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  1. #121
    kleks's Avatar Member
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    there is maybe average time in greater rifts lets say last 10 gr ?

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  2. #122
    lso's Avatar Member
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    How do i completely disable a module?

  3. #123
    TheLionKing's Avatar Member
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    Hello

    ARe there anyway to add Chilaniks Chain to the Uptime list ?

  4. #124
    Jembo's Avatar Active Member
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    Originally Posted by TheLionKing View Post
    Hello

    ARe there anyway to add Chilaniks Chain to the Uptime list ?
    Code:
    	    // Chilaniks Uptime
    	    Watching.Add(new UptimeRule()
    	    {
    		Name = "Chilaniks",
    		IsEnabled = true,
    		IsRelevant = () => Hud.Game.Players.Any(p => p.HeroClassDefinition.HeroClass == HeroClass.Barbarian && p.Powers.UsedSkills.Any(x => x.SnoPower.Sno == Hud.Sno.SnoPowers.Barbarian_WarCry.Sno) && p.Powers.BuffIsActive(318821, 0)),
    		IsUp = () => IsInRift() && Hud.Game.Me.Powers.BuffIsActive(318821),
    		IsWatching = () => IsInRift(),
    		Description = "Chilaniks " + TextUptime,
    		Uptime = Hud.Time.CreateWatch(),
    		TotalTime = Hud.Time.CreateWatch(),
    		Font = Hud.Render.CreateFont("tahoma", 7, 255, 255, 153, 51, false, false, true),
    	    });
    Last edited by Jembo; 01-23-2021 at 02:28 AM.

  5. #125
    TheLionKing's Avatar Member
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    Originally Posted by Jembo View Post
    // Chilaniks Uptime
    Watching.Add(new UptimeRule()
    {
    Name = "Chilaniks",
    IsEnabled = true,
    IsRelevant = () => Hud.Game.Players.Any(p => p.HeroClassDefinition.HeroClass == HeroClass.Barbarian && p.Powers.UsedSkills.Any(x => x.SnoPower.Sno == Hud.Sno.SnoPowers.Barbarian_WarCry.Sno) && p.Powers.BuffIsActive(318821, 0)),
    IsUp = () => IsInRift() && Hud.Game.Me.Powers.BuffIsActive(318821),
    IsWatching = () => IsInRift(),
    Description = "Chilaniks " + TextUptime,
    Uptime = Hud.Time.CreateWatch(),
    TotalTime = Hud.Time.CreateWatch(),
    Font = Hud.Render.CreateFont("tahoma", 7, 255, 255, 153, 51, false, false, true),
    });
    Ohh fckk cool, thank you

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