[v7.6] [INTERNATIONAL] [Resu] DangerPlugin menu

User Tag List

Page 7 of 10 FirstFirst ... 345678910 LastLast
Results 91 to 105 of 147
  1. #91
    Noobz's Avatar Member
    Reputation
    6
    Join Date
    Mar 2017
    Posts
    143
    Thanks G/R
    8/5
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by User5981 View Post
    Update :
    - Fix for grotesque explosion ground timer decorator
    Not sure what happened, but my grotesque explosion sound "Poof" went away. I see the explosions, but no sound. I had put this in ExplosiveMonsterPlugin.cs in default\monsters in the previous version:

    Code:
    GrotesqueDecorator.Paint(layer, monster, monster.FloorCoordinate, monster.SnoMonster.NameLocalized);
    			if (Hud.Sound.LastSpeak.TimerTest(5000))  
    			Hud.Sound.Speak("poof");
    I still have it there with no exceptions, but no sound. Any suggestions?
    Noobz

    [v7.6] [INTERNATIONAL] [Resu] DangerPlugin
  2. #92
    iThinkiWin's Avatar Active Member
    Reputation
    28
    Join Date
    Oct 2018
    Posts
    104
    Thanks G/R
    25/25
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hud.TogglePlugin<ExplosiveMonsterPlugin>(false); // disables ExplosiveMonsterPlugin < is in danger plugin so that would never happen ^ you would have to add a new line after ln 1851 and place in if (Hud.Sound.LastSpeak.TimerTest(5000)) Hud.Sound.Speak("poof");

  3. #93
    Noobz's Avatar Member
    Reputation
    6
    Join Date
    Mar 2017
    Posts
    143
    Thanks G/R
    8/5
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I did have it as false and changed to true. Don't understand the 1851 part. Not sure what to do with that. Could you be a little more clear. I looked for line # 1851 in DangerPlugin and did not see it

    Noobz

  4. #94
    iThinkiWin's Avatar Active Member
    Reputation
    28
    Join Date
    Oct 2018
    Posts
    104
    Thanks G/R
    25/25
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    [C#] resu w wh - Pastebin.com
    ActorSnoEnum._x1_monsteraffix_teleportmines /*337109*/ added to it WHs.jpg

  5. Thanks RNN, Razorfish (2 members gave Thanks to iThinkiWin for this useful post)
  6. #95
    Noobz's Avatar Member
    Reputation
    6
    Join Date
    Mar 2017
    Posts
    143
    Thanks G/R
    8/5
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Very nice addition. I have been wanting wormhole for some time. Thank you. Still working on my poof. Might want to add a "Wormhole" sound to this. They are so annoying when you don't see them.

    Noobz

  7. #96
    RNN's Avatar Legendary
    Reputation
    814
    Join Date
    Sep 2018
    Posts
    1,056
    Thanks G/R
    104/777
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by iThinkiWin View Post
    [C#] resu w wh - Pastebin.com
    ActorSnoEnum._x1_monsteraffix_teleportmines /*337109*/ added to it WHs.jpg
    Very good contribution, I thought it was not possible, maybe it was added in the latest versions of TH

  8. #97
    M1SHAKE's Avatar Member
    Reputation
    7
    Join Date
    Jul 2018
    Posts
    94
    Thanks G/R
    5/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How i disable the mesages to be careful?? Like when i pass at molten, or the life goes 70% -
    U plugin is awesome but i want to change it and i didnt know, i aprecciate any help!! Ty

  9. #98
    knight84's Avatar Active Member
    Reputation
    19
    Join Date
    Mar 2017
    Posts
    270
    Thanks G/R
    24/18
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    if (actor.SnoActor.Sno == ActorSnoEnum._monsteraffix_desecrator_damage_aoe /*84608*/ && actor.NormalizedXyDistanceToMe <= 8 && Desecrator && RunForYourLife
    || actor.SnoActor.Sno == ActorSnoEnum._x1_monsteraffix_thunderstorm_impact /*341512*/ && actor.NormalizedXyDistanceToMe <= 16 && Thunderstorm && RunForYourLife
    || actor.SnoActor.Sno == ActorSnoEnum._monsteraffix_plagued_endcloud /*108869*/ && actor.NormalizedXyDistanceToMe <= 12 && Plagued && RunForYourLife
    || actor.SnoActor.Sno == ActorSnoEnum._creepmobarm /*3865*/ && actor.NormalizedXyDistanceToMe <= 12 && Plagued && RunForYourLife
    || actor.SnoActor.Sno == ActorSnoEnum._monsteraffix_molten_trail /*95868*/ && actor.NormalizedXyDistanceToMe <= 5 && Molten && RunForYourLife
    || actor.SnoActor.Sno == ActorSnoEnum._gluttony_gascloud_proxy /*93837*/ && actor.NormalizedXyDistanceToMe <= 20 && GasCloud && RunForYourLife
    || actor.SnoActor.Sno >= ActorSnoEnum._fastmummy_a/*4104*/ && actor.SnoActor.Sno <= ActorSnoEnum._fastmummy_c/*4106*/ && actor.NormalizedXyDistanceToMe <= 5 && PoisonDeath && RunForYourLife) //|| actor.SnoActor.Sno == ActorSnoEnum._monsteraffix_molten_deathstart_proxy/*4803*/ && actor.NormalizedXyDistanceToMe <= 13f && MoltenExplosion) || actor.SnoActor.Sno == ActorSnoEnum._morluspellcaster_meteor_pending /*159369*/ && actor.NormalizedXyDistanceToMe <= 20 && MorluSpellcasterMeteorPending
    {
    MoveWarningDecorator.Paint(layer, actor, actor.FloorCoordinate, "Moveth!");
    Danger = false;
    }
    else Danger = false;
    }

