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[v7.6] [INTERNATIONAL] [Resu] ChannelingPlugin
Plays a sound when resource is back to full, another when down to the set limit (customizable).
Note : Don't forget to download the Soundfiles and place them in TurboHUD's \sounds\ directory to have the notification sound.
Download:
>>>>> ChannelingPlugin.cs <<<<<
MANDATORY customization addon :
>>>>> HotEnablerDisablerPlugin.cs <<<<<
Install:
save as plugins/Resu/ChannelingPlugin.cs
customization : - -> Default theme customization 101 <-- (Default theme customization 101)
See GitHub
Last edited by User5981; 02-15-2019 at 04:22 AM.
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Active Member
Hi User5981, I noticed that you also have audio files for Ancient and Primal drops that seem a remix of the original sound. Did you extract the original from the game files?
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First Dev On The Internet
Originally Posted by
johnbl
Hi User5981, I noticed that you also have audio files for Ancient and Primal drops that seem a remix of the original sound. Did you extract the original from the game files?
The original sound can easily be found on YouTube.
Last edited by User5981; 01-16-2018 at 05:51 PM.
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Active Member
How can I change it to keep repeating the sound file every 1.5 seconds only when the main resource is under a certain percent(ex. 92%)?
Last edited by jaeheung09; 01-17-2018 at 11:23 AM.
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Member
Hi Resu !
nice job, just a simple question, is it possible to control the volume of sounds ?
Tks
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First Dev On The Internet
Originally Posted by
ADV2015
Hi Resu !
nice job, just a simple question, is it possible to control the volume of sounds ?
Tks
My sounds are leveled with the max volume settings in D3.
I asked KJ if there is a way to get sound volume settings from game to autolevel the sound inside the plugin to fit player's ingame settings :
@ KJ : Hud.Game.IsIngameSoundEnabled
No answer yet...
(I haven't yet check how to change sound levels)
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ADV2015 (1 members gave Thanks to User5981 for this useful post)
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First Dev On The Internet
Updated with a new resource low notification sound (don't forget to download it) & new customization.
you can now use it with :
- resource high notification only
- resource low notification only
- resource high & resource low notifications
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ADV2015 (1 members gave Thanks to User5981 for this useful post)
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First Dev On The Internet
Updated :
added try catch (fix for a bug I don't have)
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First Dev On The Internet
Rejoice : "Sound volume proportional to Diablo3 volume" is coming in next TurboHUD release.
https://www.ownedcore.com/forums/dia...ml#post3887615 (@ KJ : Hud.Game.IsIngameSoundEnabled)
I'll just have to update the plugin right after and then no more heart attacks for you old guys. ;-)
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FredDurst (1 members gave Thanks to User5981 for this useful post)
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First Dev On The Internet
Updated :
Follow new TurboHUD version BREAKING CHANGES
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Member
Hi, sry but i dont understand how to make this plugin running, what is the Customization part of User/PluginEnablerOrDisablerPlugin.cs ?? How should it look like ?
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First Dev On The Internet
Originally Posted by
dacarter
Hi, sry but i dont understand how to make this plugin running, what is the Customization part of User/PluginEnablerOrDisablerPlugin.cs ?? How should it look like ?
https://www.ownedcore.com/forums/dia...ion-101-a.html (Default theme customization 101)
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Member
okay, this is the costum "part"
-----------
Hud.RunOnPlugin<ThisAwesomePlugin>(plugin => {
// your customization code goes here
});
----
where i have to place this lines, at the beginning or at the end of the Hotenablerdis....cs ??
Last edited by dacarter; 08-27-2018 at 06:06 PM.
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First Dev On The Internet
Originally Posted by
dacarter
okay, this is the costum "part"
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Hud.RunOnPlugin<ThisAwesomePlugin>(plugin => {
// your customization code goes here
});
----
where i have to place this lines, at the beginning or at the end of the Hotenablerdis....cs ??
- Download both:
ChannelingPlugin.cs & HotEnablerDisablerPlugin.cs
- put them in plugins/Resu/
IT WORKS.
if you want to customize :
put that code :
PHP Code:
// ChannelingPlugin Customization
Hud.RunOnPlugin<Resu.ChannelingPlugin>(plugin =>
{
plugin.ResourceMax = 100; // Resource % at which the HighNotification sound is played (also threshold for LowNotification to be replayed even if HighNotification is disabled)
plugin.ResourceMin = 15; // Resource % at which the LowNotification sound is played (also threshold for HighNotification to be replayed even if LowNotification is disabled)
plugin.HighNotification = true; // Play HighNotification
plugin.LowNotification = true; // Play LowNotification
});
// End of ChannelingPlugin Customization
in User/PluginEnablerOrDisablerPlugin.cs under the line
PHP Code:
public void Customize()
{
and then modify the values
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Member
Hi, thx 4 your help, i think i did everything like u wrote, but i have still no sounds. I downloaded also the soundfiles and puted them into the soundfolder, also maxed my ingame sounds.
I have no longer expetions (..) errors, but it wont work. :/
Last edited by dacarter; 08-28-2018 at 05:27 AM.