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Contributor
Originally Posted by
takayo72
I prefer to show the default rotation coe buff next to each player portrait
How to disable dav coe shown on each player portrait ?
you means like to show the non rotating for yourself only?
set the ShowParty = false, and set
Hud.TogglePlugin<ConventionOfElementsBuffListPlugin>(true); in customize
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Member
Hey, is it possible to add a 4th color for cold element? like Blue\green\yellow\red ?
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Contributor
you can modify the color for the time bar,
it's meaningless to add the 4th color
Originally Posted by
Hansend3
Hey, is it possible to add a 4th color for cold element? like Blue\green\yellow\red ?
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Member
Originally Posted by
s4000
you can modify the color for the time bar,
it's meaningless to add the 4th color
For me its valuable to have the 4th color there. Is it possible?
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Contributor
Originally Posted by
Hansend3
For me its valuable to have the 4th color there. Is it possible?
AFAIK the colors green-yellow-red are like traffic lights. There is no place for 4th color.
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Member
Is there anyway to have a bold line at the "tip" then? Thats easier to see how far it is. That follows as the colors "fill" up the bar?
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Contributor
yes, its 1000% possible, but sorry i would modify for that
Originally Posted by
Hansend3
For me its valuable to have the 4th color there. Is it possible?
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Member
Is it possible to keep the default coe as it is and have your plugin as well?
sample.png
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Legendary
Line 262
Code:
Hud.TogglePlugin<ConventionOfElementsBuffListPlugin>(false);
Replace false with true or write at the beginning of that line // (will override it)
Code:
// Hud.TogglePlugin<ConventionOfElementsBuffListPlugin>(false);
(It is at the end of the file)
Last edited by RNN; 09-12-2019 at 01:43 PM.
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Post Thanks / Like - 2 Thanks
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Member
Originally Posted by
RNN
Line 262
Code:
Hud.TogglePlugin<ConventionOfElementsBuffListPlugin>(false);
Replace false with true or write at the beginning of that line // (will override it)
Code:
// Hud.TogglePlugin<ConventionOfElementsBuffListPlugin>(false);
(It is at the end of the file)
Ty RNN for this.
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Member
Is it possible to make a choice of coordinates for each class ?
or
Turn off СOE display for a specific class ?
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Contributor
Originally Posted by
FoxPox
Is it possible to make a choice of coordinates for each class ?
or
Turn off СOE display for a specific class ?
no for 1st question,
you can add the following code to turn off the buff
if (!player.HasValidActor) continue;
if (player.HeroClassDefinition.HeroClass == HeroClass.Barbarian) continue; // Barbarian for exampe
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Post Thanks / Like - 1 Thanks
FoxPox (1 members gave Thanks to s4000 for this useful post)
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Member
This is great. My question is how do I handle this for the new Path of Justice set? Is there a way to modify it? My highest multiplier is 'Lightning' per stats, but with the Path of Justice Tempest Rush - Flurry build, I unload on Cold damage. It is working as intended.
Is there a way to manually set it to show cold time, even if I manually modify it?
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Contributor
Originally Posted by
Jobao
This is great. My question is how do I handle this for the new Path of Justice set? Is there a way to modify it? My highest multiplier is 'Lightning' per stats, but with the Path of Justice Tempest Rush - Flurry build, I unload on Cold damage. It is working as intended.
Is there a way to manually set it to show cold time, even if I manually modify it?
there should be timer on cold icon
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Member
Yes but timer is for the highest Edmg and in PoJ build highest is lightning but we need cold