[V8.0] [INTERNATIONAL] [RNN] PoolsBanditsList menu

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  1. #1
    RNN's Avatar Elite User
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    [V8.0] [INTERNATIONAL] [RNN] PoolsBanditsList

    Supported TurboHUD version: 9.x



    Keep track of all the pools and bandits you find, even when there is more than one on the same map. The color will be attenuated when it has been used.

    You have to press the END key to show / hide it

    It will hide automatically when you are playing Rift or GR

    Knowns Issues: 1) Sometimes fake pools are detected for a brief instant, I have patched this bug but I can not know if it always works (*) . 2) It may be that the map assigned to the pool corresponds to the map from which we saw that pool and not really where it is located.It only happens sometimes.

    Installation: Place in "plugins\RNN\PoolsBanditsList.cs

    Download: PoolsBanditsList.cs

    Custom code (Plugins\User\PluginEnablerOrDisablerPlugin.cs) :
    Code:
           using SharpDX.DirectInput; // This line at the beginning of the file, if not exist
    
           //The following lines place in  public void Customize() {  ...  }
    
           Hud.GetPlugin<RNN.PoolsBanditsList>().Enabled = true;
    
           Hud.RunOnPlugin<RNN.PoolsBanditsList>(plugin => 
    	{
    		plugin.xpos = 0.25f;
    		plugin.ypos = 0.01f;
    		plugin.TurnOffWhenNewGameStarts = false;
    		plugin.Hot_Key = Key.End;   
    	} );

    (*) Comment only useful for plugin developers: I am based on the fact that a fake pool does not reappear, and it may not be true if we are walking through the same area again and again , Assign true to debug if you are curious Datos2.jpg . So far, this bug has always happened to me near other pools, which makes me suspect that incorrect coordinates are rarely assigned to them. I have discovered (modifying Dark plugin ShrineAlertPlugin.cs so that it only announces shrines 1 time) that the fake shrines "are not detected again" / "do not reappear" in AfterCollect, but in PaintWorld yes, although it seems that they only reappear 1 time. In this plugin I only use AftterCollect to detect them so there is no problem with this, I mention it out of curiosity.


    if you liked the plugin, raise your thumb
    Last edited by RNN; 08-29-2019 at 07:11 AM. Reason: If we are invited to a group without going through the menu,TH does not detect NG.Added code to detect it,not 100% effective

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  2. Thanks Razorfish, hannim, mdruger, BeeAntOS, makatsi, naona, ancientegs, Jackass24, dcac (9 members gave Thanks to RNN for this useful post)
  3. #2
    dhdbaos's Avatar Member
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    Where is the plugin?

  4. #3
    RNN's Avatar Elite User
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    In pastebin, to download it click on PoolsBanditsList.cs, to the right of Download, and after downloading the plugin place it in plugins\RNN\ , with the name PoolsBanditsList.cs. To show the information of registered pools, press the End key on the keyboard, and press it again if you want to hide it.

    The purpose of the plugin is not to have to write down by hand the data of the pools that were found, so they are located quickly to go to them after each GR. Also, If someone is not very attentive, the plugin will notify you of a nearby pool or bandit before you see it for yourself.

  5. Thanks hannim (1 members gave Thanks to RNN for this useful post)
  6. #4
    dhdbaos's Avatar Member
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    Can I create folders?

  7. #5
    RNN's Avatar Elite User
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    Originally Posted by dhdbaos View Post
    Can I create folders?
    I lost myself in the immensity of 4 words

  8. #6
    MagicalSpaz's Avatar Member
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    Doesnt seem to be keeping count of bandits, pools are fine though

  9. #7
    RNN's Avatar Elite User
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    Thanks for comment. I have been reviewing the code and I did not find any problem so that I do not count the number of shrine bandits well, I will continue testing it tomorrow.

  10. #8
    MagicalSpaz's Avatar Member
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    Originally Posted by MagicalSpaz View Post
    Doesnt seem to be keeping count of bandits, pools are fine though
    Sorry I was thinking bandits = goblins. It works fine

  11. #9
    RNN's Avatar Elite User
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    ok , I thought there was some confusion because I did not detect any problem

    The plugin was going to be initially only for pools, I added the shrine bandits because in the bounties sometimes I went through some fence without detecting it, or I forgot to go to it when finishing the bounties round

  12. #10
    MagicalSpaz's Avatar Member
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    Yeah I just thought so it will help me sort of get an idea of where goblins show up a lot. a lot of the time when I'm playing I just call it a goblin shrine and forget that it's called a bandit shrine. Anyway sorry for any trouble I may have caused

  13. #11
    RNN's Avatar Elite User
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    no problem , any comment about possible bugs are appreciated

  14. #12
    Magu's Avatar Member
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    Can u add normal rifts to the tracking proccess, i mean sometimes when i pool up i do normal rifts too and i will like to check how many pools i find on average on a rift thx in advance

  15. #13
    RNN's Avatar Elite User
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    Originally Posted by Magu View Post
    Can u add normal rifts to the tracking proccess, i mean sometimes when i pool up i do normal rifts too and i will like to check how many pools i find on average on a rift thx in advance
    I'm sorry but I can not add that option to this plugin because it was not designed for that and it would alter the code a lot. I also consider the possible usefulness and I do not think it's worth it. It could be an idea for another small different plugin
    Last edited by RNN; 04-23-2019 at 07:45 AM.

  16. #14
    Magu's Avatar Member
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    any halp will be welcome

  17. #15
    Rbroz's Avatar Member
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    Can Goblins be added to this by chance? Just when there are close like pools and bandit shrines...

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