-
Member
2017.09.06 14:24:59.743 overlay paint error (System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en Turbo.Plugins.glq.GLQ_BaneOfTheStrickenPlugin.DrawStackCount(IPlayer player)
en Turbo.Plugins.glq.GLQ_BaneOfTheStrickenPlugin.PaintTopInGame(ClipState clipState)
en **************.********* *.*********()
en **************.************ *(IPlugin , String , Action )
en **************.********* *(Object , EventArgs )
en Turbo.Basic.Overlay.*************())
2017.09.06 14:24:59.825 overlay paint notification (SharpDX.SharpDXException: HRESULT: [0x88990001], Module: [SharpDX.Direct2D1], ApiCode: [D2DERR_WRONG_STATE/WrongState], Message: El objeto no se encontraba en el estado correcto para procesar el método.
en SharpDX.Result.CheckError()
en SharpDX.Direct2D1.RenderTarget.EndDraw()
en Turbo.Basic.Overlay.*************())
2017.09.06 16:57:41.624 overlay paint error (System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en Turbo.Plugins.glq.GLQ_BaneOfTheStrickenPlugin.DrawStackCount(IPlayer player)
en Turbo.Plugins.glq.GLQ_BaneOfTheStrickenPlugin.PaintTopInGame(ClipState clipState)
en **************.********* *.*********()
en **************.************ *(IPlugin , String , Action )
en **************.********* *(Object , EventArgs )
en Turbo.Basic.Overlay.*************())
2017.09.06 16:57:41.662 overlay paint notification (SharpDX.SharpDXException: HRESULT: [0x88990001], Module: [SharpDX.Direct2D1], ApiCode: [D2DERR_WRONG_STATE/WrongState], Message: El objeto no se encontraba en el estado correcto para procesar el método.
I got those
-
Contributor
Originally Posted by
Magu
2017.09.06 14:24:59.743 overlay paint error (System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en Turbo.Plugins.glq.GLQ_BaneOfTheStrickenPlugin.DrawStackCount(IPlayer player)
en Turbo.Plugins.glq.GLQ_BaneOfTheStrickenPlugin.PaintTopInGame(ClipState clipState)
en **************.********* *.*********()
en **************.************ *(IPlugin , String , Action )
en **************.********* *(Object , EventArgs )
en Turbo.Basic.Overlay.*************())
2017.09.06 14:24:59.825 overlay paint notification (SharpDX.SharpDXException: HRESULT: [0x88990001], Module: [SharpDX.Direct2D1], ApiCode: [D2DERR_WRONG_STATE/WrongState], Message: El objeto no se encontraba en el estado correcto para procesar el método.
en SharpDX.Result.CheckError()
en SharpDX.Direct2D1.RenderTarget.EndDraw()
en Turbo.Basic.Overlay.*************())
2017.09.06 16:57:41.624 overlay paint error (System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en Turbo.Plugins.glq.GLQ_BaneOfTheStrickenPlugin.DrawStackCount(IPlayer player)
en Turbo.Plugins.glq.GLQ_BaneOfTheStrickenPlugin.PaintTopInGame(ClipState clipState)
en **************.********* *.*********()
en **************.************ *(IPlugin , String , Action )
en **************.********* *(Object , EventArgs )
en Turbo.Basic.Overlay.*************())
2017.09.06 16:57:41.662 overlay paint notification (SharpDX.SharpDXException: HRESULT: [0x88990001], Module: [SharpDX.Direct2D1], ApiCode: [D2DERR_WRONG_STATE/WrongState], Message: El objeto no se encontraba en el estado correcto para procesar el método.
I got those
When did it appear?
-
Member
After finish the boss fight
-
Contributor
Originally Posted by
Magu
After finish the boss fight
Updated
Try fix, I don't have time to test, please report if it be fixed
-
Member
Will do , and thx for the "quick fix" i hope
-
Contributor
A rough test, it does not seem to have been fixed
Maybe I'll fixed tomorrow. I have to go to bed, 2.30AM now
-
Contributor
Originally Posted by
Magu
Will do
, and thx for the "quick fix" i hope
Update
It should have been fixed. I tested it two times without exception
-
Member
Allright, will test it this afternoon, thx again
-
Active Member
Hi SeaDragon, I was trying to understand how your plugin worked but it seems that you never check if there was an actual attack from the player. Is that info not available or did I miss something?
Also, what is the difference between
Code:
player.Powers.BuffIsActive(Hud.Sno.SnoPowers.BaneOfTheStrickenPrimary.Sno, 0)
and
Code:
player.Powers.BuffIsActive(Hud.Sno.SnoPowers.BaneOfTheStrickenPrimary.Sno, 2)
?
-
Contributor
player.Powers.BuffIsActive(Hud.Sno.SnoPowers.BaneOfTheStrickenPrimary.Sno, 0)
judge Is the player equipped with gems
player.Powers.BuffIsActive(Hud.Sno.SnoPowers.BaneOfTheStrickenPrimary.Sno, 2)
judge to enter CD
-
Post Thanks / Like - 1 Thanks
greatscott (1 members gave Thanks to SeaDragon for this useful post)
-
Active Member
But Bane of the Stricken buff is per monster right? How can the client know from which monster is the cooldown?
-
Member
Originally Posted by
johnbl
But Bane of the Stricken buff is per monster right? How can the client know from which monster is the cooldown?
You may refer to the OP: "When there are other monsters nearby, if you hit it, the number will be counted, resulting in inaccurate numbers, and if anyone has any other good ways, please let me know."
-
Active Member
I'm not referring to the plugin specifically, I wanted to know what cooldown is TH reading here.
If I understand correctly, Stricken works like these other buffs from IMonster right?
Code:
bool Palmed { get; set; }
bool Haunted { get; set; }
bool MarkedForDeath { get; set; }
bool Locust { get; set; }
bool Strongarmed { get; set; }
bool Phoenixed { get; set; }
So where is this cooldown coming from?
I still can't see in this plugin where does it check for an player attack to increase the count. Is it only checking if it's on cooldown or not?
-
Contributor
Originally Posted by
johnbl
I'm not referring to the plugin specifically, I wanted to know what cooldown is TH reading here.
If I understand correctly, Stricken works like these other buffs from IMonster right?
Code:
bool Palmed { get; set; }
bool Haunted { get; set; }
bool MarkedForDeath { get; set; }
bool Locust { get; set; }
bool Strongarmed { get; set; }
bool Phoenixed { get; set; }
So where is this cooldown coming from?
I still can't see in this plugin where does it check for an player attack to increase the count. Is it only checking if it's on cooldown or not?
Unable to get monster's Bane debuff
But you can get the Bane‘s ICD
Once triggered, it goes into a cool state
This plugin counts the number of times into the cooling state
-
Active Member
But Stricken's ICD is also per-monster, right? So why does this "generic" ICD even exist in the client side?