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[v7.6] [English] [Stone] BossCCDebuffplugin
Supported TurboHUD version: 7.6
Download:
English Version : install to: [HUD folder]/plugins/Stone/BossCCDebuffplugin.cs
Korean Version 한국어 버전 다운로드(only korean) : [HUD folder]/plugins/Stone/BossCCDebuffplugin.cs
Code:
showCC = true; // CC on, off
showDebuff = true; // Debuff on, off
showCCoffMessage = true; //CCoffMessage on, off
showDirectionLine = true;// Direction line of the rift guardian on, off
showMiniMapLine = true;
showGroundLine = true;
offset = -2.0f;
CC List : Frozen, Chilled, Slow, Stunned, Blind
Debuff List : Locust, Haunted, Palmed, MarkedForDeath, (Strongarmed is not working)
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18.06.10
showCCoffMessage added
18.06.17
The direction line of the rift guardian added(Mini Map)
18.07.13
Ground direction line added, CC Debuff offset added
18.07.16
Fixed an issue where CC Debuff messages overlap
18.07.23
Ground direction line is no longer drawn to illusions.
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update 18.06.10
update 18.06.17
I got a hint from Xenthalon' post
dia...ml#post3865243
https://www.ownedcore.com/forums/dia...on-plugin.html
Last edited by mumungan; 07-23-2018 at 04:00 AM.
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Post Thanks / Like - 2 Thanks
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I like this one.
Thank you
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Member
update:
CCoffMessage added
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Member
This isn't totally working for me on stable release. I can no longer see the cc debuff, but i can see the chilled, slow stuff still.
Noobz
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Member
Originally Posted by
Noobz
This isn't totally working for me on stable release. I can no longer see the cc debuff, but i can see the chilled, slow stuff still.
Noobz
I tested it. Strongarmed is not working. but The others works fine.
I think if chilled, slow stuff still works, Frozen, Stunned, Blind should work too
if your "IMonster.cs" file is new version. I don't know how can i solve that problem
IMonster.cs
Code:
bool Frozen { get; }
bool Chilled { get; }
bool Slow { get; }
bool Stunned { get; }
.......
bool Blind { get; }
.......
bool Palmed { get; }
bool Haunted { get; }
bool MarkedForDeath { get; }
bool Locust { get; }
bool Strongarmed { get; }
Strongarmed is not working. but The others works fine.
Last edited by mumungan; 06-12-2018 at 06:04 AM.
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Member
Does this depend on class to be able to see? Do I need to be the one with strong arms on? I figured that everyone in party would be able to see.
Noobz
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Member
Originally Posted by
Noobz
Does this depend on class to be able to see? Do I need to be the one with strong arms on? I figured that everyone in party would be able to see.
Noobz
Everyone in party see same thing. Everyone in party can see CC debuff by someone in party
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Member
update:
The direction line of the rift guardian added
Special thanks to Xenthalon
I got a hint from Xenthalon' post
dia...on-thread.html
https://www.ownedcore.com/forums/dia...on-plugin.html
Last edited by mumungan; 06-17-2018 at 07:53 AM.
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Member
hi guys,
is it possible add english on that plugin?
i dont know Korean,and dont understand nothing when we fight the boss.
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Member
Originally Posted by
kirkiant
hi guys,
is it possible add english on that plugin?
i dont know Korean,and dont understand nothing when we fight the boss.
Two versions of English and Korean are linked.
English version : StoneEplugins/BossCCDebuffplugin.cs at master . mumungan/StoneEplugins . GitHub
Korean version : StoneKplugins/BossCCDebuffplugin.cs at master . mumungan/StoneKplugins . GitHub
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Post Thanks / Like - 1 Thanks
kirkiant (1 members gave Thanks to mumungan for this useful post)
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Originally Posted by
mumungan
tyvm my friend,appreciate it!
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Member
update:
Ground direction line added, buff offset added
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Member
This isn't working at frozen on new version(7/13).
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Member
Originally Posted by
Violet rain
This isn't working at frozen on new version(7/13).
Sorry. There was a problem with adding offsets. CC Debuff messages were overlapping. Fixed an issue where CC Debuff messages overlap
update:
Fixed an issue where CC Debuff messages overlap
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Member
Ground direction lines occur even Orlash's illusions. This can sometimes cause confusion.