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Legendary
MovableCoeBar is currently not possible to download, i am fixing a bug (sometimes the coe bar are swapped)
Hide all coe when your character is of a certain class, or only for those players of that class?
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Member
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Legendary
Update : MyCoeBestElementPlus and MyCoeBarPlus (Bone Spear)
Notes on the Dayntee belt:
In one corner of the icon the number of cursed monsters will be shown (that TH allows to detect)
The "✔️" symbol will appear whenever damage reduction is active. It works with intervals of 1.2 seconds and also seems to see in a range somewhat higher than TH so there may be some discrepancy with the cursed monster counter.
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Post Thanks / Like - 2 Thanks
BeeAntOS,
mois (2 members gave Thanks to RNN for this useful post)
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Legendary
Update
Added Fenix (MyCoeBarPlus, MyCoeBestElementPlus)
Fix for Coe
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Post Thanks / Like - 1 Thanks
LittleDez13 (1 members gave Thanks to RNN for this useful post)
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Member
Welcome back Master RNN!!! I am very happy to see you here!!! Thanks for the improvements!!!
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Legendary
Update
MyCoeBarPlus update (build Inna)
Last edited by RNN; 12-04-2021 at 02:32 PM.
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Member
Originally Posted by
RNN
Update
MyCoeBarPlus update (build Inna)
How to disable COE icon?
I just want to keep Monk's buffs on the screen.
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Legendary
You must edit the file, specifically lines 905-911
Code:
x += SizeIconWidth;
}
}
}
}
var BuffCoE = Hud.Game.Me.Powers.GetBuff(Hud.Sno.SnoPowers.ConventionOfElements.Sno); // 430674
Write the line "return;" in the right place so that it skips all the code after it. For example: so that it does not show the Coe with the inna build, the previous lines would look like this:
Code:
x += SizeIconWidth;
}
}
return;
}
}
var BuffCoE = Hud.Game.Me.Powers.GetBuff(Hud.Sno.SnoPowers.ConventionOfElements.Sno); // 430674
If you don't want to see the Coe for any build write that line just before the last one (var BuffCoe ....)
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Member
Hi RNN,
How could I remove the 'timeleft' on the coe icon, but this icon near the skills bar only?
I use the 'OtherCoeBar'
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Member
Hi RNN!
Now the TH is not showing the COE icon of all my plugins. Only show the counter number. Do you know what it's happening? And curiosly its closing in the town and not open again.
Thx if you can help me.
Hugs
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Legendary
LightningMod made some modifications in its latest versions that have caused incompatibilities with numerous plugins, mainly those that use Hud.Window.Size.Height, Hud.Window.Size.Width or even Metrics (inconsistent values) during the loading process. A possible solution would be to transfer the setting of certain variables from "Load" or "Customize" to the first execution of PaintTopInGame, PaintWorld or OnRegister(Movable). There may also be some cases of codes that worked previously and that now cause the program to close without it catching any exceptions. For example, this is the case of my HealthPlayer plugin, which you should delete if you have it installed.
I have disabled the links to my plugins, I will not publish new ones and, from now on, I will not support the old ones either, basically for 2 reasons: 1) there is no Turbohud accessible to everyone and 2) Blizzard has actively positioned itself against Turbohud. I already sensed that after the launch of D4 Blizzard would abandon its ambiguous position to force a migration of players to D4, although it has taken a little longer than I thought.They have missed an opportunity.
D3 and D4 are dying. D3, rest in peace. Personally I don't play any of them anymore, maybe it's time for Last Epoch and POE 2.
Last edited by RNN; 10-04-2023 at 07:19 AM.
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Post Thanks / Like - 1 Thanks
JohnWick (1 members gave Thanks to RNN for this useful post)
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Member
Your plugins work great. Don't delete them. With the help of good people we will fix it. Everything runs fine in China
RNN.jpg
hud.jpg
mycoe.jpg
Originally Posted by
LittleDez13
Hi RNN!
Now the TH is not showing the COE icon of all my plugins. Only show the counter number. Do you know what it's happening? And curiosly its closing in the town and not open again.
Thx if you can help me.
Hugs
change Hud.Window.Size.Width to 1920, Hud.Window.Size.Height to 1080
MyCoeMovable
104 SizeIconWidth = Hud.Texture.BuffFrameTexture.Width * 1080/1200.0f * SizeMultiplier;
105 SizeIconHeight = Hud.Texture.BuffFrameTexture.Height * 1080/1200.0f * SizeMultiplier;
151 new System.Drawing.RectangleF(1920 * OffsetX_Me, 1080 * OffsetY_Me, SizeIconWidth * 4, SizeIconHeight), //position + dimensions
Everything else follows this template
Last edited by Punkk; 10-04-2023 at 05:15 PM.
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Member
Hi Punkk.
When can I do it? I'm a noob. ;(
TY.
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Member
Originally Posted by
LittleDez13
Hi Punkk.
When can I do it? I'm a noob. ;(
TY.
Open the plugin with notepad++ and follow the template above
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Member
Thank you for all your contributions over the years, RNN