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Contributor
[8.0] MonstersToHuntInGR
Simple plugin to show monsters which have best (g)rift progression value.
Check this Monster Progression table for details. Sort by "Progress in points" to see best progression value monsters.
Note! This plugin is not maintained anymore, goto https://www.ownedcore.com/forums/dia...gin-theme.html ([v9] Minimal plugin theme!) and use MyMonsterColoring plugin from there!
Boss/Elite color is YELLOW.
Progress >= 3.75 is GREEN.
Progress >= 2.50 is BLUE.
Rest are GREY dot.
Changes:
2019-02-10 Total rewrite using latest THUD decorator conventions for easier config.
2019-01-24 Initial version (with grey dot for minor monsters).
DOWNLOAD:
[C#] MonstersToHuntInGR rev 971 - Pastebin.com 2019-02-10
[C#] MonstersToHuntInGR rev 863 - Pastebin.com 2019-01-24
[C#] MonstersToHuntInGR rev 860 - Pastebin.com 2019-01-24
INSTALL:
Create folder plugins\JarJar and save downloaded plugin there.
CUSTOMIZE:
Excample how to disable certain decorators.
Code:
Hud.RunOnPlugin<Turbo.plugins.JarJar.DefaultUI.MonstersToHuntInGR>(plugin =>
{
plugin.EliteDecorator.Decorators.Clear();
plugin.BossDecorator.Decorators.Clear();
plugin.PlayerDecorator.Decorators.Clear();
});
The idea is from original THUD MonsterRiftProgressionColoringPlugin.cs.
Note that there is some overlap in coloring monsters on minimap with default THUD plugins enabled.
This plugin disables MonsterRiftProgressionColoringPlugin but this seems not to be enough.
Last edited by JarJarD3; 03-27-2019 at 07:55 AM.
Reason: Plugin is replaced by other plugin.
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Post Thanks / Like - 2 Thanks
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Member
Originally Posted by
JarJarD3
Simple plugin to show monsters which have best (g)rift progression value.
Check this
Monster Progression table for details. Sort by "Progress in points" to see best progression value monsters.
Boss/Elite color is
YELLOW.
Progress >= 3.75 is
GREEN.
Progress >= 2.70 is
BLUE.
Rest are
GREY dot.
Changes:
2019-01-24 Initial version (with grey dot for minor monsters).
DOWNLOAD:
[C#] MonstersToHuntInGR rev 863 - Pastebin.com 2019-01-24
[C#] MonstersToHuntInGR rev 860 - Pastebin.com 2019-01-24
The idea is from
ZeiCircleForBoss and original THUD MonsterRiftProgressionColoringPlugin.cs.
Note that there is some overlap in coloring monsters on minimap with default THUD plugins enabled.
This plugin disables MonsterRiftProgressionColoringPlugin but this seems not to be enough.
I'm getting an exception whenever I run TurboHUD with the plugin , am i doing something wrong ?
Turbo HUD VERSION : 19.1.25.1
"2019.01.26 01:34:19.696 19.1.25.1 error while compiling the plugins (System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Turbo.Basic.PluginManager.***********(CSharpCodePr ovider , CompilerParameters , AppDomain , String[] ))
"
(EDIT: Added version)
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Contributor
Originally Posted by
penelopes
"2019.01.26 01:34:19.696 19.1.25.1 error while compiling the plugins (System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Turbo.Basic.PluginManager.***********(CSharpCodePr ovider , CompilerParameters , AppDomain , String[] ))"
This obscure error seems to mean that some plugin is in wrong folder.
Create a folder named JarJar under plugins folder and move the plugin there.
(I have to update download instructions, this was missing)
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Member
Originally Posted by
JarJarD3
This obscure error seems to mean that some plugin is in wrong folder.
Create a folder named JarJar under plugins folder and move the plugin there.
(I have to update download instructions, this was missing)
That indeed fixed my problem , tyvm
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Contributor
any screenshot? and what difference between this plugin and default from TH?
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Contributor
The difference is that I color monsters only in three (or four) tiers: yellow, blue, green and grey with different progression values based on how "common" they are from this table: Monster Progression - warpath
Original THUD MonsterRiftProgressionColoringPlugin.cs
Code:
if (progression <= 1.0) return Decorator1;
if (progression <= 2.0) return Decorator2;
if (progression <= 3.0) return Decorator3;
if (progression <= 4.0) return Decorator4;
return Decorator5; // in theory there is no monster with >10 progression
MonstersToHuntInGR.cs
Code:
if (progression <= 2.5) return Decorator1; // Grey mob
if (progression <= 3.75) return Decorator2; // Green mob
if (!elite) return Decorator3; // Blue mob
return Decorator4; // Yellow
D3 Grift progression - Album on Imgur
Last edited by JarJarD3; 01-27-2019 at 05:26 AM.
Reason: Clarified
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Member
this is a great idea!
I wonder if there's any way to disable decorators for elites.
Just want circles and minimap markers for valuable non-elite monsters basically.
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Contributor
Updated plugin to use "easier to configure" decorators so that everything can be disabled or totally replaced.
As I have my own perfect way to use plugins, it is easy to forget that somebody might want to configure it differently.
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Member
Line 121
Code:
float helperRadius;
is never used
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trustmyfake (1 members gave Thanks to P!N4C0L4D4 for this useful post)
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Contributor
Originally Posted by
P!N4C0L4D4
Line 121
Code:
float helperRadius;
is never used
Yeah, those silly warnings.
Thank you for reminding me to clean up them away.
Next time I commit something there should be no warnings.
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Member
How to remove the Elites circles and things like that? I would use just the map upgrade.
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Contributor
Originally Posted by
M1SHAKE
How to remove the Elites circles and things like that? I would use just the map upgrade.
MonstersToHuntInGR plugin is not maintained anymore, similar code with better customization options is now in MyMonsterColoring plugin!
Goto https://www.ownedcore.com/forums/dia...gin-theme.html ([v9] Minimal plugin theme!) and download MyMonsterColoring plugin.
Customize it like here:
Code:
Hud.RunOnPlugin<MyMonsterColoring>(plugin =>
{
plugin.EliteDecorator.ToggleDecorators<GroundCircleDecorator>(false); // Disable violet circle under elites
plugin.BossDecorator = null; // Disable 50 yard circle around boss
plugin.PlayerDecorator = null; // Disable player hit box circle under feet
plugin.IsRiftProgressionEnabled = false; // Disable rift progression percent (label)
plugin.ShowKillDensityOnMinimap = false; // Disable mob density highlightning on minimap
});