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NiGHTsC .. not sure if I know exactly what I am looking at, but I will try my best to help you disable what you want.
PS: I cannot test these sugestions in game atm.
(1) I assume that is a yellow dot under projectiles? If yes, then:
- Go to
\plugins\_SR\Monsters\SR_MonsterSkillsPlugin.cs.
- Starting at line 89, read the comments. You will see the types of projectiles listed and their SNO.
- Comment out relevant SnoMapping entries between lines 98 and 131 by adding "//" at the start of each line.
- PS: a few other projectiles are part of another plugin and can be disabled in
SR_CustomizerPlugin.cs, starting line 866, by changing "true" to "false".
(2) I think you are refering to the circles under elite monsters?
- Go to
\plugins\User\Monsters\MonsterCirclePlugin.cs.
- Disable the whole plugin by changing its extenstion from "cs" to "txt".
- You can also disable it inside the "Customize" method, but the earlier suggestion is easier.
(3) Elite Affix lables are part of the base theme. I already have a toggle included:
- Go to
\plugins\_SR\Root\SR_CustomizerPlugin.cs.
- Go to line 289 and uncomment the entry by deleting the "//" at the start of the line (disable all elite affix labels).
- If you get en error, you may have to comment out all my Elite Affix customization which start from line 297 till 454 :/
(4) I cannot tell which timer that is, like corpse explosion timer or monster skill timer?
(5) Again, if you mean the big, red, dash style circle then it isn't boss attack range for sure as those are not part of my theme. But I can't tell if it is corpse explosion or monster skill radius.
For corpse explosion, try this:
- Go to
\plugins\_SR\Root\SR_CustomizerPlugin.cs.
- Go to line 861 and 862, and change "true" to "false" for both entries (poison and grotesque).