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Originally Posted by
s4000
you mean all the plugins, setting of myself?
Yea, like a compressed file with all of the plugins you use and their settings. I'd like to get more out of Hud than just what the default features but I know nothing about customization when it comes to most of these plugins and you are clearly more knowledgeable than I am.
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Active Member
Hey s4, your plugin is helping me so much, but I noticed it has a problem with a specific boss, the Cooldowns for BLIGHTER are not being showed up, none of them, it has Plagued Line, PlagueStorm, and some others. Could you please take a look ?
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Contributor
Originally Posted by
Saico
Hey s4, your plugin is helping me so much, but I noticed it has a problem with a specific boss, the Cooldowns for BLIGHTER are not being showed up, none of them, it has Plagued Line, PlagueStorm, and some others. Could you please take a look ?
The data is from evan6944, unless he or you provide an updated data, no new skill will be added
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Active Member
Originally Posted by
s4000
The data is from evan6944, unless he or you provide an updated data, no new skill will be added
I found this:
//Blighter
plugin.WarmingMessage.Add(AnimSnoEnum._creepmob_attack_04_in, "Plagued Line");
plugin.WarmingMessage.Add(AnimSnoEnum._creepmob_generic_cast, "Poison Nova");
plugin.WarmingMessage.Add(AnimSnoEnum._creepmob_attack_01, "Smack");
plugin.WarmingMessage.Add(AnimSnoEnum._creepmob_attack_04_middle, "Plaguestorm");
but dont know how to add the bar and cooldown timer. Thanks for your attention.
Added this to code, gonna test it further later.
// Blighter
//Good Skills
BossSkill_List.Add(new DAV_KeyAnime("Blighter", AnimSnoEnum._creepmob_attack_04_middle), new DAV_BossSkill("Blighter", "PlagueStorm", 1f, 5, "Stun for Krysbins", "> Procs 5 ticks of thorns per pool @ 100%/tick"));
// Normal Skills
BossSkill_List.Add(new DAV_KeyAnime("Blighter", AnimSnoEnum._creepmob_attack_04_in), new DAV_BossSkill("Blighter", "Plagued Line", 1f, 5));
BossSkill_List.Add(new DAV_KeyAnime("Blighter", AnimSnoEnum._creepmob_generic_cast), new DAV_BossSkill("Blighter", "Poison Nova", 1f, 15, "", "> Unlocks at 50% HP"));
Last edited by Saico; 09-26-2019 at 09:21 PM.
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Contributor
give me the follow data & I will code for you
the AnimSnoEnum, skill name, skill ready when at RG x% life, CD of the skill, shot desc (optional), hide desc (optional)
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Active Member
Originally Posted by
s4000
give me the follow data & I will code for you
the AnimSnoEnum, skill name, skill ready when at RG x% life, CD of the skill, shot desc (optional), hide desc (optional)
//Blighter
AnimSnoEnum._creepmob_attack_04_in //Plagued Line, CD 5
AnimSnoEnum._creepmob_generic_cast //Poison Nova, CD 5-10 sec
AnimSnoEnum._creepmob_attack_04_middle //PlagueStorm CD 10 sec
(AnimSnoEnum, SkillName, CoolDown) Dont know what Shot Desc and Hide Desc are exactly.
Found these info, if you could code it into your plugin would help so much, I can improve timers and text later with further testing in this boss.
Ps: Foun this Sheet that have this info, idk if it helps. > Screenshot_1.png
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Contributor
skill for blighter
Code:
BossSkill_List.Add(new DAV_KeyAnime("Blighter", AnimSnoEnum._creepmob_attack_04_in), new DAV_BossSkill("Blighter", "Plagued Line", 1f, 5));
BossSkill_List.Add(new DAV_KeyAnime("Blighter", AnimSnoEnum._creepmob_generic_cast), new DAV_BossSkill("Blighter", "Poison Nova", 1f, 5));
BossSkill_List.Add(new DAV_KeyAnime("Blighter", AnimSnoEnum._creepmob_attack_04_middle), new DAV_BossSkill("Blighter", "Plague Storm", 0.5f, 10));
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iThinkiWin (1 members gave Thanks to s4000 for this useful post)
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Originally Posted by
s4000
skill for blighter
Code:
BossSkill_List.Add(new DAV_KeyAnime("Blighter", AnimSnoEnum._creepmob_attack_04_in), new DAV_BossSkill("Blighter", "Plagued Line", 1f, 5));
BossSkill_List.Add(new DAV_KeyAnime("Blighter", AnimSnoEnum._creepmob_generic_cast), new DAV_BossSkill("Blighter", "Poison Nova", 1f, 5));
BossSkill_List.Add(new DAV_KeyAnime("Blighter", AnimSnoEnum._creepmob_attack_04_middle), new DAV_BossSkill("Blighter", "Plague Storm", 0.5f, 10));
Thank you, gonna test it later.
Is there a way to have the plugin to work out of GR ? I would like to test it in some rifts and found no Custom Code or bool about it.
Last edited by Saico; 09-28-2019 at 08:28 AM.
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Active Member
Originally Posted by
Saico
Is there a way to have the plugin to work out of GR ? I would like to test it in some rifts and found no Custom Code or bool about it.
You can temporarily disable the line 219 & 220
Code:
if (Hud.Game.SpecialArea != SpecialArea.GreaterRift) return ;
if (Hud.Game.RiftPercentage < 100) return;
"When you reach the top, get ready to drop!"
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//Orlash
plugin.WarmingMessage.Add(AnimSnoEnum._terrordemon_attack_firebreath, "Lightning Breath");
plugin.WarmingMessage.Add(AnimSnoEnum._terrordemon_attack_01, "Smack");
plugin.WarmingMessage.Add(AnimSnoEnum._terrordemon_generic_cast, "Summoning");
Is there any way to add Orlash's skills to this, or are we still missing the cooldown times? I couldn't find that info.
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Contributor
Originally Posted by
lordvane
Is there any way to add Orlash's skills to this, or are we still missing the cooldown times? I couldn't find that info.
evan's comment: skills on cooldowns in a difficult pattern
so current no data for orlash
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lordvane (1 members gave Thanks to s4000 for this useful post)
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v1.1
- add zhTW language, for those need english one, delete the chinese and the /* & */ at the begin & end of the english
- Fuck you hacked thud, steal my plugin & encrypt for money
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Code:
BossActor_List.Add(new DAV_KeyActor("Agnidox", ActorSnoEnum._diablo_expandingfire_projectile), new DAV_BossSkill("Agnidox", "Flame Nova", 0.5f, 30, "", "> Unlocks at 50% HP"));
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Last edited by nkyp; 11-08-2019 at 04:22 AM.
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i didnt get how i can put this in english.. tried to delet the chinese but it didnt work..
+ NVM, i was being a potato.
Last edited by lordmessias; 11-09-2019 at 08:05 AM.