ok ty again for the help and for sharing the plugin it has helped a lot.
i dont really have a clue when it comes to adjusting other plugins to make that white line above elites.
i always seem to run too far away from the commanded monster and the command breaks.
is there a way to add how many yards away i am from the commanded monster so i dont go too far?
Hello guys,
how to remove the circles under my mages, i dont need it in rat runs? Also i want to remove the number of my skeleton mages under my char
thanks in advance
i tried to copy your line i got 3 exceptions
2019.07.09 18:51:03.488 19.6.21.0 error while initializing plugins
2019.07.09 18:51:03.488 19.6.21.0 C:\Users\Shadow\Desktop\Diablo 3\Plugins\DaVPlayer\dav_necropetplugin.cs(106,6) : error CS1002: ; expected
2019.07.09 18:51:03.488 19.6.21.0 C:\Users\Shadow\Desktop\Diablo 3\Plugins\DaVPlayer\dav_necropetplugin.cs(106,6) : error CS1513: } expected
thank you tho
My other question is, can i disable the enforcer rune on the on the znec, i dont want to see his skeletons
thanks in advance
Last edited by hurrikane; 07-09-2019 at 11:59 AM.
Pls help! I do not see a target another player! Whats my problem?
Ok the circles are gone under my skelet mages, thank you for that !
But still i want to remove more: Just want to remove the counter under the char ignore the red circle about the minions that works for now.
Imgur: The magic of the Internet
thanks in advance
Last edited by hurrikane; 07-10-2019 at 12:04 PM.
I commented these lines cause I already have another plugin just below feet that shows skelly/mage counter
if you want to modify size of ground circle for skellys, I reduced mine, was too large// Display coordinated for non-combined indicators
/*barW = Hud.Window.Size.Width * 0.012f;
barH = Hud.Window.Size.Height * 0.0175f;
barX = Hud.Window.Size.Width * 0.45f;
barY = Hud.Window.Size.Height * 0.62f;*/
SkeletonDecorator = new WorldDecoratorCollection(
new GroundCircleDecorator(Hud)
{
Brush = Hud.Render.CreateBrush(255, 0, 0, 0, 0),
Radius = 0.5f
},
new GroundCircleDecorator(Hud)
{
Brush = Hud.Render.CreateBrush(255, 255, 255, 255, 0),
Radius = 0.25f
});
SkeletonOtherDecorator = new WorldDecoratorCollection(
new GroundCircleDecorator(Hud) {
Brush = Hud.Render.CreateBrush(240, 0, 200, 60, 4), //SharpDX.Direct2D1.DashStyle.Dash),
Radius = 0.5f,
}
);
SkeletonActiveDecorator = new WorldDecoratorCollection(
new GroundCircleDecorator(Hud) {
Brush = Hud.Render.CreateBrush(204, 255, 255, 153, 0),
Radius = 0.9f,
}
);