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Elemental DPS=(1+HighestElementalDamageBonus) * SheetDps
Elite DPS=(1+BonusToElite) * SheetDps
After running your calculations, Elite DPS calculation should be
Elite DPS=(1+BonusToElite) * Elemental DPS
Just in case people wants this info it should be,..
elemental: return ValueToString((long)((player.Offense.HighestElementalDamageBonus + 1) * (player.Offense.SheetDps)), ValueFormat.LongNumber);
elite: return ValueToString((long)((player.Offense.BonusToElites + 1) * ((player.Offense.HighestElementalDamageBonus + 1) * (player.Offense.SheetDps))), ValueFormat.LongNumber);
Here's my final version. Thanks SeaDragon!!!
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Can't seem to find 'Health Globe Healing Bonus' string. Anyone know?
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Member
Originally Posted by
lunamanx
After running your calculations, Elite DPS calculation should be
Elite DPS=(1+BonusToElite) * Elemental DPS
Just in case people wants this info it should be,..
elemental: return ValueToString((long)((player.Offense.HighestElementalDamageBonus + 1) * (player.Offense.SheetDps)), ValueFormat.LongNumber);
elite: return ValueToString((long)((player.Offense.BonusToElites + 1) * ((player.Offense.HighestElementalDamageBonus + 1) * (player.Offense.SheetDps))), ValueFormat.LongNumber);
Here's my final version. Thanks SeaDragon!!!
Can you share that ?
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Member
here is my modified version.
GLQ_PlayerInfoPlugin.cs - Pastebin.com
I'm still searching to find 'Health Globe Healing Bonus' string. Please help.
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Contributor
Originally Posted by
lunamanx
Thx for this mod, but have question, last cell is also SoloGR with name "N/A", why? Placeholder for something new?
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Member
Originally Posted by
lunamanx
Thank you very much dear.
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Member
Originally Posted by
MrOne
Thx for this mod, but have question, last cell is also SoloGR with name "N/A", why? Placeholder for something new?
yes waiting to find and add 'Health Globe Healing Bonus' string
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Member
Originally Posted by
lunamanx
I have found a misscalculation. Radius is always +5 more than it should. For example in my barb I have 22 pick up radius and it gives me that I have 27. Same at my other toons. Always +5 more than the real one.
Probably there is elsewhere in other data misscalculation too?
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Member
Originally Posted by
cherouvim13
I have found a misscalculation. Radius is always +5 more than it should. For example in my barb I have 22 pick up radius and it gives me that I have 27. Same at my other toons. Always +5 more than the real one.
Probably there is elsewhere in other data misscalculation too?
I believe there's a default pick-up range. In any case, it's not a calculation but from memory read.
I'm still searching to find 'Health Globe Healing Bonus' string. Please help.
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Member
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Contributor
Originally Posted by
cherouvim13
default is 0 not 5.
The hero's original pick radius is 5
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Member
Toon naked = radius is 0 not 5..
data taken from inventory -> details
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Contributor
Originally Posted by
SeaDragon
The hero's original pick radius is 5
According to Pickup Radius - Diablo Wiki default pickit radius is 3 not 5
Originally Posted by
cherouvim13
Toon naked = radius is 0 not 5..
data taken from inventory -> details
Details displays how much that base value is being increased by.