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Member
I'll make sure to check that first next time! Thanks so much for your help!
Works as advertised
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Member
on 19.3.17.1 STABLE for Diablo III 2.6.4.55430 (v9.0)
exceptions:
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2019.03.18 08:58:51.712 19.3.17.1 collect exception (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 *****************.********** *(************* )
於 *****************.******** *()
於 ************.************* **(Boolean ))
2019.03.18 08:58:51.750 19.3.17.1 collect exception (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 *****************.********** *(************* )
於 *****************.******** *()
於 ************.************* **(Boolean ))
2019.03.18 08:58:51.821 19.3.17.1 minimap draw error (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 Turbo.Plugins.Resu.AriadnesThreadPlugin.PaintWorld(WorldLayer layer)
於 *********.********** *.***********()
於 *********.******** **(IPlugin , String , Action , Boolean )
於 *********.******** ***(Object , EventArgs )
於 ************.********** ***())
2019.03.18 08:58:51.830 19.3.17.1 overlay paint error (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 Turbo.Plugins.Resu.AriadnesThreadPlugin.PaintWorld(WorldLayer layer)
於 *********.****** ***.*********()
於 *********.******** **(IPlugin , String , Action , Boolean )
於 *********.********* **(Object , EventArgs )
於 ************.******** **())
2019.03.18 08:58:51.850 19.3.17.1 collect exception (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 *****************.********** *(************* )
於 *****************.******** *()
於 ************.************* **(Boolean ))
2019.03.18 08:58:51.858 19.3.17.1 minimap draw error (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 Turbo.Plugins.Resu.AriadnesThreadPlugin.PaintWorld(WorldLayer layer)
於 *********.********** *.***********()
於 *********.******** **(IPlugin , String , Action , Boolean )
於 *********.******** ***(Object , EventArgs )
於 ************.********** ***())
2019.03.18 08:58:51.864 19.3.17.1 overlay paint error (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 Turbo.Plugins.Resu.AriadnesThreadPlugin.PaintWorld(WorldLayer layer)
於 *********.****** ***.*********()
於 *********.******** **(IPlugin , String , Action , Boolean )
於 *********.********* **(Object , EventArgs )
於 ************.******** **())
2019.03.18 08:58:51.890 19.3.17.1 collect exception (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 *****************.********** *(************* )
於 *****************.******** *()
於 ************.************* **(Boolean ))
2019.03.18 08:58:51.898 19.3.17.1 minimap draw error (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 Turbo.Plugins.Resu.AriadnesThreadPlugin.PaintWorld(WorldLayer layer)
於 *********.********** *.***********()
於 *********.******** **(IPlugin , String , Action , Boolean )
於 *********.******** ***(Object , EventArgs )
於 ************.********** ***())
2019.03.18 08:58:51.904 19.3.17.1 overlay paint error (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 Turbo.Plugins.Resu.AriadnesThreadPlugin.PaintWorld(WorldLayer layer)
於 *********.****** ***.*********()
於 *********.******** **(IPlugin , String , Action , Boolean )
於 *********.********* **(Object , EventArgs )
於 ************.******** **())
2019.03.18 08:58:51.930 19.3.17.1 collect exception (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 *****************.********** *(************* )
於 *****************.******** *()
於 ************.************* **(Boolean ))
2019.03.18 08:58:51.938 19.3.17.1 minimap draw error (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 Turbo.Plugins.Resu.AriadnesThreadPlugin.PaintWorld(WorldLayer layer)
於 *********.********** *.***********()
於 *********.******** **(IPlugin , String , Action , Boolean )
於 *********.******** ***(Object , EventArgs )
於 ************.********** ***())
2019.03.18 08:58:51.945 19.3.17.1 overlay paint error (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 Turbo.Plugins.Resu.AriadnesThreadPlugin.PaintWorld(WorldLayer layer)
於 *********.****** ***.*********()
於 *********.******** **(IPlugin , String , Action , Boolean )
於 *********.********* **(Object , EventArgs )
於 ************.******** **())
2019.03.18 08:58:51.970 19.3.17.1 collect exception (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 *****************.********** *(************* )
於 *****************.******** *()
於 ************.************* **(Boolean ))
2019.03.18 08:58:51.978 19.3.17.1 minimap draw error (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 Turbo.Plugins.Resu.AriadnesThreadPlugin.PaintWorld(WorldLayer layer)
於 *********.********** *.***********()
於 *********.******** **(IPlugin , String , Action , Boolean )
於 *********.******** ***(Object , EventArgs )
於 ************.********** ***())
2019.03.18 08:58:51.984 19.3.17.1 overlay paint error (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 Turbo.Plugins.Resu.AriadnesThreadPlugin.PaintWorld(WorldLayer layer)
於 *********.****** ***.*********()
於 *********.******** **(IPlugin , String , Action , Boolean )
於 *********.********* **(Object , EventArgs )
於 ************.******** **())
2019.03.18 08:58:52.035 19.3.17.1 overlay paint notification (SharpDX.SharpDXException: HRESULT: [0x88990001], Module: [SharpDX.Direct2D1], ApiCode: [D2DERR_WRONG_STATE/WrongState], Message: 物件不是正確狀態,因此無法處理該方法。
於 SharpDX.Result.CheckError()
於 ************.******** **())
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Member
Hi, Resu, may i suggest to add GroundShapeDecorator and GroundLabelDecorator for banner to know who put that banner and precisely see its position, even throught high density of enemies and affixes ?
