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Legendary
[V9.1] [INTERNATIONAL] [RNN] Spirit Barrage Icon
Supported TurboHUD version: 9.x
Icon for Spirit Barrage
Show the data (time left) of the 3 most recent actors, regardless of the character to which they correspond (designed for GR Meta4)
The values are ordered from highest to lowest
time left > 2
time left <= 2
explosion
Download: SpiritBarrageIcon.cs
Installation: Place SpiritBarrageIcon.cs in "pluginsRNNSpiritBarrageIcon.cs"
Custom code (in PluginsUserPluginEnablerOrDisablerPlugin.cs , Optional) :
Code:
Hud.GetPlugin<RNN.SpiritBarrageIcon>().Enabled = true;
Hud.RunOnPlugin<RNN.SpiritBarrageIcon>(plugin =>
{
plugin.Xpor = 0.46f; // Valid values: from 0 to 1 . To set the x coordinate of the icon
plugin.Ypor = 0.43f; // Valid values: from 0 to 1 . To set the y coordinate of the icon
plugin.SizeMultiplier = 1f; // Size multiplier for icon
plugin.Opacity = 0.75f; // 0..1 Opacity for Textures
plugin.OnlyGR = false; // Show in GR only
plugin.OnlyMe = false; // Ignore phantasm created by others players
plugin.warning = 2.0f; // 9.0f...0f Text will take the color yellow when it reaches this value
} );
Plugin decorators (circles) : https://www.ownedcore.com/forums/dia...ml#post4170890 (Spirit Barrage Plugin update)
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SpiritBarrageIconS : alternative version with multiple icons, one per player. If you prefer to see only 1, install the previous version.
plugins\RNN\SpiritBarrageIconS.cs
Code:
Hud.GetPlugin<RNN.SpiritBarrageIconS>().Enabled = true;
Hud.RunOnPlugin<RNN.SpiritBarrageIconS>(plugin =>
{
plugin.Portrait = false; // Show next to portrait
plugin.PortraitOffsetX = 0.103f; // 0f..1f Relative offset from portrait
plugin.PortraitOffsetY = 0.105f; // 0f..1f Relative offset from portrait
plugin.Xpor = 0.55f; // 0f..1f To set the x coordinate of the icon. (Portrait == false)
plugin.Ypor = 0.43f; // 0f..1f To set the y coordinate of the icon. (Portrait == false)
plugin.Horizontal = true; // Horizontal or vertical (Portrait == false)
plugin.SizeMultiplier = 1f; // Size multiplier for icons
plugin.Opacity = 0.75f; // 0..1 Textures
plugin.OnlyGR = false; // Show in GR only
plugin.warning = 2.0f; // 9.9f...0.1f Text will take the color yellow when it reaches this value
} );
Last edited by RNN; 03-20-2020 at 09:43 AM.
Reason: Fix for timers in phantasm
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Post Thanks / Like - 5 Thanks
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Member
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Member
Can you merge the two plugins into only one? Thanks!
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Active Member
Originally Posted by
RNN
Supported TurboHUD version: 9.x
Icon for Spirit Barrage
Show the data (time left) of the 3 most recent actors, regardless of the character to which they correspond (designed for GR Meta4)
The values are ordered from highest to lowest
time left > 2
time left <= 2
explosion
Download:
SpiritBarrageIcon.cs
Installation: Place SpiritBarrageIcon.cs in "plugins\RNN\SpiritBarrageIcon.cs"
Custom code (in Plugins\User\PluginEnablerOrDisablerPlugin.cs , Optional) :
Code:
Hud.GetPlugin<RNN.SpiritBarrageIcon>().Enabled = true;
Hud.RunOnPlugin<RNN.SpiritBarrageIcon>(plugin =>
{
plugin.Xpor = 0.46f; // Valid values: from 0 to 1 . To set the x coordinate of the icon
plugin.Ypor = 0.43f; // Valid values: from 0 to 1 . To set the y coordinate of the icon
plugin.SizeMultiplier = 1f; // Size multiplier for icon
plugin.Opacity = 0.75f; // 0..1 Opacity for Textures
plugin.OnlyGR = false; // Show in GR only
} );
Plugin decorators (circles) :
https://www.ownedcore.com/forums/dia...ml#post4170890 (Spirit Barrage Plugin update)
Thanks for this one RNN, so useful to check explosions, these circles around spirit are another plugin ?
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Post Thanks / Like - 1 Thanks
afrojax (1 members gave Thanks to Saico for this useful post)
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Member
That's good to know.
Thank you very much
I'd like to change two seconds to three seconds. Is that possible?
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Member
That's good to know.
Thank you very much
I'd like to change two seconds to three seconds. Is that possible?
Because the zbarb want to use Ground Stomp skills.
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Legendary
Originally Posted by
PTS_TDS
Can you merge the two plugins into only one? Thanks!
I'm sorry, I think it's better to keep them separately
Originally Posted by
Saico
Thanks for this one RNN, so useful to check explosions, these circles around spirit are another plugin ?
Yes, the link at the end of the post
Originally Posted by
rogue00722
I'd like to change two seconds to three seconds. Is that possible?
Yes, although I did not specify it. for example:
Code:
plugin.warning = 2.5f; // yellow text with 2 and a half seconds left
Last edited by RNN; 03-11-2020 at 07:52 AM.
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Legendary
Update
Check that buff 484270 is active (Gazing Demise)
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Post Thanks / Like - 1 Thanks
BeeAntOS (1 members gave Thanks to RNN for this useful post)
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Active Member
Wonderful!.. All of your efforts is worthy of commendation, thank you so much for that on behalf of all of us, @RNN.
"When you reach the top, get ready to drop!"
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Legendary
It's a pleasure
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Active Member
Of course, @KJ deserves the biggest appreciation first.
"When you reach the top, get ready to drop!"
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Member
Thank you always for good information.
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Member
Originally Posted by
RNN
Update
Check that buff 484270 is active (Gazing Demise)
What indicator will you see if Gazing Demise is active on this new update ?
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Active Member
Originally Posted by
wtfdc
What indicator will you see if Gazing Demise is active on this new update ?
New update requires Gazing Demise to be active in order to show the icon/plugin
If you want to see plugin without Gazing Demise equipped; like previous update
Line 62:
Code:
if ( Hud.Game.Players.Where(p => p.HasValidActor && p.Powers.UsedSkills.Any(s => s.SnoPower.Sno == 108506 /*&& p.Powers.BuffIsActive(484270)*/ /* && s.Rune == 4 */ )).Any() )
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Member
Thank you so much for this plugin! Can you please also add OnlyMe for this?