[V9.1] [INTERNATIONAL] [RNN] Spirit Barrage Icon menu

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  1. #1
    RNN's Avatar Legendary
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    [V9.1] [INTERNATIONAL] [RNN] Spirit Barrage Icon

    Supported TurboHUD version: 9.x

    Icon for Spirit Barrage
    Show the data (time left) of the 3 most recent actors, regardless of the character to which they correspond (designed for GR Meta4)

    The values ​​are ordered from highest to lowest

    time left > 2
    time left <= 2
    explosion





    Download: SpiritBarrageIcon.cs

    Installation: Place SpiritBarrageIcon.cs in "pluginsRNNSpiritBarrageIcon.cs"

    Custom code (in PluginsUserPluginEnablerOrDisablerPlugin.cs , Optional) :

    Code:
    	Hud.GetPlugin<RNN.SpiritBarrageIcon>().Enabled = true;			
    	Hud.RunOnPlugin<RNN.SpiritBarrageIcon>(plugin =>
    	{	
    		plugin.Xpor = 0.46f;   		// Valid values: from 0 to 1 . To set the x coordinate of the icon
    		plugin.Ypor = 0.43f;		// Valid values: from 0 to 1 . To set the y coordinate of the icon			
    		plugin.SizeMultiplier = 1f; 	// Size multiplier for icon
    		plugin.Opacity = 0.75f;		// 0..1 Opacity for Textures
    		plugin.OnlyGR = false;		// Show  in GR only
    		plugin.OnlyMe = false;		// Ignore phantasm created by others players   
    		plugin.warning = 2.0f;		// 9.0f...0f Text will take the color yellow when it reaches this value	
    	}  );
    Plugin decorators (circles) : https://www.ownedcore.com/forums/dia...ml#post4170890 (Spirit Barrage Plugin update)
    -------------------

    SpiritBarrageIconS : alternative version with multiple icons, one per player. If you prefer to see only 1, install the previous version.



    plugins\RNN\SpiritBarrageIconS.cs

    Code:
    	Hud.GetPlugin<RNN.SpiritBarrageIconS>().Enabled = true;			
    	Hud.RunOnPlugin<RNN.SpiritBarrageIconS>(plugin =>
    	{	
    
    		plugin.Portrait = false;		// Show next to portrait
    		plugin.PortraitOffsetX = 0.103f;	// 0f..1f  Relative offset from portrait
    		plugin.PortraitOffsetY	= 0.105f;	// 0f..1f  Relative offset from portrait	
    		plugin.Xpor = 0.55f;   			// 0f..1f To set the x coordinate of the icon. (Portrait == false)
    		plugin.Ypor = 0.43f;			// 0f..1f To set the y coordinate of the icon. (Portrait == false)
    		plugin.Horizontal = true;		// Horizontal or vertical (Portrait == false)
    		plugin.SizeMultiplier = 1f;	 	// Size multiplier for icons
    		plugin.Opacity	= 0.75f;		// 0..1 Textures
    		plugin.OnlyGR = false;			// Show in GR only	
    		plugin.warning	= 2.0f;			// 9.9f...0.1f Text will take the color yellow when it reaches this value	
    	}  );
    Last edited by RNN; 03-20-2020 at 09:43 AM. Reason: Fix for timers in phantasm

    [V9.1] [INTERNATIONAL] [RNN] Spirit Barrage Icon
  2. Thanks BeeAntOS, Gilavar, mois, PTS_TDS, Wasted75 (5 members gave Thanks to RNN for this useful post)
  3. #2
    Gilavar's Avatar Member
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    Looking great thanks!

  4. #3
    PTS_TDS's Avatar Member
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    Can you merge the two plugins into only one? Thanks!

