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Originally Posted by
RNN
Plugin # 1 is only intended for Greater Rrift, in the future it may extend it to Nephalem Rift, although I do not perceive much interest in him.
I need the timer for the Nephalem rifts for the season journey challenges (ie: complete a T10 rift in <2mins). Can you make it work with your plugin? I am still using the original one that Jack made, but it doesn't allow for deaths in the GR so it is frequently wrong.
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Legendary
Originally Posted by
Buzzy62
I need the timer for the Nephalem rifts for the season journey challenges (ie: complete a T10 rift in <2mins). Can you make it work with your plugin? I am still using the original one that Jack made, but it doesn't allow for deaths in the GR so it is frequently wrong.
If you have old versions you have to uninstall them. In the current versions it works in Nephalem Rift and Greater Rift. In TimersRiftBar you must assign the value true to BarNRAlso.
Code:
plugin.BarNRAlso = true; // Show Bar also in Nephalem Rift (T16)
Although I have written T16 it works on any difficulty.
In the Nephalem Rift, time does not stop until you speak with Orek
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Buzzy62 (1 members gave Thanks to RNN for this useful post)
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BeeAntOS (1 members gave Thanks to RNN for this useful post)
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Update: TimersRift & TimerRiftBar
In the latest versions, the penalties were not counted when our character dies (GR solo), solved.I remember that to never suffer these penalties, it is enough to revive at the checkpoint (if the boss does TP it is not usually a problem)
Last edited by RNN; 01-20-2020 at 03:22 PM.
Reason: update
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Update
Pools will be detected using markers (TimersRift & TimersRiftBar)
Fixed text wrapping for different bar sizes (TimersRiftBar)
Added link for an adapted version of TimersRiftBar to "Movable plugins system (Razorfish)" .
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BeeAntOS (1 members gave Thanks to RNN for this useful post)
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hi RNN, TimersRiftBar.cs(345,2) : error CS1513: } expected
i add '}' in line 345
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Thank you
Ffixed, but a "}" was missing between the lines 301-302
Only the normal version was affected, not the one adapted to movable plugins system
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It looks like your pastebin links to download are set to private, and thus your plugins are no longer downloadable. Is this intentional, or at least temporary?
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Legendary
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Closer = true;
CloserBossAlive = "Boss Alive";
CloserBossDead = "Boss Dead";
He is silent, does not speak
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Legendary
The default value for Closer is false
Notify only if you are in town (Hud.Game.IsInTown). Lines 273 and 278
Code:
if ( Closer && Hud.Game.IsInTown && !string.IsNullOrEmpty(CloserBossAlive) ) { Hud.Sound.Speak(CloserBossAlive); }
if (Closer && Hud.Game.IsInTown && !string.IsNullOrEmpty(CloserBossDead)) { Hud.Sound.Speak(CloserBossDead); }
If you're really interested in it notifying different events and progress in a Rift/GR I recommend setting Close to false in this plugin and using the RiftVoice plugin instead
https://www.ownedcore.com/forums/dia...riftvoice.html ([V9.1] [INTERNATIONAL] [RNN] RiftVoice)
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Banned
Hello, is it possible to move it?precent.png
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Legendary
Originally Posted by
ququz
Hello, is it possible to move it?
No, the plugin doesn't include that option
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Member
TimersRiftBar
Hud.GetPlugin<RNN.TimersRiftBar>().Enabled = true;
Hud.RunOnPlugin<RNN.TimersRiftBar>(plugin =>
{
. . . . .
plugin.ShowStone = false;
} );
line plugin.ShowStone = false; does not work, causes an error
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RNN (1 members gave Thanks to RawHulk for this useful post)