[v7.3] [ENGLISH] [glq] BaneOfTheStrickenPlugin menu

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  1. #16
    Magu's Avatar Member
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    2017.09.06 14:24:59.743 overlay paint error (System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
    en Turbo.Plugins.glq.GLQ_BaneOfTheStrickenPlugin.DrawStackCount(IPlayer player)
    en Turbo.Plugins.glq.GLQ_BaneOfTheStrickenPlugin.PaintTopInGame(ClipState clipState)
    en ‎***‏***‬‫‎‏**‫‎‏‎*‏**​***.‎‏**‪*‪‏*‫‬‬‪‬‪​‎***‏‎*‬* ‎*.**‎​*‪*‫‎‫‫‏‪‪‏‪‪​**‏**‫*()
    en ‎***‏***‬‫‎‏**‫‎‏‎*‏**​***.**‫‬​**‏*​*‫*‎‏*‪‫‎‬*‫*‏**‎ ‫‬*(IPlugin , String , Action )
    en ‎***‏***‬‫‎‏**‫‎‏‎*‏**​***.‫*‫*‫*​​‎*‬*‬**‎‎​‬‫**‫‪ *(Object , EventArgs )
    en Turbo.Basic.Overlay.****‎‪‫‏*​*‏‪‬‫**​*‬‪**‎‎*‎‪‏*())
    2017.09.06 14:24:59.825 overlay paint notification (SharpDX.SharpDXException: HRESULT: [0x88990001], Module: [SharpDX.Direct2D1], ApiCode: [D2DERR_WRONG_STATE/WrongState], Message: El objeto no se encontraba en el estado correcto para procesar el método.

    en SharpDX.Result.CheckError()
    en SharpDX.Direct2D1.RenderTarget.EndDraw()
    en Turbo.Basic.Overlay.****‎‪‫‏*​*‏‪‬‫**​*‬‪**‎‎*‎‪‏*())
    2017.09.06 16:57:41.624 overlay paint error (System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
    en Turbo.Plugins.glq.GLQ_BaneOfTheStrickenPlugin.DrawStackCount(IPlayer player)
    en Turbo.Plugins.glq.GLQ_BaneOfTheStrickenPlugin.PaintTopInGame(ClipState clipState)
    en ‎***‏***‬‫‎‏**‫‎‏‎*‏**​***.‎‏**‪*‪‏*‫‬‬‪‬‪​‎***‏‎*‬* ‎*.**‎​*‪*‫‎‫‫‏‪‪‏‪‪​**‏**‫*()
    en ‎***‏***‬‫‎‏**‫‎‏‎*‏**​***.**‫‬​**‏*​*‫*‎‏*‪‫‎‬*‫*‏**‎ ‫‬*(IPlugin , String , Action )
    en ‎***‏***‬‫‎‏**‫‎‏‎*‏**​***.‫*‫*‫*​​‎*‬*‬**‎‎​‬‫**‫‪ *(Object , EventArgs )
    en Turbo.Basic.Overlay.****‎‪‫‏*​*‏‪‬‫**​*‬‪**‎‎*‎‪‏*())
    2017.09.06 16:57:41.662 overlay paint notification (SharpDX.SharpDXException: HRESULT: [0x88990001], Module: [SharpDX.Direct2D1], ApiCode: [D2DERR_WRONG_STATE/WrongState], Message: El objeto no se encontraba en el estado correcto para procesar el método.


    I got those

    [v7.3] [ENGLISH] [glq] BaneOfTheStrickenPlugin
  2. #17
    SeaDragon's Avatar Contributor
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    Originally Posted by Magu View Post
    2017.09.06 14:24:59.743 overlay paint error (System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
    en Turbo.Plugins.glq.GLQ_BaneOfTheStrickenPlugin.DrawStackCount(IPlayer player)
    en Turbo.Plugins.glq.GLQ_BaneOfTheStrickenPlugin.PaintTopInGame(ClipState clipState)
    en ‎***‏***‬‫‎‏**‫‎‏‎*‏**​***.‎‏**‪*‪‏*‫‬‬‪‬‪​‎***‏‎*‬* ‎*.**‎​*‪*‫‎‫‫‏‪‪‏‪‪​**‏**‫*()
    en ‎***‏***‬‫‎‏**‫‎‏‎*‏**​***.**‫‬​**‏*​*‫*‎‏*‪‫‎‬*‫*‏**‎ ‫‬*(IPlugin , String , Action )
    en ‎***‏***‬‫‎‏**‫‎‏‎*‏**​***.‫*‫*‫*​​‎*‬*‬**‎‎​‬‫**‫‪ *(Object , EventArgs )
    en Turbo.Basic.Overlay.****‎‪‫‏*​*‏‪‬‫**​*‬‪**‎‎*‎‪‏*())
    2017.09.06 14:24:59.825 overlay paint notification (SharpDX.SharpDXException: HRESULT: [0x88990001], Module: [SharpDX.Direct2D1], ApiCode: [D2DERR_WRONG_STATE/WrongState], Message: El objeto no se encontraba en el estado correcto para procesar el método.

