new example of a run's log
Code:
<?xml version="1.0" encoding="utf-8"?>
<run version="12.12.16.2" started_on="20121218011738471" started_on_utc="20121218001738471" length="80660" level_start="287" level_end="287" xp_start="2674175823" gained_xp="517469" gained_gold="6530" monsters_killed="67" area_count="2" item_count="13">
<area name="The Core of Arreat" started_on="20121218011738471" started_on_utc="20121218001738471" length="79698" gained_xp="517469" gained_gold="6530" monsters_killed="67" items="0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12" />
<area name="Bastion's Keep Stronghold" started_on="20121218011858170" started_on_utc="20121218001858170" length="961" gained_xp="0" gained_gold="0" monsters_killed="0" />
<item index="0" seed="-305302068" acd_id="2027749458" name="Saif" gamebalance="4024030558" ilvl="61" quality="4" last_location="Floor" first_x="472.448" first_y="721.489" first_z="0.3" stat_count="8">
<stat code="as_weap" value="1.4" />
<stat code="dmg_hi" value="272" />
<stat code="dmg_lo" value="146" />
<stat code="dmg_pbonus" value="47" />
<stat code="dps" value="293" />
<stat code="dura" value="63" />
<stat code="offh_dmg_add" value="0" />
<stat code="offh_dmg_lo" value="0" />
</item>
<item index="1" seed="-42164877" acd_id="2034106436" name="Doom Hammer" gamebalance="2678078694" ilvl="63" quality="6" unid="1" last_location="Floor" first_x="471.587" first_y="725.152" first_z="0.3" stat_count="7">
<stat code="as_weap" value="0.9" />
<stat code="dmg_hi" value="723" />
<stat code="dmg_lo" value="656" />
<stat code="dps" value="621" />
<stat code="dura" value="57" />
<stat code="offh_dmg_add" value="0" />
<stat code="offh_dmg_lo" value="0" />
</item>
<item index="2" seed="-820055732" acd_id="2034303042" name="Doom Treads" gamebalance="2140882332" ilvl="61" quality="1" last_location="Floor" first_x="468.275" first_y="727.115" first_z="0.5" stat_count="3">
<stat code="b_armor" value="279" />
<stat code="dura" value="64" />
<stat code="t_armor" value="278" />
</item>
<item index="3" seed="-497024952" acd_id="2034630737" name="Crag Hammer" gamebalance="2638943301" ilvl="62" quality="6" unid="1" last_location="Floor" first_x="468.049" first_y="731.088" first_z="0.3" stat_count="7">
<stat code="as_weap" value="1.2" />
<stat code="dmg_hi" value="304" />
<stat code="dmg_lo" value="163" />
<stat code="dps" value="280" />
<stat code="dura" value="73" />
<stat code="offh_dmg_add" value="0" />
<stat code="offh_dmg_lo" value="0" />
</item>
<item index="4" seed="818739239" acd_id="2034761827" name="Death Shroud" gamebalance="40857597" ilvl="60" quality="4" last_location="Floor" first_x="464.268" first_y="730.231" first_z="0.5" stat_count="5">
<stat code="b_armor" value="317" />
<stat code="dura" value="48" />
<stat code="reg_hatred" value="1.1" />
<stat code="t_armor" value="317" />
<stat code="vita" value="123" />
</item>
<item index="5" seed="988040726" acd_id="2036400193" name="War Maul" gamebalance="2678078692" ilvl="61" quality="2" last_location="Floor" first_x="499.597" first_y="712.889" first_z="0.4" stat_count="7">
