This is interesting....
https://www.ownedcore.com/forums/dia...ml#post3809147 (RGK, Stricken Stacks Calculator)
hey guys i am new at THUD and this is the first plugin i am trying to add. i read the faq section and i think i did it right but i have no stricken icon when i fight a boss,tested it solo.
what i did
downloaded the plugin and get a .cs.txt file
renamed this file in .cs ,deleting the .txt
made a folder called glq in the plugin folder from turbohud not the default folder that already is there
copied the .cs in this folder
started diablo and the thud
run a rift solo and when the boss appears nothing happens or did i just miss the icon,where should it appear?
where is my mistake , can u help me please?
Learn how to use a plugin
Default theme customization 101
I have around 10 plugins installed with no problem, this one works fine as well but throwing an exception I can't for the life of me figure out.
2018.01.31 03:41:38.966 namespace mismatch in plugin file: 'C:\Users\J\Desktop\thththth\Plugins\glq\~$Q_BaneOfTheStrickenPlugin.cs.cs': namespace should be this: 'Turbo.Plugins.glq
I have done a clean install of TH, redownloaded the plugin, copy pasted it, everything!
namespace Turbo.Plugins.glq(this is from the CS file, I'm lost here.
C:\Users\J\Desktop\thththth\plugins\glq\GLQ_BaneOfTheStrickenPlugin.cs
As I said it works but seeing that red number (1) for exceptions while playing is driving me insane.
Is it possible to change the size od this icon? If Yes how can I do this?
Modify this part of the code
It includes high - width rectangular proportion
Code:var w = uiBar.Rectangle.Height * 2; var h = uiBar.Rectangle.Height; var x = uiBar.Rectangle.Right + uiBar.Rectangle.Height * 5; var y = uiBar.Rectangle.Y + uiBar.Rectangle.Height * 0.3f; var bgTex = Hud.Texture.GetTexture(3166997520); var tex = Hud.Texture.GetItemTexture(Hud.Sno.SnoItems.Unique_Gem_018_x1); var rect = new RectangleF(uiBar.Rectangle.Right + uiBar.Rectangle.Height * 5f + xPos, uiBar.Rectangle.Y - uiBar.Rectangle.Height * 1.5f / 6, uiBar.Rectangle.Height * 1.5f, uiBar.Rectangle.Height * 1.5f);