
Hud.TogglePlugin<MarkerPlugin>(false);
Hud.TogglePlugin<SceneHintPlugin>(false);
Hud.TogglePlugin<DangerousMonsterPlugin>(false);
Hud.TogglePlugin<EliteMonsterAffixPlugin>(false);
Hud.TogglePlugin<EliteMonsterSkillPlugin>(false);
Hud.TogglePlugin<ExplosiveMonsterPlugin>(false);
Hud.TogglePlugin<GoblinPlugin>(false);
Hud.TogglePlugin<MonsterPackPlugin>(false);
Hud.TogglePlugin<MonsterRiftProgressionColoringPlugin>(false);
Hud.TogglePlugin<StandardMonsterPlugin>(false);
Hud.TogglePlugin<TopMonsterHealthBarPlugin>(false);
Hud.TogglePlugin<BannerPlugin>(false);
Hud.TogglePlugin<HeadStonePlugin>(false);
Hud.TogglePlugin<MultiplayerExperienceRangePlugin>(false);
Hud.TogglePlugin<OtherPlayersPlugin>(false);
Hud.TogglePlugin<PlayerSkillPlugin>(false);
Hud.TogglePlugin<SkillRangeHelperPlugin>(false);
Hud.TogglePlugin<OriginalHealthPotionSkillPlugin>(false);
Hud.TogglePlugin<OriginalSkillBarPlugin>(false);
Hud.TogglePlugin<UiHiddenPlayerSkillBarPlugin>(false);
//Hud.TogglePlugin<>(false);
this snipplet is for those who wanna toggle the listed plugins one by one.
It look very clean when executed as above. But that should be only the clean start point.
Some defaults from Turbo HUD are still running.
And yeah its my 1st post. =)
Edit:
Ah OK this is one reason; from "Exception.txt"
2020.03.20 22:30:25.927 20.3.9.0 S:\turbohud-20.3.9.0-v9.1-stable-for-diablo-iii-2.6.8.66666-64-bit\Plugins\User\PluginEnablerOrDisablerPlugin.cs(93,21) : error CS0246: The type or namespace name 'UiHiddenPortraitSkillBarPlugin' could not be found (are you missing a using directive or an assembly reference?)
edit 2:
Updated the correct name for "UiHiddenPlayerSkillBarPlugin"
tested, no error, success, =) cu
thanks for this great tool , I can now choose the plugins I wanna use , during set
//
Symbol in front of each line, as u know too, I think.
Cheers Janek2w
LIKE this
//Hud.TogglePlugin<ThisAwsomePlugin>(false);
or
Hud.TogglePlugin<>(true);
for activate the plugin.
but maybe I am the noob here. XD.