It will disable the default HeadStonePlugin plugin, but only when AvatarMapOthers = true; . In this case the plugin will make a mark on the avatar (map) to indicate that the character is dead
I have recovered a couple of lines of code from a previous version to minimize a bug that has always existed: sometimes the coordinates of the characters get stuck. I have observed this several times when they have take a pylon.
2021.09.03 19:17:36.432 21.9.1.0 error while calling Customize() on Turbo.Plugins.RNN.OtherClassMarkers (System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
w System.ThrowHelper.ThrowKeyNotFoundException()
w System.Collections.Generic.Dictionary`2.get_Item(TKey key)
w Turbo.Plugins.RNN.OtherClassMarkers.Customize()
w Class325.method_3())
An extra for those who read beyond the first post : MarkBanner.cs
As it uses colors similar to this plugin, this is a good place to publish it.
The names of the players are changed to make the screenshot
Based on an iWin code (BannerPlugin)
Update:
removed until an update issue in player names is resolved
Update:
It should work fine now. It seems that reading a player's name only when they enter the game is problematic (it doesn't receive a value instantly and sometimes it's wrong), so now it is read/updated often.
Hi RNN.
Can you fix MarkBanner.cs
for compatibility with LightningMOD too? Thx.