It would be very usefull, thank you in advance.
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Post Thanks / Like - 1 Thanks
HoaryWitch (1 members gave Thanks to JohnWick for this useful post)
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Member
Hi Resu,
ty again for sharing all your plugins i use so many of them. i really like this one too very useful.
can you add or make new one that has a line from me to the monster the command skeles are commanded to?
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Member
Hey all
Loving all the plugins as always, but getting an exception in the AriadnesThreadPlugin. Not sure where or how I can sort this out? Manage to resolve most exceptions I come across, but not this
Any help would be appreciated.
overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
at AriadnesThreadPlugin.PaintWorld(WorldLayer layer)
at *************.**** **.***************()
at *************.******** **(IPlugin , String , Action )
at *************.************ *(Object , EventArgs )
at ***********.********* *())
overlay paint notification (SharpDX.SharpDXException: HRESULT: [0x88990001], Module: [SharpDX.Direct2D1], ApiCode: [D2DERR_WRONG_STATE/WrongState], Message: The object was not in the correct state to process the method.
at SharpDX.Result.CheckError()
at ***********.********* *())
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Active Member
In reference to metric system: The m/h and km/h numbers feel and look like they're switched. 23 m/h should be 23 km/h and 10 km/h should be 10 m/h. Not sure if this is a math issue, calculation issue, etc.. Just wanted to point out that I had noticed this months ago and it had bugged me to no end.
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First Dev On The Internet
Originally Posted by
Vern1701
In reference to metric system: The m/h and km/h numbers feel and look like they're switched. 23 m/h should be 23 km/h and 10 km/h should be 10 m/h. Not sure if this is a math issue, calculation issue, etc.. Just wanted to point out that I had noticed this months ago and it had bugged me to no end.
I just checked and you are right, I will fix it now...
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First Dev On The Internet
Updated : Vern's Real speed update : (thank you)
- fixed wrong calculation of speed
- fixed scale mismatch between mph speed and km/h speed
- tweak to make it more realistic (for a Nephalem of course)
- fine tuned speed counter smoothness
- stop displaying speed when animationstate is not equal to running
Last edited by User5981; 09-20-2019 at 02:28 AM.
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Post Thanks / Like - 1 Thanks
731113 (1 members gave Thanks to User5981 for this useful post)
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Active Member
Is there a way to change the speed display location inside minimap with xy coords ?
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First Dev On The Internet
Originally Posted by
Saico
Is there a way to change the speed display location inside minimap with xy coords ?
off course, line 536 :
if (mph > 0) SpeedDecorator.Paint(uiRect.Left, uiRect.Bottom - 35f, 50f, 50f, HorizontalAlign.Left);
you can add (move right) or substract (move left ) a number to uiRect.Left
and you can add (move down) or substract (move up like I did ) a number to uiRect.Bottom
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Active Member
Originally Posted by
User5981
off course, line 536 :
if (mph > 0) SpeedDecorator.Paint(uiRect.Left, uiRect.Bottom - 35f, 50f, 50f, HorizontalAlign.Left);
you can add (move right) or substract (move left ) a number to uiRect.Left
and you can add (move down) or substract (move up like I did ) a number to uiRect.Bottom
Oh thank you, worked fine.
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Active Member
You are most welcome. Attention to details matter to some people.
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Member
Hi Resu!
How to make the meter was written to RG in the GR? Like in bounties
Ariadnes2.gif
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First Dev On The Internet
Originally Posted by
Romanmas
Hi Resu!
How to make the meter was written to RG in the GR? Like in bounties
Ariadnes2.gif
Do you want it for a fight purpose?
Is it for using with the zei legendary gem?
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Member
Originally Posted by
User5981
Do you want it for a fight purpose?
Is it for using with the zei legendary gem?
Answer "Yes" on two question