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  1. #166
    papainoel14's Avatar Member
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    Originally Posted by RNN View Post
    This glq plugin adjusts more to what you want PlayerSkillBarPlugin.cs

    I just uploaded this plugin, you might be interested: https://www.ownedcore.com/forums/dia...barplugin.html
    that's exactly what I was looking for, you are just amazing

    [7.7] [INT] [SR] SRJ Theme!
  2. #167
    odin99's Avatar Member
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    i want to see ground circles for Orbiter affix permanent

    it shows on the small moving orbiters (but not on the big stationary one) a ground circle if i am close to them, if i am a bit away the circles dissappear.
    so how can i make them not dissapear anymore and how do i get a circle on the big stationary Orbiter?
    anybody can help me with that pls
    Last edited by odin99; 06-10-2020 at 03:44 AM.

  3. #168
    hakache's Avatar Active Member
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    Originally Posted by odin99 View Post
    i want to see ground circles for Orbiter affix permanent

    it shows on the small moving orbiters (but not on the big stationary one) a ground circle if i am close to them, if i am a bit away the circles dissappear.
    so how can i make them not dissapear anymore and how do i get a circle on the big stationary Orbiter?
    anybody can help me with that pls
    Replace the file Plugins/Resu/DangerPlugin.cs by this one : [C#] DangerPlugin.cs - Pastebin.com


    The changes (Line 1537) :

    Code:
                    if (actor.SnoActor.Sno == ActorSnoEnum._x1_monsteraffix_orbiter_projectile /*343539*/ && Orbiter ||
                        actor.SnoActor.Sno == ActorSnoEnum._succubus_bloodstar_projectile /*164827*/ && actor.NormalizedXyDistanceToMe <= 12 && BloodStar)
                    {
                        OrbiterDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                    }
    
                    if (actor.SnoActor.Sno == ActorSnoEnum._x1_monsteraffix_orbiter_focalpoint && Orbiter)
                    {
                        OrbiterDecorator.Paint(layer, actor, actor.FloorCoordinate.Offset(0, 0, -6f), null);
                    }

  4. #169
    odin99's Avatar Member
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    thaks that solvest the dissappear, you also know how to get it on the big orbiter too?

  5. #170
    RNN's Avatar Legendary
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    Missing add 343582 to dangerIds. Offset -6f should be -5f according to my tests

  6. Thanks odin99 (1 members gave Thanks to RNN for this useful post)
  7. #171
    odin99's Avatar Member
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    thanks alot mate it works

  8. #172
    odin99's Avatar Member
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    mb you can help me with one more thing?
    i use "SR_CustomBuffsPlayerBottom2Plugin.cs" to get the CoE under my feet, i want to have my highest element to be a bigger icon then the others, if i use

    // COE: ALL
    // RuleCalculator.Rules.Add(new BuffRule(430674) {
    // IconIndex = null, MinimumIconCount = 1, ShowTimeLeft = true, IconSizeMultiplier = IS2, });


    thats not working because all icons stay at same size, i temporary solved it by doing:

    // BARB
    // COE: Cold only
    RuleCalculator.Rules.Add(new BuffRule(430674) {
    IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, IconSizeMultiplier = IS3, });
    // COE: Fire only
    RuleCalculator.Rules.Add(new BuffRule(430674) {
    IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, IconSizeMultiplier = IS1, });
    // COE: Lightning only
    RuleCalculator.Rules.Add(new BuffRule(430674) {
    IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = true, IconSizeMultiplier = IS1, });
    // COE: Physical only
    RuleCalculator.Rules.Add(new BuffRule(430674) {
    IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, IconSizeMultiplier = IS1, });

    for every class to change the size of the icon
    but with this i need to edit the file everytime i change class or element.
    you know a more comfortable way?

  9. #173
    RNN's Avatar Legendary
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    SR_CustomBuffsPlayerBottom2Plugin.cs
    It is a modification of the original. I only added the elements of the barb, it will draw them by default with size IS1, and the highest will multiply it by 1.2f;

  10. Thanks odin99, Stormreaver (2 members gave Thanks to RNN for this useful post)
  11. #174
    odin99's Avatar Member
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    Originally Posted by RNN View Post
    SR_CustomBuffsPlayerBottom2Plugin.cs
    It is a modification of the original. I only added the elements of the barb, it will draw them by default with size IS1, and the highest will multiply it by 1.2f;
    awesome thanks a lot!

  12. #175
    kratkius's Avatar Member
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    1 more time, not working.
    Only 2 exceptions, but, dont know how to solve this
    If anyone cah help, well... TY in advance

  13. #176
    RNN's Avatar Legendary
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    plugins\Resu\DeluxeShrineLabelsPlugin.cs , line 83

    Code:
     Hud.TogglePlugin<ShrinePlugin>(false);
    type // at the beginning of that line :

    Code:
     // Hud.TogglePlugin<ShrinePlugin>(false);

  14. Thanks kratkius (1 members gave Thanks to RNN for this useful post)
  15. #177
    Vampyrr's Avatar Member
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    This still getting updated? Tried to use it with latest THud but getting 11 exceptions and hitting W makes a thousand stat markers show up all over that I cannot get rid of

  16. #178
    Escus9's Avatar Member
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    Also receiving 11 exceptions on my end

  17. #179
    TobiaSBooN's Avatar Member
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    Hi

    i have 1 exception of this Theme

    _SR\Root\SR_CustomizerPlugin.cs(590,5) : error CS1513: } expected

    thx

  18. #180
    Stormreaver's Avatar Contributor
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    Hey guys,

    Sorry for the lack of updates. I have been away from the game and busy in real life, and the same goes for Jack Céparou.
    RNN has been doing a great job however, so please check his fixes.

    I have updated all the unicode symbols and did a few other fixes on my end.
    I will try to upload a fixed version in the near future if my RL or internet allows.
    In the mean time, thank you RNN!
    Last edited by Stormreaver; 07-04-2020 at 04:40 PM.

  19. Thanks TobiaSBooN (1 members gave Thanks to Stormreaver for this useful post)
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