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Legendary
[V9.1] [INTERNATIONAL] [RNN] GRPylonMarker
Supported TurboHUD version: 9.1
It provides relevant information of the pylons found in a Greater Rift: the name, the level it is on, the progress when it was seen, and also, the progress accumulated since the last pylon detected. The color will change to red if the information corresponds to a pylon that is not on the same floor as the player and gray if the pylon has already been used.
The initial version of this plugin is from an unknown author, and it was never published in a dedicated thread. Several people have contributed code and ideas to improve it. After reviewing it and adding several things I think it is interesting to publish it so that people can enjoy it.
Installation: Place in "plugins\RNN\GRPylonMarker.cs"
Download: GRPylonMarker.cs
Custom code (in Plugins\User\PluginEnablerOrDisablerPlugin.cs , is Optional) :
Code:
Hud.GetPlugin<RNN.GRPylonMarker>().Enabled = true;
Hud.RunOnPlugin<RNN.GRPylonMarker>(plugin =>
{
plugin.Horizontal = true; // true for Horizontal Mode, false for Vertical Mode
plugin.sizeFont = 8f; // Text font size (Horizontal/Vertical)
plugin.widthLine = 2f; // Line width (blue) (Horizontal/Vertical)
plugin.LineSpacing = 1f; // Line spacing in text . Allowed values: from 0.8f to 1.2f (Horizontal)
plugin.ShowIcon = true; // Show icon Buff (Horizontal)
plugin.PreSetSPname = false; // If is true, the text will be adjusted in a preset way, and not dynamically (Horizontal)
} );
Last edited by RNN; 01-13-2023 at 05:40 PM.
Reason: markers, timeleft buff (others) , reorganized data
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Post Thanks / Like - 14 Thanks
Guigui92i,
naona,
johnbl,
menl,
BeeAntOS,
mois,
imnotabotuser,
xratedownz,
madbmax,
SeaDragon,
van9999,
731113,
(Sarge),
JohnWick (14 members gave Thanks to RNN for this useful post)
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Member
Nice plugin RNN. Working well.
Thanks !
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Active Member
Hm, good it displays each in different color and horizontally.
There is a plugin that does kind of the same, is it GLQ_GreaterRiftPylonMarkerPlugin.cs or TimersRift.cs ? I have this in RNN Folder
The difference between both are these that I wrote ?
Last edited by Saico; 09-26-2019 at 01:45 PM.
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Legendary
I forgot to put a link to the initial plugin, now I will add it.
I tell you the story of this plugin: it was brought to this forum by GLQ but the original author is unknown (i don't know if GLQ made any changes) . A long time ago I collaborated with another friend (also from Spain) to add information in each pylon (level, current progress,progress since the previous pylon,gray coloring if the pylon was used or your buff was received) , and also the progress since the last pylon was detected. Recently I saw a screenshot of another S4000 plugin where the data appears in landscape mode and I thought it was a good idea, so I incorporated it. The code has also been reviewed.
In summary, the previous one can deactivate it and replace it it with this one (It works better and is more complete).
Last edited by RNN; 09-26-2019 at 02:21 PM.
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Active Member
Originally Posted by
RNN
I forgot to put a link to the initial plugin, now I will add it.
I tell you the story of this plugin: it was brought to this forum by GLQ but the original author is unknown (i don't know if GLQ made any changes) . A long time ago I collaborated with another friend (also from Spain) to add information in each pylon (level, current progress,progress since the previous pylon,gray coloring if the pylon was used or your buff was received) , and also the progress since the last pylon was detected. Recently I saw a screenshot of another S4000 plugin where the data appears in landscape mode and I thought it was a good idea, so I incorporated it. The code has also been reviewed.
In summary, the previous one can deactivate it and replace it it with this one (It works better and is more complete).
Oh, got it, seems a lot easier to work with this one I more visual accepted.
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Legendary
In vertical mode sometimes the text overlaps, in my opinion the horizontal mode is better and occupies a similar space. I've left the vertical mode because some people will be used to seeing it that way. In horizontal mode I also draw a line (blue) at the bottom of the progress bar, no information is really lost
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Post Thanks / Like - 1 Thanks
Saico (1 members gave Thanks to RNN for this useful post)
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Member
I had one called : KomariSpaghettisTurboHUDPlugins for the pylon progression. Maybe it's that one the original.
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Legendary
KomariSpaghettisTurboHUDPlugins/PylonProgressionPlugin.cs at master . Hejsil/KomariSpaghettisTurboHUDPlugins . GitHub
Surely there were several similar plugins from different authors, less was shared. There are still exclusive plugins for clans.
In the GLQ plugin you can read .. //by 我想静静 (I want to be quiet)
Last edited by RNN; 09-26-2019 at 04:06 PM.
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Member
First of all thanks this plugin
I have a question.
How can I modify X position?
and " [TEMP] Loot Run" remove
i'm using 21:9 resolution
Font size edit "10" ( because small size font )
Gr.png
FontUsed = Hud.Render.CreateFont("tahoma", 10, 255, 170, 170, 170, false, false, 250, 0, 0, 0, true);
FontLevel = Hud.Render.CreateFont("tahoma", 10, 255, 235, 145, 235, false, false, 160, 0, 0, 0, true);
FontOther = Hud.Render.CreateFont("tahoma", 10, 255, 250, 50, 50, false, false, 160, 0, 0, 0, true);
Last edited by dcac; 09-26-2019 at 06:30 PM.
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Legendary
I have to investigate it, "[TEMP] Loot Run" shouldn't come out, as soon as I discover something I answer you. In what language do you have TH?
X coordinate now it is not possible to set it to horizontal mode, maybe soon
Temporarily, line 145:
Code:
font.DrawText(layout, uiRect.Left, Ypos + num * layout.Metrics.Height);
Delete uiRect.Left and type the x coordinate you want, for example 1000
Code:
font.DrawText(layout, 1000, Ypos + num * layout.Metrics.Height);
For the problem with this text, you can do this: edit line 142
Code:
texto = string.Format("{0:F1}% \t{1}\t {2}\t{3}",p.Percent, p.Name,p.AreaSno,texto);
and you change it for this one:
Code:
texto = string.Format("{0:F1}% \t{1}\t {2}\t{3}",p.Percent, p.Name,p.AreaSno.Replace("[TEMP] Loot Run ",""),texto);
It's the only solution I can give you for now
Last edited by RNN; 09-26-2019 at 07:20 PM.
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Member
thanks a lot.
I will try
My language Korean
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Legendary
I have reversed the changes by exceptions, I return to the previous version and by tomorrow I will upload the new version
Last edited by RNN; 09-26-2019 at 08:06 PM.
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Member
Problem be solved. thanks a lot.
fontsize 9
edit 142
using horizontal mode
it's cool
Thank U so much !!
sloved.png
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Legendary
Yes, I will increase the font size, thanks. There is space if I delete the word Rift. Tomorrow I upload the new version
Updated: default size font increased from 7 to 8 and added parameter sizeFont. Fixed issue with Korean language
Last edited by RNN; 09-26-2019 at 10:00 PM.
Reason: sizeFont
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Legendary
Small Update:
Now it will not be affected by the language in which you have TH configured. I remember that it can be changed in data\selected_language.txt
In addition you can easily change the texts written in english (power, conduit, Level 01, ...) by editing the first lines of the plugin.
If it works well in your language there is no need to download it again