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[INTERNATIONAL][Brodis] RiftDensityPlugin
Supported TurboHUD version: 7.6
This plugin shows % and a circle around a monsters if the sum of the progress of the monsters near him pass a certain threshold.
Save into \plugins\Brodis\:
RiftDensityPlugin.cs
Customization:
Code:
Hud.GetPlugin<RiftDensityPlugin>().Range = 15f;
Hud.GetPlugin<RiftDensityPlugin>().ProgressMin = 1.25d;
Hud.GetPlugin<RiftDensityPlugin>().ClustersMax = 99;
Hud.GetPlugin<RiftDensityPlugin>().IncludeOffScreen = true;
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Post Thanks / Like - 1 Thanks
ADV2015 (1 members gave Thanks to aamlima for this useful post)
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Is not working correctly in newest thud version.
It works fine first, but I get exceptions when dashing very fast through the map
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ADV2015 (1 members gave Thanks to trustmyfake for this useful post)
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Here is the exception...
2018.05.17 20:25:44.887 minimap draw error (System.ArgumentException: Un ?l?ment avec la m?me cl? a d?j? ?t? ajout?.
? System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
? System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
? Turbo.Plugins.Brodis.RiftDensityPlugin.PaintWorld(WorldLayer layer)
? Turbo.Basic.PluginManager.*************.*** ************()
? Turbo.Basic.PluginManager.***********(IPlugin , String , Action )
? Turbo.Basic.PluginManager.**********(Object , EventArgs )
? Turbo.Basic.Overlay.DrawMinimapLayer())
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Seeking v9 update