    en SharpDX.Result.CheckError()
    en SharpDX.Direct2D1.RenderTarget.EndDraw()
    en Turbo.Basic.Overlay.****‎‪‫‏*​*‏‪‬‫**​*‬‪**‎‎*‎‪‏*())
    2017.09.06 16:57:41.624 overlay paint error (System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
    en Turbo.Plugins.glq.GLQ_BaneOfTheStrickenPlugin.DrawStackCount(IPlayer player)
    en Turbo.Plugins.glq.GLQ_BaneOfTheStrickenPlugin.PaintTopInGame(ClipState clipState)
    en ‎***‏***‬‫‎‏**‫‎‏‎*‏**​***.‎‏**‪*‪‏*‫‬‬‪‬‪​‎***‏‎*‬* ‎*.**‎​*‪*‫‎‫‫‏‪‪‏‪‪​**‏**‫*()
    en ‎***‏***‬‫‎‏**‫‎‏‎*‏**​***.**‫‬​**‏*​*‫*‎‏*‪‫‎‬*‫*‏**‎ ‫‬*(IPlugin , String , Action )
    en ‎***‏***‬‫‎‏**‫‎‏‎*‏**​***.‫*‫*‫*​​‎*‬*‬**‎‎​‬‫**‫‪ *(Object , EventArgs )
    en Turbo.Basic.Overlay.****‎‪‫‏*​*‏‪‬‫**​*‬‪**‎‎*‎‪‏*())
    2017.09.06 16:57:41.662 overlay paint notification (SharpDX.SharpDXException: HRESULT: [0x88990001], Module: [SharpDX.Direct2D1], ApiCode: [D2DERR_WRONG_STATE/WrongState], Message: El objeto no se encontraba en el estado correcto para procesar el método.


    I got those
    When did it appear?

  3. #18
    Magu's Avatar Member
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    After finish the boss fight

  4. #19
    SeaDragon's Avatar Contributor
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    Originally Posted by Magu View Post
    After finish the boss fight
    Updated
    Try fix, I don't have time to test, please report if it be fixed

  5. #20
    Magu's Avatar Member
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    Will do , and thx for the "quick fix" i hope

  6. #21
    SeaDragon's Avatar Contributor
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    A rough test, it does not seem to have been fixed
    Maybe I'll fixed tomorrow. I have to go to bed, 2.30AM now

  7. #22
    SeaDragon's Avatar Contributor
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    Originally Posted by Magu View Post
    Will do , and thx for the "quick fix" i hope
    Update
    It should have been fixed. I tested it two times without exception

  8. #23
    Magu's Avatar Member
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    Allright, will test it this afternoon, thx again

  9. #24
    johnbl's Avatar Active Member
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    Hi SeaDragon, I was trying to understand how your plugin worked but it seems that you never check if there was an actual attack from the player. Is that info not available or did I miss something?

    Also, what is the difference between
    Code:
    player.Powers.BuffIsActive(Hud.Sno.SnoPowers.BaneOfTheStrickenPrimary.Sno, 0)
    and
    Code:
    player.Powers.BuffIsActive(Hud.Sno.SnoPowers.BaneOfTheStrickenPrimary.Sno, 2)
    ?

  10. #25
    SeaDragon's Avatar Contributor
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    player.Powers.BuffIsActive(Hud.Sno.SnoPowers.BaneOfTheStrickenPrimary.Sno, 0)
    judge Is the player equipped with gems

    player.Powers.BuffIsActive(Hud.Sno.SnoPowers.BaneOfTheStrickenPrimary.Sno, 2)
    judge to enter CD

  11. Thanks greatscott (1 members gave Thanks to SeaDragon for this useful post)
  12. #26
    johnbl's Avatar Active Member
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    But Bane of the Stricken buff is per monster right? How can the client know from which monster is the cooldown?

  13. #27
    greatscott's Avatar Member
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    Originally Posted by johnbl View Post
    But Bane of the Stricken buff is per monster right? How can the client know from which monster is the cooldown?
    You may refer to the OP: "When there are other monsters nearby, if you hit it, the number will be counted, resulting in inaccurate numbers, and if anyone has any other good ways, please let me know."

  14. #28
    johnbl's Avatar Active Member
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    I'm not referring to the plugin specifically, I wanted to know what cooldown is TH reading here.
    If I understand correctly, Stricken works like these other buffs from IMonster right?
    Code:
    bool Palmed { get; set; }
    bool Haunted { get; set; }
    bool MarkedForDeath { get; set; }
    bool Locust { get; set; }
    bool Strongarmed { get; set; }
    bool Phoenixed { get; set; }
    So where is this cooldown coming from?

    I still can't see in this plugin where does it check for an player attack to increase the count. Is it only checking if it's on cooldown or not?

  15. #29
    SeaDragon's Avatar Contributor
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    Originally Posted by johnbl View Post
    I'm not referring to the plugin specifically, I wanted to know what cooldown is TH reading here.
    If I understand correctly, Stricken works like these other buffs from IMonster right?
    Code:
    bool Palmed { get; set; }
    bool Haunted { get; set; }
    bool MarkedForDeath { get; set; }
    bool Locust { get; set; }
    bool Strongarmed { get; set; }
    bool Phoenixed { get; set; }
    So where is this cooldown coming from?

    I still can't see in this plugin where does it check for an player attack to increase the count. Is it only checking if it's on cooldown or not?
    Unable to get monster's Bane debuff
    But you can get the Bane‘s ICD
    Once triggered, it goes into a cool state
    This plugin counts the number of times into the cooling state

  16. #30
    johnbl's Avatar Active Member
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    But Stricken's ICD is also per-monster, right? So why does this "generic" ICD even exist in the client side?

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