[MOD] TurboHUD <-- The very first thread TurboHUD had ever menu

User Tag List

Page 7 of 233 FirstFirst ... 3456789101157107 ... LastLast
Results 91 to 105 of 3482
  1. #91
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by neF4ST View Post
    horadric hamburger is a real loot item!
    yeah (rofl)


    [kidding, right? I mean I know it is a real item, but you will never want to pickit it up...]

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #92
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Scriptor View Post
    https://docs.google.com/spreadsheet/...HpVU2tfWTV2Q1E
    You may want to use this.

    This project is just awesome.
    May I ask how the HUD works? Is it a DirectX overlay? Or a seperated transparent window placed on top of the Diablo III client?
    Spreadsheet is OK, but please post the errors found here.

  3. #93
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    I can't see the groups column in the spreadsheet

  4. #94
    Scriptor's Avatar Member
    Reputation
    1
    Join Date
    Jan 2009
    Posts
    30
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It was filtered, should now be visible. Any chance for a beta today?

  5. #95
    neF4ST's Avatar Master Sergeant
    Reputation
    6
    Join Date
    Sep 2010
    Posts
    75
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Just for you:
    0x8F26CEB0 0x00030F1C 32 unique_offhand_001_104 The Horadric Hamburger weapons,1h,1hmonk

    you don't want to discriminate, swords, daggers, etc?

  6. #96
    Huggarn's Avatar Member
    Reputation
    3
    Join Date
    Jul 2008
    Posts
    79
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    line 261 mojo_shadowclone , has no name

    line 396 - 451 -> gems without group.

    line 507 - infernal machine

    line 510 - 512 - organs without group

    Don't really know if it was what you wanted ;P

    Btw hamburger with 600 dps is worth some golds

  7. #97
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Scriptor View Post
    It was filtered, should now be visible. Any chance for a beta today?
    No I've great news, but currently have no time to update the changelog. I'll came back at 23:30 (now it's 20:55)

  8. #98
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Huggarn View Post
    line 261 mojo_shadowclone , has no name

    line 396 - 451 -> gems without group.

    line 507 - infernal machine

    line 510 - 512 - organs without group

    Don't really know if it was what you wanted ;P

    Btw hamburger with 600 dps is worth some golds
    Fixed all, except I don't know what you want to do with infernal machine line.


    Originally Posted by neF4ST View Post
    Just for you:
    0x8F26CEB0 0x00030F1C 32 unique_offhand_001_104 The Horadric Hamburger weapons,1h,1hmonk

    you don't want to discriminate, swords, daggers, etc?
    ok, I did it just for you

  9. #99
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    So. Changelog.
    - items groups will be determined by the new sno container file (that table I posted a few hours ago)
    - improved item read speed. 30 complete memory readout with monsters and items and stats etc costs a total of 60ms process time of every second (2ms / complete readout!). It's nice
    - data packet format finalized, optimized for possible postprocess speed and size (I don't have unlimited processing power on the server side to process thousands of runs / day (hour?)...)
    - many information is moved to the exe file from the outside - I want to heavily decrease the chance of possible user error...
    - item "goodness" detection algorithm (aka "pickit") will be disabled in the first beta(s)

    I need help, again. Sorry guys, but if you help me, I can finish it sooner.
    So, the "job".
    A few days ago we calculated the algorithm of the minimap size/location calculator.
    Now I need the same, but with the inventory and stash slots.
    I need a list of the following parameters of the inventory and the stash (on all resolutions):
    - upper left coordinates
    - bottom right coordinates


    The needed coordinates are flagged with a yellow pixel on the picture.
    Last edited by KillerJohn; 12-18-2012 at 02:55 AM.

  10. #100
    neF4ST's Avatar Master Sergeant
    Reputation
    6
    Join Date
    Sep 2010
    Posts
    75
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    - item "goodness" detection algorithm (aka "pickit") will be disabled in the first beta(s)
    Why? not ready ?

  11. #101
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by neF4ST View Post
    Why? not ready ?
    When people start using the HUD, they will have ideas. I need a concept, how to show items on ground. What items. How?
    Now I don't have a concept. It's done in 90%, but need time to clear some questions about how it will work.

    You guys are so impatient

    In addition the item drop detection is still bugging because D3's memory is a mess, actors are constantly disappearing, reappearing, because the D3 client holds only a limited amount of information AROUND YOU. It's about +1.5 screen over the screen in each direction, and kills me -.-
    Last edited by KillerJohn; 12-17-2012 at 06:25 PM.

