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Legendary
[English] [RNN] ENPylonMarker
Provides relevant information in a Echoing Nightmare: the duration, the time and level at which each pylon was taken, etc
Installation: Place in "plugins\RNN\ENPylonMarker.cs"
Download: ENPylonMarker.cs
Custom code (in Plugins\User\PluginEnablerOrDisablerPlugin.cs , is Optional) :
Code:
Hud.GetPlugin<RNN.ENPylonMarker>().Enabled = true;
Hud.RunOnPlugin<RNN.ENPylonMarker>(plugin =>
{
plugin.xPor = -0.01f; // x = <Nightmare Bar Position> + Hud.Window.Size.Width * xPor
plugin.yPor = 0.033f; // y = <Nightmare Bar Position> + Hud.Window.Size.Height * yPor;
plugin.sizeFont = 8f; // Text font size
plugin.LineSpacing = 1.05f; // Line spacing in text . Allowed values: from 0.8f to 1.2f
plugin.ShowNames = true; // Show the name of the Player who took the Pylon
plugin.NotifyBandit = true; // Notify when bandit appears (sound and/or speak)
plugin.NotifyBanditWav = null; // Filename to play, must be in the .\sounds\ folder. Example: "notification_5.wav" (null or "" so that it does not notify)
plugin.NotifyBanditSpeak = "Bandit"; // Text to Speak. Example: "Bandit" (null or "" so that it does not notify)
plugin.LineToBandit = true; // Line to Shrine (yellow used, grey not used)
plugin.LineToBanditWidth = 2.0f;
plugin.LineToBanditHideUsed = false; // Hide line to Shrine if used (grey)
} );
Last edited by RNN; 03-24-2024 at 04:01 PM.
Reason: Bug fixed
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Post Thanks / Like - 5 Thanks
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Legendary
Update
Possibility of notifying when the bandit appears (wav sound and/or speak)
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Post Thanks / Like - 1 Thanks
TobiaSBooN (1 members gave Thanks to RNN for this useful post)
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Member
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I wrote you a private message
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Post Thanks / Like - 1 Thanks
ipaman (1 members gave Thanks to RNN for this useful post)
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reuploaded
Update
Compatibility fixes.
Added LineToBandit, LineToBanditWidth, LineToBanditHideUsed.
Added xPor, yPor.
Last edited by RNN; 03-24-2024 at 04:07 PM.
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Legendary