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Member
Originally Posted by
RNN
that's exactly what I was looking for, you are just amazing
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Member
i want to see ground circles for Orbiter affix permanent
it shows on the small moving orbiters (but not on the big stationary one) a ground circle if i am close to them, if i am a bit away the circles dissappear.
so how can i make them not dissapear anymore and how do i get a circle on the big stationary Orbiter?
anybody can help me with that pls
Last edited by odin99; 06-10-2020 at 03:44 AM.
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Active Member
Originally Posted by
odin99
i want to see ground circles for Orbiter affix permanent
it shows on the small moving orbiters (but not on the big stationary one) a ground circle if i am close to them, if i am a bit away the circles dissappear.
so how can i make them not dissapear anymore and how do i get a circle on the big stationary Orbiter?
anybody can help me with that pls
Replace the file Plugins/Resu/DangerPlugin.cs by this one : [C#] DangerPlugin.cs - Pastebin.com
The changes (Line 1537) :
Code:
if (actor.SnoActor.Sno == ActorSnoEnum._x1_monsteraffix_orbiter_projectile /*343539*/ && Orbiter ||
actor.SnoActor.Sno == ActorSnoEnum._succubus_bloodstar_projectile /*164827*/ && actor.NormalizedXyDistanceToMe <= 12 && BloodStar)
{
OrbiterDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
}
if (actor.SnoActor.Sno == ActorSnoEnum._x1_monsteraffix_orbiter_focalpoint && Orbiter)
{
OrbiterDecorator.Paint(layer, actor, actor.FloorCoordinate.Offset(0, 0, -6f), null);
}
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Member
thaks that solvest the dissappear, you also know how to get it on the big orbiter too?
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Legendary
Missing add 343582 to dangerIds. Offset -6f should be -5f according to my tests
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Post Thanks / Like - 1 Thanks
odin99 (1 members gave Thanks to RNN for this useful post)
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Member
thanks alot mate it works
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Member
mb you can help me with one more thing?
i use "SR_CustomBuffsPlayerBottom2Plugin.cs" to get the CoE under my feet, i want to have my highest element to be a bigger icon then the others, if i use
// COE: ALL
// RuleCalculator.Rules.Add(new BuffRule(430674) {
// IconIndex = null, MinimumIconCount = 1, ShowTimeLeft = true, IconSizeMultiplier = IS2, });
thats not working because all icons stay at same size, i temporary solved it by doing:
// BARB
// COE: Cold only
RuleCalculator.Rules.Add(new BuffRule(430674) {
IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, IconSizeMultiplier = IS3, });
// COE: Fire only
RuleCalculator.Rules.Add(new BuffRule(430674) {
IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, IconSizeMultiplier = IS1, });
// COE: Lightning only
RuleCalculator.Rules.Add(new BuffRule(430674) {
IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = true, IconSizeMultiplier = IS1, });
// COE: Physical only
RuleCalculator.Rules.Add(new BuffRule(430674) {
IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, IconSizeMultiplier = IS1, });
for every class to change the size of the icon
but with this i need to edit the file everytime i change class or element.
you know a more comfortable way?
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Legendary
SR_CustomBuffsPlayerBottom2Plugin.cs
It is a modification of the original. I only added the elements of the barb, it will draw them by default with size IS1, and the highest will multiply it by 1.2f;
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Post Thanks / Like - 2 Thanks
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Member
Originally Posted by
RNN
SR_CustomBuffsPlayerBottom2Plugin.cs
It is a modification of the original. I only added the elements of the barb, it will draw them by default with size IS1, and the highest will multiply it by 1.2f;
awesome thanks a lot!
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Member
1 more time, not working.
Only 2 exceptions, but, dont know how to solve this
If anyone cah help, well... TY in advance
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Legendary
plugins\Resu\DeluxeShrineLabelsPlugin.cs , line 83
Code:
Hud.TogglePlugin<ShrinePlugin>(false);
type // at the beginning of that line :
Code:
// Hud.TogglePlugin<ShrinePlugin>(false);
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Post Thanks / Like - 1 Thanks
kratkius (1 members gave Thanks to RNN for this useful post)
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Member
This still getting updated? Tried to use it with latest THud but getting 11 exceptions and hitting W makes a thousand stat markers show up all over that I cannot get rid of
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Member
Also receiving 11 exceptions on my end
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Member
Hi
i have 1 exception of this Theme
_SR\Root\SR_CustomizerPlugin.cs(590,5) : error CS1513: } expected
thx
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Contributor
Hey guys,
Sorry for the lack of updates. I have been away from the game and busy in real life, and the same goes for Jack Céparou.
RNN has been doing a great job however, so please check his fixes.
I have updated all the unicode symbols and did a few other fixes on my end.
I will try to upload a fixed version in the near future if my RL or internet allows.
In the mean time, thank you RNN!
Last edited by Stormreaver; 07-04-2020 at 04:40 PM.
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Post Thanks / Like - 1 Thanks
TobiaSBooN (1 members gave Thanks to Stormreaver for this useful post)