  12. #102
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    new example of a run's log

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <run version="12.12.16.2" started_on="20121218011738471" started_on_utc="20121218001738471" length="80660" level_start="287" level_end="287" xp_start="2674175823" gained_xp="517469" gained_gold="6530" monsters_killed="67" area_count="2" item_count="13">
    	<area name="The Core of Arreat" started_on="20121218011738471" started_on_utc="20121218001738471" length="79698" gained_xp="517469" gained_gold="6530" monsters_killed="67" items="0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12" />
    	<area name="Bastion's Keep Stronghold" started_on="20121218011858170" started_on_utc="20121218001858170" length="961" gained_xp="0" gained_gold="0" monsters_killed="0" />
    	<item index="0" seed="-305302068" acd_id="2027749458" name="Saif" gamebalance="4024030558" ilvl="61" quality="4" last_location="Floor" first_x="472.448" first_y="721.489" first_z="0.3" stat_count="8">
    		<stat code="as_weap" value="1.4" />
    		<stat code="dmg_hi" value="272" />
    		<stat code="dmg_lo" value="146" />
    		<stat code="dmg_pbonus" value="47" />
    		<stat code="dps" value="293" />
    		<stat code="dura" value="63" />
    		<stat code="offh_dmg_add" value="0" />
    		<stat code="offh_dmg_lo" value="0" />
    	</item>
    	<item index="1" seed="-42164877" acd_id="2034106436" name="Doom Hammer" gamebalance="2678078694" ilvl="63" quality="6" unid="1" last_location="Floor" first_x="471.587" first_y="725.152" first_z="0.3" stat_count="7">
    		<stat code="as_weap" value="0.9" />
    		<stat code="dmg_hi" value="723" />
    		<stat code="dmg_lo" value="656" />
    		<stat code="dps" value="621" />
    		<stat code="dura" value="57" />
    		<stat code="offh_dmg_add" value="0" />
    		<stat code="offh_dmg_lo" value="0" />
    	</item>
    	<item index="2" seed="-820055732" acd_id="2034303042" name="Doom Treads" gamebalance="2140882332" ilvl="61" quality="1" last_location="Floor" first_x="468.275" first_y="727.115" first_z="0.5" stat_count="3">
    		<stat code="b_armor" value="279" />
    		<stat code="dura" value="64" />
    		<stat code="t_armor" value="278" />
    	</item>
    	<item index="3" seed="-497024952" acd_id="2034630737" name="Crag Hammer" gamebalance="2638943301" ilvl="62" quality="6" unid="1" last_location="Floor" first_x="468.049" first_y="731.088" first_z="0.3" stat_count="7">
    		<stat code="as_weap" value="1.2" />
    		<stat code="dmg_hi" value="304" />
    		<stat code="dmg_lo" value="163" />
    		<stat code="dps" value="280" />
    		<stat code="dura" value="73" />
    		<stat code="offh_dmg_add" value="0" />
    		<stat code="offh_dmg_lo" value="0" />
    	</item>
    	<item index="4" seed="818739239" acd_id="2034761827" name="Death Shroud" gamebalance="40857597" ilvl="60" quality="4" last_location="Floor" first_x="464.268" first_y="730.231" first_z="0.5" stat_count="5">
    		<stat code="b_armor" value="317" />
    		<stat code="dura" value="48" />
    		<stat code="reg_hatred" value="1.1" />
    		<stat code="t_armor" value="317" />
    		<stat code="vita" value="123" />
    	</item>
    	<item index="5" seed="988040726" acd_id="2036400193" name="War Maul" gamebalance="2678078692" ilvl="61" quality="2" last_location="Floor" first_x="499.597" first_y="712.889" first_z="0.4" stat_count="7">
    		<stat code="as_weap" value="0.9" />
    		<stat code="dmg_hi" value="519" />
    		<stat code="dmg_lo" value="472" />
    		<stat code="dps" value="446" />
    		<stat code="dura" value="61" />
    		<stat code="offh_dmg_add" value="0" />
    		<stat code="offh_dmg_lo" value="0" />
    	</item>
    	<item index="6" seed="1923179725" acd_id="2038890540" name="Elder Hat" gamebalance="1755623811" ilvl="62" quality="4" last_location="Floor" first_x="557.942" first_y="666.759" first_z="0.3" stat_count="6">
    		<stat code="b_armor" value="385" />
    		<stat code="dura" value="48" />
    		<stat code="gf" value="16" />
    		<stat code="int" value="86" />
    		<stat code="main_stat" value="86" />
    		<stat code="t_armor" value="385" />
    	</item>
    	<item index="7" seed="22642146" acd_id="2055012406" name="Consecrated Quiver" gamebalance="1539238480" ilvl="60" quality="4" picked="1" last_location="Inventory" first_x="876.823" first_y="705.108" first_z="0.3" stat_count="7">
    		<stat code="dura" value="49" />
    		<stat code="ias" value="13" />
    		<stat code="int" value="100" />
    		<stat code="main_stat" value="105" />
    		<stat code="main_stat_vita" value="241" />
    		<stat code="str" value="105" />
    		<stat code="vita" value="136" />
    	</item>
    	<item index="8" seed="1119262626" acd_id="2055209069" name="Sagaris" gamebalance="1700549964" ilvl="62" quality="2" last_location="Floor" first_x="876.823" first_y="705.108" first_z="0.3" stat_count="8">
    		<stat code="as_weap" value="1" />
    		<stat code="critdmg" value="6" />
    		<stat code="dmg_hi" value="530" />
    		<stat code="dmg_lo" value="435" />
    		<stat code="dps" value="482" />
    		<stat code="dura" value="52" />
    		<stat code="offh_dmg_add" value="0" />
    		<stat code="offh_dmg_lo" value="0" />
    	</item>
    	<item index="9" seed="765818115" acd_id="2055274581" name="Tome of Secrets" gamebalance="3324600461" ilvl="61" quality="1" picked="1" last_location="Inventory" first_x="878.390" first_y="708.349" first_z="0.5" stat_count="0" />
    	<item index="10" seed="-1741086457" acd_id="2055733313" name="Flawless Square Amethyst" gamebalance="2883100406" ilvl="60" quality="1" picked="1" last_location="Inventory" first_x="883.575" first_y="705.638" first_z="0.5" stat_count="1">
    		<stat code="gemquality" value="8" />
    	</item>
    	<item index="11" seed="-977709783" acd_id="2055864416" name="Armplates" gamebalance="3419024600" ilvl="62" quality="4" picked="1" last_location="Inventory" first_x="879.334" first_y="695.607" first_z="0.5" stat_count="7">
    		<stat code="b_armor" value="213" />
    		<stat code="dex" value="158" />
    		<stat code="dura" value="50" />
    		<stat code="main_stat" value="158" />
    		<stat code="main_stat_vita" value="199" />
    		<stat code="t_armor" value="213" />
    		<stat code="vita" value="41" />
    	</item>
    	<item index="12" seed="-108379935" acd_id="2061697100" name="Bonetooth Quiver" gamebalance="1539238479" ilvl="59" quality="4" last_location="Floor" first_x="1093.149" first_y="729.331" first_z="0.3" stat_count="5">
    		<stat code="dex" value="127" />
    		<stat code="dura" value="36" />
    		<stat code="ias" value="12" />
    		<stat code="main_stat" value="127" />
    		<stat code="mf" value="12" />
    	</item>
    </run>
    The known attributes (all other attributes are not readed by the HUD):

