[V9.1] [INTERNATIONAL] [RNN] AreaPoolsDeaths menu

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  1. #1
    RNN's Avatar Legendary
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    [V9.1] [INTERNATIONAL] [RNN] AreaPoolsDeaths

    Supported TurboHUD version: 9.x

    Shows information about each player's pools, the type of area/map he is in, and a deaths counter (total and in NR/GR, for all players).
    Based on gjuz's popular Poolstate plugin ( https://www.ownedcore.com/forums/dia...poolstate.html ([INTERNATIONAL] [gz] Poolstate) )

    The death counter will reset after each New Game.

    Area information is optional, can be disabled:
    Lnn -> Level Rift (nn = 01,..,10)
    Co -> Cow
    Va -> Vault (old)
    VA -> Vault (new)
    Tx -> Town (x = 1,2,3/4,5)
    Ux -> Ubers (x = 1,2,3,4)
    Ax -> Act (x = 1,2,3,4,5)
    WH -> Whimsydale




    Download: AreaPoolsDeaths.cs

    Installation: Place AreaPoolsDeaths.cs in "plugins\RNN\AreaPoolsDeaths.cs"

    Custom code (in Plugins\User\PluginEnablerOrDisablerPlugin.cs , Optional) :

    Code:
    	Hud.GetPlugin<RNN.AreaPoolsDeaths>().Enabled = true;	
    	Hud.RunOnPlugin<RNN.AreaPoolsDeaths>(plugin =>
    	{				
    		plugin.ShowArea = true;			// Show or hide information about the Area/Map (Lnn,Co,Va,VA,Tx,Ux,Ax,Wh)
    		plugin.OffsetX = 0.05f;			// 0f...1f Set the x coordinate, relative to the portrait
    		plugin.OffsetY = 0.12f;			// 0f...1f Set the y coordinate, relative to the portrait
    		plugin.TTSDeaths = true;		// Notify (TTS) the deaths of other players
    		plugin.MsgDeaths = "<Player> Is Dead";	// <Player> is replaced by the name of the player
    		plugin.WavDeaths = false;		// Notify (sound file) the deaths of other players
    		plugin.WavFile = "notification_9.wav";  // File to be played. It must be in the Sounds\ folder	
    	}  );
    Last edited by RNN; 4 Days Ago at 08:58 AM. Reason: -

    [V9.1] [INTERNATIONAL] [RNN] AreaPoolsDeaths
  2. Thanks BeeAntOS, (Sarge), Wasted75, HoaryWitch, DoctoreGDL (5 members gave Thanks to RNN for this useful post)
  3. #2
    jx10000's Avatar Member
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    How to add. Wav file?

  4. #3
    RNN's Avatar Legendary
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    Originally Posted by jx10000 View Post
    How to add. Wav file?
    Update

    Added WavDeaths (default value is false) and WavFile

  5. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  6. #4
    jx10000's Avatar Member
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    Thanks for sharing.

  7. #5
    squire14's Avatar Member
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    any update for this? got exception for this in new hud version

  8. #6
    RNN's Avatar Legendary
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    It was fixed several days ago, you have to download it again

  9. #7
    Jembo's Avatar Active Member
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    Hey RNN, Wondering if It is possible to only show Pool Counter. Aka Remove Death + Resurrect Icons ? I'm guessing would lose the ability to get TTS when someone dies ?
    [V9.1] [INTERNATIONAL] [RNN] AreaPoolsDeaths-death-ressurect-icon-png

  10. #8
    RNN's Avatar Legendary
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    Replace lines 259-265
    Code:
    	string s = string.Format("{0} {1:0.##}  {2} {3} ", (bonus>0)? HasPoolSymbol:EmptyPoolSymbol, _pool, DeathsTotalSymbol, DataIndex[player.Index].DeathsTotal);
    	if (InRift)
    	{
    		 s += string.Format(" [{0}{1}", DeathsInRiftSymbol, DataIndex[player.Index].DeathsInRift);
    		 if (player.InGreaterRift) s += string.Format( " {0}s", (DataIndex[player.Index].DeathsInRift > 6)? 30:( 5 * (DataIndex[player.Index].DeathsInRift - (player.IsDead?1:0)) ) );
    		 s += "]";
    	}
    with this line:
    Code:
    	string s = string.Format("{0} {1:0.##} ", (bonus>0)? HasPoolSymbol:EmptyPoolSymbol, _pool);
    you will continue to be notified when someone dies unless you modify TTSDeaths/WavDeaths

  11. Thanks Jembo (1 members gave Thanks to RNN for this useful post)
  12. #9
    Saico's Avatar Active Member
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    This plugin got some kind of "bug" on this Thud version

    The Line
    Code:
    MsgDeaths = "<Player> died"; // <Player> is replaced by the name of the player
    Is proc'ing everytime an ally kills an elite pack, it was supposed to proc when "x" ally dies.

  13. #10
    RNN's Avatar Legendary
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    Install 20.11.19.1

  14. Thanks Saico (1 members gave Thanks to RNN for this useful post)
  15. #11
    deicidemilan's Avatar Member
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    Hey @RNN can't get info for death or death in GR. I only have info for pools.

  16. #12
    RawHulk's Avatar Member
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    60.png
    hi RNN
    1. I would like the counter to be reset in the new portal
    2. is it possible to disable it
    thanks

  17. #13
    RNN's Avatar Legendary
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    The number that appears first represents the total number of deaths since a new game was started and is not reset until you go to the menu. The number in parentheses represents deaths in a Rift or Greater Rift and is reset when that Rift or GR is closed. I have no plans to change this.
    Link enabled
    Last edited by RNN; 4 Days Ago at 09:53 AM.

  18. #14
    RawHulk's Avatar Member
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    WavDeaths = true;
    WavFile = "notification_9.wav";

    does not work

  19. #15
    RNN's Avatar Legendary
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    As the sound matches the notification of New Vision I have changed it to:
    WavFile = "notification_7.wav"; // File to be played. It must be in the Sounds\ folder
    It does work for me. Make sure that this file (*.wav) exists in folder Sounds\, that the volume is not too low or muted and keep in mind that it does not work with your death, only with those of other players.
    Last edited by RNN; 4 Days Ago at 11:16 AM.

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