<stat code="as_weap" value="0.9" />
<stat code="dmg_hi" value="519" />
<stat code="dmg_lo" value="472" />
<stat code="dps" value="446" />
<stat code="dura" value="61" />
<stat code="offh_dmg_add" value="0" />
<stat code="offh_dmg_lo" value="0" />
</item>
<item index="6" seed="1923179725" acd_id="2038890540" name="Elder Hat" gamebalance="1755623811" ilvl="62" quality="4" last_location="Floor" first_x="557.942" first_y="666.759" first_z="0.3" stat_count="6">
<stat code="b_armor" value="385" />
<stat code="dura" value="48" />
<stat code="gf" value="16" />
<stat code="int" value="86" />
<stat code="main_stat" value="86" />
<stat code="t_armor" value="385" />
</item>
<item index="7" seed="22642146" acd_id="2055012406" name="Consecrated Quiver" gamebalance="1539238480" ilvl="60" quality="4" picked="1" last_location="Inventory" first_x="876.823" first_y="705.108" first_z="0.3" stat_count="7">
<stat code="dura" value="49" />
<stat code="ias" value="13" />
<stat code="int" value="100" />
<stat code="main_stat" value="105" />
<stat code="main_stat_vita" value="241" />
<stat code="str" value="105" />
<stat code="vita" value="136" />
</item>
<item index="8" seed="1119262626" acd_id="2055209069" name="Sagaris" gamebalance="1700549964" ilvl="62" quality="2" last_location="Floor" first_x="876.823" first_y="705.108" first_z="0.3" stat_count="8">
<stat code="as_weap" value="1" />
<stat code="critdmg" value="6" />
<stat code="dmg_hi" value="530" />
<stat code="dmg_lo" value="435" />
<stat code="dps" value="482" />
<stat code="dura" value="52" />
<stat code="offh_dmg_add" value="0" />
<stat code="offh_dmg_lo" value="0" />
</item>
<item index="9" seed="765818115" acd_id="2055274581" name="Tome of Secrets" gamebalance="3324600461" ilvl="61" quality="1" picked="1" last_location="Inventory" first_x="878.390" first_y="708.349" first_z="0.5" stat_count="0" />
<item index="10" seed="-1741086457" acd_id="2055733313" name="Flawless Square Amethyst" gamebalance="2883100406" ilvl="60" quality="1" picked="1" last_location="Inventory" first_x="883.575" first_y="705.638" first_z="0.5" stat_count="1">
<stat code="gemquality" value="8" />
</item>
<item index="11" seed="-977709783" acd_id="2055864416" name="Armplates" gamebalance="3419024600" ilvl="62" quality="4" picked="1" last_location="Inventory" first_x="879.334" first_y="695.607" first_z="0.5" stat_count="7">
<stat code="b_armor" value="213" />
<stat code="dex" value="158" />
<stat code="dura" value="50" />
<stat code="main_stat" value="158" />
<stat code="main_stat_vita" value="199" />
<stat code="t_armor" value="213" />
<stat code="vita" value="41" />
</item>
<item index="12" seed="-108379935" acd_id="2061697100" name="Bonetooth Quiver" gamebalance="1539238479" ilvl="59" quality="4" last_location="Floor" first_x="1093.149" first_y="729.331" first_z="0.3" stat_count="5">
<stat code="dex" value="127" />
<stat code="dura" value="36" />
<stat code="ias" value="12" />
<stat code="main_stat" value="127" />
<stat code="mf" value="12" />
</item>
</run>
The known attributes (all other attributes are not readed by the HUD):
Code:
