Sure - that's better.
I've had a couple of crashes tonight, with the 27-1 build. However only one exception was logged for some reason. No exception was logged the two times when I noticed that it actually crashed.
20:38:45.315 Collect exception (System.OverflowException: Value was either too large or too small for an unsigned byte.
at System.Convert.ToByte(Int32 value)
at ..(wsItem , )
at ws.turbo.hud.wsStatRun.SaveToPacket( Packet)
at ws.turbo.hud.wsHUDCollector.SaveRunStats()
at ws.turbo.hud.wsHUDCollector.HandleEndRun()
at ..())
Coming to think of it - it's probably just me pressing the hotkey to close it when I'm browsing forums. (as an explanation for the "crashes" without exceptions, that is)
Last edited by azgul; 01-01-2013 at 05:59 PM.
anyone else hav a problem with this mod making u hav fps lag? o.o
Great HUD KJ, i just started playing again after being banned for botting recently and dreaded the boring grind, however your little hud here has brought back the spunk to that grind. I like everything i see so far and was thinking that you could add in Average time per run and average runs an hour.
So what kind of beer do you want, ill throw it through the internets!![]()
13.1.2.0 beta
NOTE: after updating to this version, before running the .exe file, YOU HAVE TO delete your config.xml to reset everything to default values and re-configure it (make a backup before doing this!)
- fixed: a very rare bug when saving a binary data_packet
- fixed: problem with gold/h when changing accounts or switching between HC and SC characters
- added: max_fury, reg_fury attributes in pickit
- added: internal reading of current fury resource amount (leading the way to display customized health/resource display panels)
- changed: utility.footer.hide_battle_tag moved under utility.streamers.hide_battle_tag
- removed: <monsters> tag and "strong_monster_limit" option
- added: automatic detection of "elite" (former "strong") monsters, no need for health limit anymore... every monster with an affix is considered "elite"
- changed: every "strong" word in config.xml is replaced with "elite" to make things clear...
- added: when "elite monster directions" are enabled, the strongest elite monster alive (in his pack, usually the leader) has a label with his affixes
- added: when "goblin directions" are enabled, the goblin has a label with "Goblin"
- changed: showing off-screen monsters and goblins too (like legendaries)
- added: if Map (the large one with TAB) is visible, most parts of the HUD are hidden automatically
- changed: many default values in config files
- added: \config\drop.xml where you can set up sounds for specific drops (look the manual's "Features" section)
- added: \doc\items.txt document where you can search for the item groups and ilvl values
- changed: 'End' hotkey is changed to 'Ctrl+End' (exit HUD)
- changed: 'F2' hotkey is changed to 'Ctrl+F2' (reload configs)
- changed: 'F8' hotkey is changed to 'Ctrl+F8' (save current position)
NOTE AGAIN: after updating to this version, before running the .exe file, YOU HAVE TO delete your config.xml to reset everything to default values and re-configure it (make a backup before doing this!)
Great patch!! But i saw 2 bugs :
- When an elite have Horde, the minions are pings but not the gold elite and we see only the capacities of the minions.
- there are differences between the capacity that are given by the hud and the capacity that elites have really,
for exemple in this pic, elite have fire chains but the hud say they have health link
Also you have put the center of the radius pick on the torso, why do you not put it on the feet ?
Why can't I see those arrows for elite mobs and goblins? they only works when a legendary appears but not when an elite mob is close.
In config.xml:
<directions>
<legendary enabled="1" anim_speed="300" color="192,255,110,0" thickness="10" length_near="10" length_far="17" />
<elite_monster enabled="1" anim_speed="0" color="160,255,64,0" thickness="7" length_near="10" length_far="17" />
<goblin enabled="1" anim_speed="300" color="192,0,180,255" thickness="10" length_near="10" length_far="17" />
</directions>
I have them enabled but I don't see any arrow.
13.1.2.1 beta
- fixed: "Fire Chains" affix was displayed as "Health Link"
I have readed the manual.
I still don't know why I can't see the arrows on goblins or elite mobs :s
Can you give me some help about that please?
the quote:
explanation: only donators and contributors can access those features---------------------
V./b. Extra Features
---------------------
If you have Identification Key(s), then you have the following features
in addition to normal features - right after TurboHUD recognized your BattleTag:
- elite monster and goblin pings on minimap
- elite monster and goblin direction arrows on the floor
- ExpAnalyzer
It is showing the TOTAL experience needed for levels around your current level,
and how many hours needed to reach the next levels.
I believe there's something wrong with the drop.xml and the notification system, atleast I cant get it to work. Legendary ping worked correctly, then I changed the number (Item_X to Item_Y). then ot stopped working. Changed back, then legendaries stopped working aswell. The new ones ive done doesnt work either. Is it something wrong with my config?
<item_1 enabled="1" min_ilvl="0" min_quality="9" sound="legendary.wav" groups="" />
<item_2 enabled="1" min_ilvl="58" min_quality="7" sound="jewelery.wav" groups="ring,amulet" />
<item_3 enabled="1" min_ilvl="62" min_quality="7" sound="lootz.wav" groups="shoulders,gloves,bracers,pants,belt,boots,chestarmor" />
<item_4 enabled="1" min_ilvl="63" min_quality="8" sound="crab.wav" groups="boots,helm" />
<item_5 enabled="1" min_ilvl="63" min_quality="8" sound="weap.wav" groups="1h" />
Ive tested the sounds in with LootAlert, and they worked.
Btw great HuD KillerJohn, a tiny sugestion would be adding numbers for current health / resource above your health.