  5. #4
    Saico's Avatar Active Member
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    Originally Posted by RNN View Post
    Supported TurboHUD version: 9.x

    Icon for Spirit Barrage
    Show the data (time left) of the 3 most recent actors, regardless of the character to which they correspond (designed for GR Meta4)

    The values ​​are ordered from highest to lowest

    time left > 2
    time left <= 2
    explosion





    Download: SpiritBarrageIcon.cs

    Installation: Place SpiritBarrageIcon.cs in "plugins\RNN\SpiritBarrageIcon.cs"

    Custom code (in Plugins\User\PluginEnablerOrDisablerPlugin.cs , Optional) :

    Code:
    	Hud.GetPlugin<RNN.SpiritBarrageIcon>().Enabled = true;			
    	Hud.RunOnPlugin<RNN.SpiritBarrageIcon>(plugin =>
    	{	
    		plugin.Xpor = 0.46f;   		// Valid values: from 0 to 1 . To set the x coordinate of the icon
    		plugin.Ypor = 0.43f;		// Valid values: from 0 to 1 . To set the y coordinate of the icon			
    		plugin.SizeMultiplier = 1f; 	// Size multiplier for icon
    		plugin.Opacity	= 0.75f;	// 0..1 Opacity for Textures
    		plugin.OnlyGR = false;		// Show  in GR only	
    	}  );
    Plugin decorators (circles) : https://www.ownedcore.com/forums/dia...ml#post4170890 (Spirit Barrage Plugin update)
    Thanks for this one RNN, so useful to check explosions, these circles around spirit are another plugin ?

  6. Thanks afrojax (1 members gave Thanks to Saico for this useful post)
  7. #5
    rogue00722's Avatar Member
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    That's good to know.
    Thank you very much

    I'd like to change two seconds to three seconds. Is that possible?

  8. #6
    rogue00722's Avatar Member
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    That's good to know.
    Thank you very much

    I'd like to change two seconds to three seconds. Is that possible?

    Because the zbarb want to use Ground Stomp skills.

  9. #7
    RNN's Avatar Legendary
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    Originally Posted by PTS_TDS View Post
    Can you merge the two plugins into only one? Thanks!
    I'm sorry, I think it's better to keep them separately


    Originally Posted by Saico View Post
    Thanks for this one RNN, so useful to check explosions, these circles around spirit are another plugin ?
    Yes, the link at the end of the post

    Originally Posted by rogue00722 View Post
    I'd like to change two seconds to three seconds. Is that possible?
    Yes, although I did not specify it. for example:

    Code:
    plugin.warning = 2.5f;	// yellow text with 2 and a half seconds left
    Last edited by RNN; 03-11-2020 at 07:52 AM.

  10. #8
    RNN's Avatar Legendary
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    Update
    Check that buff 484270 is active (Gazing Demise)

  11. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  12. #9
    BeeAntOS's Avatar Active Member
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    Wonderful!.. All of your efforts is worthy of commendation, thank you so much for that on behalf of all of us, @RNN.
    "When you reach the top, get ready to drop!"

  13. #10
    RNN's Avatar Legendary
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    It's a pleasure

  14. #11
    BeeAntOS's Avatar Active Member
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    Of course, @KJ deserves the biggest appreciation first.
    "When you reach the top, get ready to drop!"

  15. #12
    rogue00722's Avatar Member
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    Thank you always for good information.

  16. #13
    wtfdc's Avatar Member
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    Originally Posted by RNN View Post
    Update
    Check that buff 484270 is active (Gazing Demise)
    What indicator will you see if Gazing Demise is active on this new update ?

  17. #14
    Jembo's Avatar Active Member
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    Originally Posted by wtfdc View Post
    What indicator will you see if Gazing Demise is active on this new update ?
    New update requires Gazing Demise to be active in order to show the icon/plugin

    If you want to see plugin without Gazing Demise equipped; like previous update
    Line 62:
    Code:
    if ( Hud.Game.Players.Where(p => p.HasValidActor && p.Powers.UsedSkills.Any(s => s.SnoPower.Sno == 108506 /*&& p.Powers.BuffIsActive(484270)*/ /* && s.Rune == 4 */ )).Any() )

  18. #15
    xxbellum's Avatar Member
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    Thank you so much for this plugin! Can you please also add OnlyMe for this?

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