Sadly this Plugin does not work for me, but I can not determine why. Any Tipps ?
I also tried the original plugin and an other version which has been edited. But no success.
I am just getting one exception over and over again.
Sadly this Plugin does not work for me, but I can not determine why. Any Tipps ?
I also tried the original plugin and an other version which has been edited. But no success.
I am just getting one exception over and over again.
Thank you for your fast answer and I am really sorry to bother you with questions like this.
So this is the exeption i get:
2019.12.14 23:07:44.810 19.12.13.2 namespace mismatch in plugin file: 'E:\TurboHUD\Plugins\Resu\grpylonmarker (1).cs': namespace should be this: 'Turbo.Plugins.Resu
Probably its pretty easy to solve for you. But I dont understand whats wrong with the name, all plugins are called something like XXX.cs so why should this not work.
Greetings
You must move it to the Plugins\RNN\ folder, you have copied it to the Plugins\Resu\ folder. If Plugins\RNN does not exist, you must create it
Thank you, again I am really sorry to bother you with such a question.
This was not that smart move from my side xD
I thought its no problem to put all plugins in any folder.
The pastebin when trying to download : Error, this is a private paste or is pending moderation. If this paste belongs to you, please login to Pastebin to view it.
Hi RNN,
Help me, can move text monster count that overriding the pylon icons.
count.png
The text of my plugin looks very small, maybe you have modified the sizeFont variable. (I have changed 7 to 8 in the original, you could download it again)
The other plugin is MonstersCountPlugin by glq , you can make the font smaller by changing the font size from 9 to 8 in DefaultTextFont , OrangeTextFont , RedTextFont .. , and also move it down by changing XWidth and YHeight
For example, to move MonsterCountPlugin up a bit, you would add to Plugins\User\PluginEnablerOrDisablerPlugin.cs:
or edit the changes directly in the pluginCode:Hud.GetPlugin<glq.MonstersCountPlugin>().XWidth = 0.85f; Hud.GetPlugin<glq.MonstersCountPlugin>().YHeight = 0.69f;
that's how i see it
Last edited by RNN; 01-30-2022 at 08:16 AM.
can you share plugin monstercount ?
you can download it from its official post:
https://www.ownedcore.com/forums/dia...untplugin.html ([INTERNATIONAL] [glq] MonstersCountPlugin)
Color of pylon and text color monstercount very nice.
Can you help me chance text color ?
im using turbohud lightningmod.
It havent file user/PluginEnablerOrDisablerPlugin.cs
Download the two files in the indicated folders:
plugins\User\MonstersCountPlugin.cs
plugins\RNN\GRPylonMarker.cs
The colors are the ones used by the plugins by default to provide extra information
GRPylon -> if the pylon has been used or not and if it is in your same level/area or not
MonsterCont -> It will change color if you reach 100% progression with the mobs around you. It uses two colors to inform if it is only necessary to kill trash or not to achieve it.
Tks RNN very much.
i finding a plugin can help salvage on turbohud.
Phelper only salvage blue, yellow, white ^^!
The full version of LMod allows you to do that.
I stopped using phelper because I couldn't find a version that worked in LMod, although I don't miss it, LMod allows infinite possibilities to create your own macros.
This type of functions everyone is charging , I do not think you will find anything free.