***attributes***
;code name mask multi round comment
STR Strength_Item - 1 0
DEX Dexterity_Item - 1 0
INT Intelligence_Item - 1 0
VITA Vitality_Item - 1 0
LIFE Hitpoints_Max_Percent_Bonus_Item - 100 0 ;life%, 6% = 0.06
B_ARMOR Armor_Item - 1 0 ;base armor
E_ARMOR Armor_Bonus_Item - 1 0 ;extra armor
T_ARMOR Armor_Item_Total - 1 0 ;total armor
DURA Durability_Max - 0.1 down ;46 = 460
GF Gold_Find - 100 0 ;15% = 0.15
MF Magic_Find - 100 0 ;15% = 0.15
QUALITY Item_Quality_Level - 1 - ;rare=6/7/8 (4/5/6prop), legendary=9
MOVE Movement_Scalar - 100 0 ;12% = 0.12
HPGLOBE Health_Globe_Bonus_Health - 1 -1
HPREG Hitpoints_Regen_Per_Second - 1 -
PICKUP Gold_PickUp_Radius - 1 0
REG_MANA Resource_Regen_Per_Second 0 1 0 ;mana regen
REG_AP Resource_Regen_Per_Second 1 1 0 ;arcane power regen
REG_SPIRIT Resource_Regen_Per_Second 3 1 0 ;spirit regen
REG_HATRED Resource_Regen_Per_Second 5 1 1 ;hatred regen
REG_DISC Resource_Regen_Per_Second 6 1 1 ;discipline regen
MAX_MANA Resource_Max_Bonus 0 1 0 ;max mana
MAX_AP Resource_Max_Bonus 1 1 0 ;max arcane power
MAX_SPIRIT Resource_Max_Bonus 3 1 0 ;max spirit
MAX_HATRED Resource_Max_Bonus 5 1 0 ;max hatred
MAX_DISC Resource_Max_Bonus 6 1 0 ;max discipline
LOH Hitpoints_On_Hit - 1 0 ;life on hit
LOK Hitpoints_On_Kill - 1 0 ;life on kill
LSTEAL Steal_Health_Percent - 100 2 ;life steal, 2.5% = 0.025
IAS Attacks_Per_Second_Percent - 100 2 ;extra AS, pl ami Amuleteken van (5% = 0.05)
CCRED CrowdControl_Reduction - 100 0 ;crowd control reduction
INDEST Item_Indestructible - 1 0 ;0 = normal, 1 = ignores durability loss
ALLRES Resistance_All - 1 0
ANYRES Resistance - 1 0
PH_RES Resistance 0 1 0
F_RES Resistance 1 1 0
L_RES Resistance 2 1 0
C_RES Resistance 3 1 0
P_RES Resistance 4 1 0
A_RES Resistance 5 1 0
DMG_LO Damage_Weapon_Min_Total_All - 1 0
DMG_HI Damage_Weapon_Max_Total_All - 1 0
AS_WEAP Attacks_Per_Second_Item_Total - 1 2 ;a fegyver kombinált teljes attackspeed-je (1.58)
AS_EXTR Attacks_Per_Second_Item_Percent - 100 0 ;a fegyveren az extra +% AS
CRIT Crit_Percent_Bonus_Capped - 100 1 ;6% = 0.06
CRITDMG Crit_Damage_Percent - 100 0 ;70% = 0.7
APOC Resource_On_Crit 1 1 0
OFFH_DMG_LO Damage_Min_Total_All - 1 0 ;offhand dmg range LOW (tested on source)
OFFH_DMG_ADD Damage_Delta_Total_All - 1 0 ;offhand dmg range DELTA (tested on source)
DMG_PBONUS Damage_Weapon_Percent_Bonus - 100 0 ;+37% damage
SOCK Sockets - 1 0
THORNS Thorns_Fixed - 1 0
B_BLOCK Block_Chance_Item - 100 0 ;base block, 10% = 0.1
E_BLOCK Block_Chance_Bonus_Item - 100 0 ;extra block, 7% = 0.07
T_BLOCK Block_Chance_Item_Total - 100 0 ;total block, 20% = 0.20
LVLREQ Requirement 40 1 0 ;base level requirement
LVLREQRED Item_Level_Requirement_Reduction - 1 0 ;level requirement reduced by
EXPBONUS Experience_Bonus - 1 0 ;experience bonus +xx (nem %)
SEED Seed - 1 0 ;unique id???
GEMQUALITY GemQuality - 1 0 ;gem quality
I'm SURE that this covers 99% of all important attributes. There are INSANE amount of skill-type attribs (like legendary procs, chance to blind, etc) and I really don't think that there is any reason to read or make stat of those attributes.