    Code:
    ***attributes***
    ;code		name					mask	multi	round	comment
    
    STR		Strength_Item				-	1	0
    DEX		Dexterity_Item				-	1	0
    INT		Intelligence_Item			-	1	0
    VITA		Vitality_Item				-	1	0
    LIFE		Hitpoints_Max_Percent_Bonus_Item	-	100	0	;life%, 6% = 0.06
    B_ARMOR		Armor_Item				-	1	0	;base armor
    E_ARMOR		Armor_Bonus_Item			-	1	0	;extra armor
    T_ARMOR		Armor_Item_Total			-	1	0	;total armor
    DURA		Durability_Max				-	0.1	down	;46 = 460
    GF		Gold_Find				-	100	0	;15% = 0.15
    MF		Magic_Find				-	100	0	;15% = 0.15
    QUALITY		Item_Quality_Level			-	1	-	;rare=6/7/8 (4/5/6prop), legendary=9
    MOVE		Movement_Scalar				-	100	0	;12% = 0.12
    
    HPGLOBE		Health_Globe_Bonus_Health		-	1	-1
    HPREG		Hitpoints_Regen_Per_Second		-	1	-
    PICKUP		Gold_PickUp_Radius			-	1	0
    REG_MANA	Resource_Regen_Per_Second		0	1	0	;mana regen
    REG_AP		Resource_Regen_Per_Second		1	1	0	;arcane power regen
    REG_SPIRIT	Resource_Regen_Per_Second		3	1	0	;spirit regen
    REG_HATRED	Resource_Regen_Per_Second		5	1	1	;hatred regen
    REG_DISC	Resource_Regen_Per_Second		6	1	1	;discipline regen
    MAX_MANA	Resource_Max_Bonus			0	1	0	;max mana
    MAX_AP		Resource_Max_Bonus			1	1	0	;max arcane power
    MAX_SPIRIT	Resource_Max_Bonus			3	1	0	;max spirit
    MAX_HATRED	Resource_Max_Bonus			5	1	0	;max hatred
    MAX_DISC	Resource_Max_Bonus			6	1	0	;max discipline
    LOH		Hitpoints_On_Hit			-	1	0	;life on hit
    LOK		Hitpoints_On_Kill			-	1	0	;life on kill
    LSTEAL		Steal_Health_Percent			-	100	2	;life steal, 2.5% = 0.025
    IAS		Attacks_Per_Second_Percent		-	100	2	;extra AS, pl ami Amuleteken van (5% = 0.05)
    CCRED		CrowdControl_Reduction			-	100	0	;crowd control reduction
    INDEST		Item_Indestructible			-	1	0	;0 = normal, 1 = ignores durability loss
    