  10. #99
    M1SHAKE's Avatar Member
    Reputation
    7
    Join Date
    Jul 2018
    Posts
    94
    Thanks G/R
    5/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    They are false but stay displaying when i take soo much dmg, when i am close to die and things like that..

  11. #100
    iThinkiWin's Avatar Active Member
    Reputation
    28
    Join Date
    Oct 2018
    Posts
    104
    Thanks G/R
    25/25
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    around line 438-440 if ((PrevHealth - Health) >= (Health / 10)) RunForYourLife = true; set this to false and the other one back to true as it doesn't effect the over all

  12. #101
    knight84's Avatar Active Member
    Reputation
    19
    Join Date
    Mar 2017
    Posts
    270
    Thanks G/R
    24/18
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ahh my fault xD

  13. #102
    iThinkiWin's Avatar Active Member
    Reputation
    28
    Join Date
    Oct 2018
    Posts
    104
    Thanks G/R
    25/25
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)


    Been awhile since ran into a dead forge


    Code:
                            case "739.639, 1824.021, 0.0":
                                worldCoord1 = Hud.Window.CreateWorldCoordinate(703.058f, 1814.118f, 0.1f);
                                worldCoord2 = Hud.Window.CreateWorldCoordinate(703.696f, 1834.336f, 0.5f);
                                break;

  14. #103
    User5981's Avatar First Dev On The Internet
    Reputation
    379
    Join Date
    Aug 2017
    Posts
    765
    Thanks G/R
    30/358
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by iThinkiWin View Post


    Been awhile since ran into a dead forge


    Code:
                            case "739.639, 1824.021, 0.0":
                                worldCoord1 = Hud.Window.CreateWorldCoordinate(703.058f, 1814.118f, 0.1f);
                                worldCoord2 = Hud.Window.CreateWorldCoordinate(703.696f, 1834.336f, 0.5f);
                                break;
    Updated with this, Thanks!
    Supported version for all Resu plugins

  15. #104
    Magu's Avatar Member
    Reputation
    9
    Join Date
    Mar 2017
    Posts
    55
    Thanks G/R
    12/8
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    hey resu, could be possibe to add charge monsters to this plugin, (Great Horned Goliath, Horned Charger, Savage Beast, Skeletal Beast, Wooly Beast) and show some decorator when they are about to charge?

  16. #105
    iThinkiWin's Avatar Active Member
    Reputation
    28
    Join Date
    Oct 2018
    Posts
    104
    Thanks G/R
    25/25
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    _beast_start_charge_02 Anim for Charging prep

Page 7 of 10 FirstFirst ... 345678910 LastLast

Similar Threads

  1. [v7.3] [INTERNATIONAL] [Resu] ParagonPercentagePlugin
    By User5981 in forum TurboHUD Community Plugins
    Replies: 89
    Last Post: 03-29-2021, 10:18 PM
  2. [v7.3] [INTERNATIONAL] [Resu] CraftersDelightPlugin
    By User5981 in forum TurboHUD Community Plugins
    Replies: 194
    Last Post: 03-07-2021, 05:56 AM
  3. [v7.3] [INTERNATIONAL] [Resu] UrshisGiftPlugin
    By User5981 in forum TurboHUD Community Plugins
    Replies: 55
    Last Post: 12-04-2020, 05:45 PM
  4. [v7.3] [INTERNATIONAL] [Resu] BattleTagAboveBannerPlugin
    By User5981 in forum TurboHUD Community Plugins
    Replies: 56
    Last Post: 08-01-2019, 05:03 AM
  5. [v7.3] [INTERNATIONAL] [Resu] TimeEverywherePlugin
    By User5981 in forum TurboHUD Community Plugins
    Replies: 4
    Last Post: 08-30-2017, 05:20 PM
All times are GMT -5. The time now is 12:21 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search