    ALLRES		Resistance_All				-	1	0
    ANYRES		Resistance				-	1	0
    PH_RES		Resistance				0	1	0
    F_RES		Resistance				1	1	0
    L_RES		Resistance				2	1	0
    C_RES		Resistance				3	1	0
    P_RES		Resistance				4	1	0
    A_RES		Resistance				5	1	0
    
    DMG_LO		Damage_Weapon_Min_Total_All		-	1	0
    DMG_HI		Damage_Weapon_Max_Total_All		-	1	0
    AS_WEAP		Attacks_Per_Second_Item_Total		-	1	2	;a fegyver kombinált teljes attackspeed-je (1.58)
    AS_EXTR		Attacks_Per_Second_Item_Percent		-	100	0	;a fegyveren az extra +% AS
    CRIT		Crit_Percent_Bonus_Capped		-	100	1	;6% = 0.06
    CRITDMG		Crit_Damage_Percent			-	100	0	;70% = 0.7
    APOC		Resource_On_Crit			1	1	0	
    OFFH_DMG_LO	Damage_Min_Total_All			-	1	0	;offhand dmg range LOW (tested on source)
    OFFH_DMG_ADD	Damage_Delta_Total_All			-	1	0	;offhand dmg range DELTA (tested on source)
    DMG_PBONUS	Damage_Weapon_Percent_Bonus		-	100	0	;+37% damage
    
    SOCK		Sockets					-	1	0
    THORNS		Thorns_Fixed				-	1	0
    B_BLOCK		Block_Chance_Item			-	100	0	;base block, 10% = 0.1
    E_BLOCK		Block_Chance_Bonus_Item			-	100	0	;extra block, 7% = 0.07
    T_BLOCK		Block_Chance_Item_Total			-	100	0	;total block, 20% = 0.20
    
    LVLREQ		Requirement				40	1	0	;base level requirement
    LVLREQRED	Item_Level_Requirement_Reduction	-	1	0	;level requirement reduced by
    EXPBONUS	Experience_Bonus			-	1	0	;experience bonus +xx (nem %)
    SEED		Seed					-	1	0	;unique id???
    GEMQUALITY	GemQuality				-	1	0	;gem quality
    I'm SURE that this covers 99% of all important attributes. There are INSANE amount of skill-type attribs (like legendary procs, chance to blind, etc) and I really don't think that there is any reason to read or make stat of those attributes.
    Last edited by KillerJohn; 12-17-2012 at 07:27 PM.

  13. #103
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Guys, while you are checking the item database, and looking for the inventory/stash coordinates, I finally managed to finish the compiler script, so after a few minor fixes and improvements, here is the first beta's release date: 24 hours after we (you) figured out the inv/stash coordinates (individually or with a formula).

  14. #104
    Gynger's Avatar Member
    Reputation
    1
    Join Date
    May 2012
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    Guys, while you are checking the item database, and looking for the inventory/stash coordinates, I finally managed to finish the compiler script, so after a few minor fixes and improvements, here is the first beta's release date: 24 hours after we (you) figured out the inv/stash coordinates (individually or with a formula).
    Just wait to arrive home to try it. I'm on the train now after night shift.

  15. #105
    loafer's Avatar Member
    Reputation
    3
    Join Date
    Sep 2012
    Posts
    37
    Thanks G/R
    39/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Can't wait for the beta to be released. Looks amazing so far!

Page 7 of 233 FirstFirst ... 3456789101157107 ... LastLast

Similar Threads

  1. More in-depth Auctioneer Mod Guide
    By Matt in forum World of Warcraft Guides
    Replies: 5
    Last Post: 08-26-2006, 11:34 PM
  2. <- Mod
    By janzi9 in forum OC News
    Replies: 13
    Last Post: 08-20-2006, 02:46 PM
  3. De modded /drama
    By janzi9 in forum Community Chat
    Replies: 7
    Last Post: 05-06-2006, 04:45 PM
  4. Mod
    By Cypher in forum Community Chat
    Replies: 9
    Last Post: 05-04-2006, 02:54 PM
  5. Exploit the Gatherer Mod
    By Matt in forum World of Warcraft Guides
    Replies: 5
    Last Post: 04-25-2006, 06:04 AM
All times are GMT -5. The time now is 10:48 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search